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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_context.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c68
1 files changed, 37 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 2dbcc450860..b8e4be90ab3 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -261,6 +261,8 @@ static void
brw_init_driver_functions(struct brw_context *brw,
struct dd_function_table *functions)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
_mesa_init_driver_functions(functions);
/* GLX uses DRI2 invalidate events to handle window resizing.
@@ -292,9 +294,9 @@ brw_init_driver_functions(struct brw_context *brw,
brwInitFragProgFuncs( functions );
brw_init_common_queryobj_functions(functions);
- if (brw->gen >= 8 || brw->is_haswell)
+ if (devinfo->gen >= 8 || brw->is_haswell)
hsw_init_queryobj_functions(functions);
- else if (brw->gen >= 6)
+ else if (devinfo->gen >= 6)
gen6_init_queryobj_functions(functions);
else
gen4_init_queryobj_functions(functions);
@@ -310,7 +312,7 @@ brw_init_driver_functions(struct brw_context *brw,
functions->EndTransformFeedback = hsw_end_transform_feedback;
functions->PauseTransformFeedback = hsw_pause_transform_feedback;
functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
- } else if (brw->gen >= 7) {
+ } else if (devinfo->gen >= 7) {
functions->BeginTransformFeedback = gen7_begin_transform_feedback;
functions->EndTransformFeedback = gen7_end_transform_feedback;
functions->PauseTransformFeedback = gen7_pause_transform_feedback;
@@ -326,21 +328,22 @@ brw_init_driver_functions(struct brw_context *brw,
brw_get_transform_feedback_vertex_count;
}
- if (brw->gen >= 6)
+ if (devinfo->gen >= 6)
functions->GetSamplePosition = gen6_get_sample_position;
}
static void
brw_initialize_context_constants(struct brw_context *brw)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
const struct brw_compiler *compiler = brw->screen->compiler;
const bool stage_exists[MESA_SHADER_STAGES] = {
[MESA_SHADER_VERTEX] = true,
- [MESA_SHADER_TESS_CTRL] = brw->gen >= 7,
- [MESA_SHADER_TESS_EVAL] = brw->gen >= 7,
- [MESA_SHADER_GEOMETRY] = brw->gen >= 6,
+ [MESA_SHADER_TESS_CTRL] = devinfo->gen >= 7,
+ [MESA_SHADER_TESS_EVAL] = devinfo->gen >= 7,
+ [MESA_SHADER_GEOMETRY] = devinfo->gen >= 6,
[MESA_SHADER_FRAGMENT] = true,
[MESA_SHADER_COMPUTE] =
((ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE) &&
@@ -357,7 +360,7 @@ brw_initialize_context_constants(struct brw_context *brw)
}
unsigned max_samplers =
- brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
+ devinfo->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
ctx->Const.MaxDualSourceDrawBuffers = 1;
ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
@@ -383,7 +386,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
- if (brw->gen >= 7) {
+ if (devinfo->gen >= 7) {
ctx->Const.MaxRenderbufferSize = 16384;
ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
@@ -393,17 +396,17 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
}
ctx->Const.Max3DTextureLevels = 12; /* 2048 */
- ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512;
+ ctx->Const.MaxArrayTextureLayers = devinfo->gen >= 7 ? 2048 : 512;
ctx->Const.MaxTextureMbytes = 1536;
- ctx->Const.MaxTextureRectSize = brw->gen >= 7 ? 16384 : 8192;
+ ctx->Const.MaxTextureRectSize = devinfo->gen >= 7 ? 16384 : 8192;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 15.0;
ctx->Const.StripTextureBorder = true;
- if (brw->gen >= 7) {
+ if (devinfo->gen >= 7) {
ctx->Const.MaxProgramTextureGatherComponents = 4;
ctx->Const.MinProgramTextureGatherOffset = -32;
ctx->Const.MaxProgramTextureGatherOffset = 31;
- } else if (brw->gen == 6) {
+ } else if (devinfo->gen == 6) {
ctx->Const.MaxProgramTextureGatherComponents = 1;
ctx->Const.MinProgramTextureGatherOffset = -8;
ctx->Const.MaxProgramTextureGatherOffset = 7;
@@ -502,7 +505,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
ctx->Const.MaxLineWidth = 7.375;
ctx->Const.MaxLineWidthAA = 7.375;
ctx->Const.LineWidthGranularity = 0.125;
@@ -525,11 +528,11 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxPointSizeAA = 255.0;
ctx->Const.PointSizeGranularity = 1.0;
- if (brw->gen >= 5 || brw->is_g4x)
+ if (devinfo->gen >= 5 || brw->is_g4x)
ctx->Const.MaxClipPlanes = 8;
ctx->Const.GLSLTessLevelsAsInputs = true;
- ctx->Const.LowerTCSPatchVerticesIn = brw->gen >= 8;
+ ctx->Const.LowerTCSPatchVerticesIn = devinfo->gen >= 8;
ctx->Const.LowerTESPatchVerticesIn = true;
ctx->Const.PrimitiveRestartForPatches = true;
@@ -580,7 +583,7 @@ brw_initialize_context_constants(struct brw_context *brw)
* that affect provoking vertex decision. Always use last vertex
* convention for quad primitive which works as expected for now.
*/
- if (brw->gen >= 6)
+ if (devinfo->gen >= 6)
ctx->Const.QuadsFollowProvokingVertexConvention = false;
ctx->Const.NativeIntegers = true;
@@ -629,7 +632,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.TextureBufferOffsetAlignment = 16;
ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
ctx->Const.MaxVarying = 32;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
@@ -647,13 +650,13 @@ brw_initialize_context_constants(struct brw_context *brw)
brw->screen->compiler->glsl_compiler_options[i];
}
- if (brw->gen >= 7) {
+ if (devinfo->gen >= 7) {
ctx->Const.MaxViewportWidth = 32768;
ctx->Const.MaxViewportHeight = 32768;
}
/* ARB_viewport_array, OES_viewport_array */
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
ctx->Const.ViewportSubpixelBits = 0;
@@ -664,7 +667,7 @@ brw_initialize_context_constants(struct brw_context *brw)
}
/* ARB_gpu_shader5 */
- if (brw->gen >= 7)
+ if (devinfo->gen >= 7)
ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
/* ARB_framebuffer_no_attachments */
@@ -689,7 +692,7 @@ brw_initialize_context_constants(struct brw_context *brw)
*
* [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
*/
- if (brw->gen >= 7)
+ if (devinfo->gen >= 7)
ctx->Const.UseSTD430AsDefaultPacking = true;
}
@@ -739,6 +742,7 @@ brw_initialize_cs_context_constants(struct brw_context *brw)
static void
brw_process_driconf_options(struct brw_context *brw)
{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
driOptionCache *options = &brw->optionCache;
@@ -757,7 +761,7 @@ brw_process_driconf_options(struct brw_context *brw)
if (INTEL_DEBUG & DEBUG_NO_HIZ) {
brw->has_hiz = false;
/* On gen6, you can only do separate stencil with HIZ. */
- if (brw->gen == 6)
+ if (devinfo->gen == 6)
brw->has_separate_stencil = false;
}
@@ -854,7 +858,6 @@ brwCreateContext(gl_api api,
brw->screen = screen;
brw->bufmgr = screen->bufmgr;
- brw->gen = devinfo->gen;
brw->gt = devinfo->gt;
brw->is_g4x = devinfo->is_g4x;
brw->is_baytrail = devinfo->is_baytrail;
@@ -881,11 +884,11 @@ brwCreateContext(gl_api api,
brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
brw->gs.base.stage = MESA_SHADER_GEOMETRY;
brw->wm.base.stage = MESA_SHADER_FRAGMENT;
- if (brw->gen >= 8) {
+ if (devinfo->gen >= 8) {
brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
- } else if (brw->gen >= 7) {
+ } else if (devinfo->gen >= 7) {
brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
- } else if (brw->gen >= 6) {
+ } else if (devinfo->gen >= 6) {
brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
} else {
brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
@@ -948,7 +951,7 @@ brwCreateContext(gl_api api,
intel_batchbuffer_init(screen, &brw->batch);
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
/* Create a new hardware context. Using a hardware context means that
* our GPU state will be saved/restored on context switch, allowing us
* to assume that the GPU is in the same state we left it in.
@@ -981,7 +984,7 @@ brwCreateContext(gl_api api,
brw->urb.size = devinfo->urb.size;
- if (brw->gen == 6)
+ if (devinfo->gen == 6)
brw->urb.gs_present = false;
brw->prim_restart.in_progress = false;
@@ -1031,6 +1034,7 @@ intelDestroyContext(__DRIcontext * driContextPriv)
struct brw_context *brw =
(struct brw_context *) driContextPriv->driverPrivate;
struct gl_context *ctx = &brw->ctx;
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
_mesa_meta_free(&brw->ctx);
@@ -1042,7 +1046,7 @@ intelDestroyContext(__DRIcontext * driContextPriv)
brw_destroy_shader_time(brw);
}
- if (brw->gen >= 6)
+ if (devinfo->gen >= 6)
blorp_finish(&brw->blorp);
brw_destroy_state(brw);
@@ -1209,7 +1213,9 @@ void
intel_resolve_for_dri2_flush(struct brw_context *brw,
__DRIdrawable *drawable)
{
- if (brw->gen < 6) {
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ if (devinfo->gen < 6) {
/* MSAA and fast color clear are not supported, so don't waste time
* checking whether a resolve is needed.
*/