diff options
Diffstat (limited to 'src/gallium/drivers/zink/zink_pipeline.c')
-rw-r--r-- | src/gallium/drivers/zink/zink_pipeline.c | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/gallium/drivers/zink/zink_pipeline.c b/src/gallium/drivers/zink/zink_pipeline.c new file mode 100644 index 00000000000..4e517d8a496 --- /dev/null +++ b/src/gallium/drivers/zink/zink_pipeline.c @@ -0,0 +1,151 @@ +/* + * Copyright 2018 Collabora Ltd. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "zink_pipeline.h" + +#include "zink_compiler.h" +#include "zink_context.h" +#include "zink_program.h" +#include "zink_screen.h" +#include "zink_state.h" + +#include "util/u_debug.h" +#include "util/u_prim.h" + +VkPipeline +zink_create_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog, + struct zink_gfx_pipeline_state *state, + VkRenderPass render_pass) +{ + VkPipelineVertexInputStateCreateInfo vertex_input_state = {}; + vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertex_input_state.pVertexBindingDescriptions = state->bindings; + vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; + vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; + vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; + + VkPipelineInputAssemblyStateCreateInfo primitive_state = {}; + primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + primitive_state.topology = state->primitive_topology; + primitive_state.primitiveRestartEnable = VK_FALSE; + + VkPipelineColorBlendStateCreateInfo blend_state = {}; + blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + blend_state.pAttachments = state->blend_state->attachments; + blend_state.attachmentCount = state->num_attachments; + blend_state.logicOpEnable = state->blend_state->logicop_enable; + blend_state.logicOp = state->blend_state->logicop_func; + + VkPipelineMultisampleStateCreateInfo ms_state = {}; + ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + ms_state.alphaToCoverageEnable = state->blend_state->alpha_to_coverage; + ms_state.alphaToOneEnable = state->blend_state->alpha_to_one; + + VkPipelineViewportStateCreateInfo viewport_state = {}; + viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + viewport_state.viewportCount = 1; + viewport_state.pViewports = NULL; + viewport_state.scissorCount = 1; + viewport_state.pScissors = NULL; + + VkPipelineRasterizationStateCreateInfo rast_state = {}; + rast_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + + rast_state.depthClampEnable = state->rast_state->depth_clamp; + rast_state.rasterizerDiscardEnable = state->rast_state->rasterizer_discard; + rast_state.polygonMode = state->rast_state->polygon_mode; + rast_state.cullMode = state->rast_state->cull_mode; + rast_state.frontFace = state->rast_state->front_face; + + rast_state.depthBiasEnable = VK_TRUE; + rast_state.depthBiasConstantFactor = 0.0; + rast_state.depthBiasClamp = 0.0; + rast_state.depthBiasSlopeFactor = 0.0; + rast_state.lineWidth = state->line_width; + + VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {}; + depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + depth_stencil_state.depthTestEnable = state->depth_stencil_alpha_state->depth_test; + depth_stencil_state.depthCompareOp = state->depth_stencil_alpha_state->depth_compare_op; + depth_stencil_state.depthBoundsTestEnable = state->depth_stencil_alpha_state->depth_bounds_test; + depth_stencil_state.minDepthBounds = state->depth_stencil_alpha_state->min_depth_bounds; + depth_stencil_state.maxDepthBounds = state->depth_stencil_alpha_state->max_depth_bounds; + depth_stencil_state.stencilTestEnable = state->depth_stencil_alpha_state->stencil_test; + depth_stencil_state.front = state->depth_stencil_alpha_state->stencil_front; + depth_stencil_state.back = state->depth_stencil_alpha_state->stencil_back; + depth_stencil_state.depthWriteEnable = state->depth_stencil_alpha_state->depth_write; + + VkDynamicState dynamicStateEnables[] = { + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + }; + + VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {}; + pipelineDynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + pipelineDynamicStateCreateInfo.pDynamicStates = dynamicStateEnables; + pipelineDynamicStateCreateInfo.dynamicStateCount = ARRAY_SIZE(dynamicStateEnables); + + VkGraphicsPipelineCreateInfo pci = {}; + pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + pci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT; + pci.layout = prog->layout; + pci.renderPass = render_pass; + pci.pVertexInputState = &vertex_input_state; + pci.pInputAssemblyState = &primitive_state; + pci.pRasterizationState = &rast_state; + pci.pColorBlendState = &blend_state; + pci.pMultisampleState = &ms_state; + pci.pViewportState = &viewport_state; + pci.pDepthStencilState = &depth_stencil_state; + pci.pDynamicState = &pipelineDynamicStateCreateInfo; + + VkPipelineShaderStageCreateInfo shader_stages[PIPE_SHADER_TYPES - 1]; + uint32_t num_stages = 0; + for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) { + if (!prog->stages[i]) + continue; + + VkPipelineShaderStageCreateInfo stage = {}; + stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + stage.stage = zink_shader_stage(i); + stage.module = prog->stages[i]->shader_module; + stage.pName = "main"; + shader_stages[num_stages++] = stage; + } + assert(num_stages > 0); + + pci.pStages = shader_stages; + pci.stageCount = num_stages; + + VkPipeline pipeline; + if (vkCreateGraphicsPipelines(dev, VK_NULL_HANDLE, 1, &pci, NULL, &pipeline) != VK_SUCCESS) { + debug_printf("vkCreateGraphicsPipelines failed\n"); + return VK_NULL_HANDLE; + } + + return pipeline; +} |