summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/zink/zink_pipeline.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/zink/zink_pipeline.c')
-rw-r--r--src/gallium/drivers/zink/zink_pipeline.c151
1 files changed, 151 insertions, 0 deletions
diff --git a/src/gallium/drivers/zink/zink_pipeline.c b/src/gallium/drivers/zink/zink_pipeline.c
new file mode 100644
index 00000000000..4e517d8a496
--- /dev/null
+++ b/src/gallium/drivers/zink/zink_pipeline.c
@@ -0,0 +1,151 @@
+/*
+ * Copyright 2018 Collabora Ltd.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "zink_pipeline.h"
+
+#include "zink_compiler.h"
+#include "zink_context.h"
+#include "zink_program.h"
+#include "zink_screen.h"
+#include "zink_state.h"
+
+#include "util/u_debug.h"
+#include "util/u_prim.h"
+
+VkPipeline
+zink_create_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
+ struct zink_gfx_pipeline_state *state,
+ VkRenderPass render_pass)
+{
+ VkPipelineVertexInputStateCreateInfo vertex_input_state = {};
+ vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertex_input_state.pVertexBindingDescriptions = state->bindings;
+ vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings;
+ vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs;
+ vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs;
+
+ VkPipelineInputAssemblyStateCreateInfo primitive_state = {};
+ primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ primitive_state.topology = state->primitive_topology;
+ primitive_state.primitiveRestartEnable = VK_FALSE;
+
+ VkPipelineColorBlendStateCreateInfo blend_state = {};
+ blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ blend_state.pAttachments = state->blend_state->attachments;
+ blend_state.attachmentCount = state->num_attachments;
+ blend_state.logicOpEnable = state->blend_state->logicop_enable;
+ blend_state.logicOp = state->blend_state->logicop_func;
+
+ VkPipelineMultisampleStateCreateInfo ms_state = {};
+ ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ ms_state.alphaToCoverageEnable = state->blend_state->alpha_to_coverage;
+ ms_state.alphaToOneEnable = state->blend_state->alpha_to_one;
+
+ VkPipelineViewportStateCreateInfo viewport_state = {};
+ viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ viewport_state.viewportCount = 1;
+ viewport_state.pViewports = NULL;
+ viewport_state.scissorCount = 1;
+ viewport_state.pScissors = NULL;
+
+ VkPipelineRasterizationStateCreateInfo rast_state = {};
+ rast_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+
+ rast_state.depthClampEnable = state->rast_state->depth_clamp;
+ rast_state.rasterizerDiscardEnable = state->rast_state->rasterizer_discard;
+ rast_state.polygonMode = state->rast_state->polygon_mode;
+ rast_state.cullMode = state->rast_state->cull_mode;
+ rast_state.frontFace = state->rast_state->front_face;
+
+ rast_state.depthBiasEnable = VK_TRUE;
+ rast_state.depthBiasConstantFactor = 0.0;
+ rast_state.depthBiasClamp = 0.0;
+ rast_state.depthBiasSlopeFactor = 0.0;
+ rast_state.lineWidth = state->line_width;
+
+ VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {};
+ depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ depth_stencil_state.depthTestEnable = state->depth_stencil_alpha_state->depth_test;
+ depth_stencil_state.depthCompareOp = state->depth_stencil_alpha_state->depth_compare_op;
+ depth_stencil_state.depthBoundsTestEnable = state->depth_stencil_alpha_state->depth_bounds_test;
+ depth_stencil_state.minDepthBounds = state->depth_stencil_alpha_state->min_depth_bounds;
+ depth_stencil_state.maxDepthBounds = state->depth_stencil_alpha_state->max_depth_bounds;
+ depth_stencil_state.stencilTestEnable = state->depth_stencil_alpha_state->stencil_test;
+ depth_stencil_state.front = state->depth_stencil_alpha_state->stencil_front;
+ depth_stencil_state.back = state->depth_stencil_alpha_state->stencil_back;
+ depth_stencil_state.depthWriteEnable = state->depth_stencil_alpha_state->depth_write;
+
+ VkDynamicState dynamicStateEnables[] = {
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ };
+
+ VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = {};
+ pipelineDynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ pipelineDynamicStateCreateInfo.pDynamicStates = dynamicStateEnables;
+ pipelineDynamicStateCreateInfo.dynamicStateCount = ARRAY_SIZE(dynamicStateEnables);
+
+ VkGraphicsPipelineCreateInfo pci = {};
+ pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ pci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
+ pci.layout = prog->layout;
+ pci.renderPass = render_pass;
+ pci.pVertexInputState = &vertex_input_state;
+ pci.pInputAssemblyState = &primitive_state;
+ pci.pRasterizationState = &rast_state;
+ pci.pColorBlendState = &blend_state;
+ pci.pMultisampleState = &ms_state;
+ pci.pViewportState = &viewport_state;
+ pci.pDepthStencilState = &depth_stencil_state;
+ pci.pDynamicState = &pipelineDynamicStateCreateInfo;
+
+ VkPipelineShaderStageCreateInfo shader_stages[PIPE_SHADER_TYPES - 1];
+ uint32_t num_stages = 0;
+ for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
+ if (!prog->stages[i])
+ continue;
+
+ VkPipelineShaderStageCreateInfo stage = {};
+ stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ stage.stage = zink_shader_stage(i);
+ stage.module = prog->stages[i]->shader_module;
+ stage.pName = "main";
+ shader_stages[num_stages++] = stage;
+ }
+ assert(num_stages > 0);
+
+ pci.pStages = shader_stages;
+ pci.stageCount = num_stages;
+
+ VkPipeline pipeline;
+ if (vkCreateGraphicsPipelines(dev, VK_NULL_HANDLE, 1, &pci, NULL, &pipeline) != VK_SUCCESS) {
+ debug_printf("vkCreateGraphicsPipelines failed\n");
+ return VK_NULL_HANDLE;
+ }
+
+ return pipeline;
+}