diff options
Diffstat (limited to 'src/gallium/drivers/swr/swr_screen.cpp')
-rw-r--r-- | src/gallium/drivers/swr/swr_screen.cpp | 1155 |
1 files changed, 0 insertions, 1155 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp deleted file mode 100644 index 4c274fd86e5..00000000000 --- a/src/gallium/drivers/swr/swr_screen.cpp +++ /dev/null @@ -1,1155 +0,0 @@ -/**************************************************************************** - * Copyright (C) 2015 Intel Corporation. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - ***************************************************************************/ - -#include "swr_context.h" -#include "swr_public.h" -#include "swr_screen.h" -#include "swr_resource.h" -#include "swr_fence.h" -#include "gen_knobs.h" - -#include "pipe/p_screen.h" -#include "pipe/p_defines.h" -#include "util/u_memory.h" -#include "util/format/u_format.h" -#include "util/u_inlines.h" -#include "util/u_cpu_detect.h" -#include "util/format/u_format_s3tc.h" -#include "util/u_string.h" -#include "util/u_screen.h" - -#include "frontend/sw_winsys.h" - -#include "jit_api.h" - -#include "memory/TilingFunctions.h" - -#include <stdio.h> -#include <map> - -/* - * Max texture sizes - * XXX Check max texture size values against core and sampler. - */ -#define SWR_MAX_TEXTURE_SIZE (2 * 1024 * 1024 * 1024ULL) /* 2GB */ -/* Not all texture formats can fit into 2GB limit, but we have to - live with that. See lp_limits.h for more details */ -#define SWR_MAX_TEXTURE_2D_SIZE 16384 -#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */ -#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */ -#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */ - -/* Default max client_copy_limit */ -#define SWR_CLIENT_COPY_LIMIT 8192 - -/* Flag indicates creation of alternate surface, to prevent recursive loop - * in resource creation when msaa_force_enable is set. */ -#define SWR_RESOURCE_FLAG_ALT_SURFACE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) - - -static const char * -swr_get_name(struct pipe_screen *screen) -{ - static char buf[100]; - snprintf(buf, sizeof(buf), "SWR (LLVM " MESA_LLVM_VERSION_STRING ", %u bits)", - lp_native_vector_width); - return buf; -} - -static const char * -swr_get_vendor(struct pipe_screen *screen) -{ - return "Intel Corporation"; -} - -static bool -swr_is_format_supported(struct pipe_screen *_screen, - enum pipe_format format, - enum pipe_texture_target target, - unsigned sample_count, - unsigned storage_sample_count, - unsigned bind) -{ - struct swr_screen *screen = swr_screen(_screen); - struct sw_winsys *winsys = screen->winsys; - const struct util_format_description *format_desc; - - assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D - || target == PIPE_TEXTURE_1D_ARRAY - || target == PIPE_TEXTURE_2D - || target == PIPE_TEXTURE_2D_ARRAY - || target == PIPE_TEXTURE_RECT - || target == PIPE_TEXTURE_3D - || target == PIPE_TEXTURE_CUBE - || target == PIPE_TEXTURE_CUBE_ARRAY); - - if (MAX2(1, sample_count) != MAX2(1, storage_sample_count)) - return false; - - format_desc = util_format_description(format); - if (!format_desc) - return false; - - if ((sample_count > screen->msaa_max_count) - || !util_is_power_of_two_or_zero(sample_count)) - return false; - - if (bind & PIPE_BIND_DISPLAY_TARGET) { - if (!winsys->is_displaytarget_format_supported(winsys, bind, format)) - return false; - } - - if (bind & PIPE_BIND_RENDER_TARGET) { - if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) - return false; - - if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) - return false; - - /* - * Although possible, it is unnatural to render into compressed or YUV - * surfaces. So disable these here to avoid going into weird paths - * inside gallium frontends. - */ - if (format_desc->block.width != 1 || format_desc->block.height != 1) - return false; - } - - if (bind & PIPE_BIND_DEPTH_STENCIL) { - if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) - return false; - - if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) - return false; - } - - if (bind & PIPE_BIND_VERTEX_BUFFER) { - if (mesa_to_swr_format(format) == (SWR_FORMAT)-1) { - return false; - } - } - - if (format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC || - format_desc->layout == UTIL_FORMAT_LAYOUT_FXT1) - { - return false; - } - - if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC && - format != PIPE_FORMAT_ETC1_RGB8) { - return false; - } - - if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) && - ((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) { - /* Disable all 3-channel formats, where channel size != 32 bits. - * In some cases we run into crashes (in generate_unswizzled_blend()), - * for 3-channel RGB16 variants, there was an apparent LLVM bug. - * In any case, disabling the shallower 3-channel formats avoids a - * number of issues with GL_ARB_copy_image support. - */ - if (format_desc->is_array && - format_desc->nr_channels == 3 && - format_desc->block.bits != 96) { - return false; - } - } - - return TRUE; -} - -static int -swr_get_param(struct pipe_screen *screen, enum pipe_cap param) -{ - switch (param) { - /* limits */ - case PIPE_CAP_MAX_RENDER_TARGETS: - return PIPE_MAX_COLOR_BUFS; - case PIPE_CAP_MAX_TEXTURE_2D_SIZE: - return SWR_MAX_TEXTURE_2D_SIZE; - case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: - return SWR_MAX_TEXTURE_3D_LEVELS; - case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: - return SWR_MAX_TEXTURE_CUBE_LEVELS; - case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: - return MAX_SO_STREAMS; - case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: - case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: - return MAX_ATTRIBUTES * 4; - case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: - case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: - return 1024; - case PIPE_CAP_MAX_VERTEX_STREAMS: - return 4; - case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: - return 2048; - case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: - return SWR_MAX_TEXTURE_ARRAY_LAYERS; - case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: - case PIPE_CAP_MIN_TEXEL_OFFSET: - return -8; - case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: - case PIPE_CAP_MAX_TEXEL_OFFSET: - return 7; - case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: - return 4; - case PIPE_CAP_GLSL_FEATURE_LEVEL: - return 330; - case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY: - return 140; - case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: - return 16; - case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: - return 64; - case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: - return 65536; - case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: - return 1; - case PIPE_CAP_MAX_VIEWPORTS: - return KNOB_NUM_VIEWPORTS_SCISSORS; - case PIPE_CAP_ENDIANNESS: - return PIPE_ENDIAN_NATIVE; - - /* supported features */ - case PIPE_CAP_NPOT_TEXTURES: - case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: - case PIPE_CAP_MIXED_COLOR_DEPTH_BITS: - case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD: - case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES: - case PIPE_CAP_VERTEX_SHADER_SATURATE: - case PIPE_CAP_POINT_SPRITE: - case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: - case PIPE_CAP_OCCLUSION_QUERY: - case PIPE_CAP_QUERY_TIME_ELAPSED: - case PIPE_CAP_QUERY_PIPELINE_STATISTICS: - case PIPE_CAP_TEXTURE_MIRROR_CLAMP: - case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE: - case PIPE_CAP_TEXTURE_SWIZZLE: - case PIPE_CAP_BLEND_EQUATION_SEPARATE: - case PIPE_CAP_INDEP_BLEND_ENABLE: - case PIPE_CAP_INDEP_BLEND_FUNC: - case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: - case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: - case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: - case PIPE_CAP_DEPTH_CLIP_DISABLE: - case PIPE_CAP_PRIMITIVE_RESTART: - case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX: - case PIPE_CAP_TGSI_INSTANCEID: - case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: - case PIPE_CAP_START_INSTANCE: - case PIPE_CAP_SEAMLESS_CUBE_MAP: - case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: - case PIPE_CAP_CONDITIONAL_RENDER: - case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: - case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: - case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: - case PIPE_CAP_USER_VERTEX_BUFFERS: - case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS: - case PIPE_CAP_QUERY_TIMESTAMP: - case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: - case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: - case PIPE_CAP_DRAW_INDIRECT: - case PIPE_CAP_UMA: - case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: - case PIPE_CAP_CLIP_HALFZ: - case PIPE_CAP_POLYGON_OFFSET_CLAMP: - case PIPE_CAP_DEPTH_BOUNDS_TEST: - case PIPE_CAP_CLEAR_TEXTURE: - case PIPE_CAP_TEXTURE_FLOAT_LINEAR: - case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: - case PIPE_CAP_CULL_DISTANCE: - case PIPE_CAP_CUBE_MAP_ARRAY: - case PIPE_CAP_DOUBLES: - case PIPE_CAP_TEXTURE_QUERY_LOD: - case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: - case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE: - case PIPE_CAP_QUERY_SO_OVERFLOW: - case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: - case PIPE_CAP_IMAGE_STORE_FORMATTED: - return 1; - - case PIPE_CAP_SHAREABLE_SHADERS: - return 0; - - /* MSAA support - * If user has explicitly set max_sample_count = 1 (via SWR_MSAA_MAX_COUNT) - * then disable all MSAA support and go back to old (FAKE_SW_MSAA) caps. */ - case PIPE_CAP_TEXTURE_MULTISAMPLE: - case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: - return (swr_screen(screen)->msaa_max_count > 1) ? 1 : 0; - case PIPE_CAP_FAKE_SW_MSAA: - return (swr_screen(screen)->msaa_max_count > 1) ? 0 : 1; - - /* fetch jit change for 2-4GB buffers requires alignment */ - case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: - case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: - case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: - return 1; - - /* unsupported features */ - case PIPE_CAP_TEXTURE_TRANSFER_MODES: - case PIPE_CAP_PCI_GROUP: - case PIPE_CAP_PCI_BUS: - case PIPE_CAP_PCI_DEVICE: - case PIPE_CAP_PCI_FUNCTION: - case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY: - return 0; - case PIPE_CAP_MAX_GS_INVOCATIONS: - return 32; - case PIPE_CAP_MAX_SHADER_BUFFER_SIZE: - return 1 << 27; - case PIPE_CAP_MAX_VARYINGS: - return 32; - - case PIPE_CAP_VENDOR_ID: - return 0xFFFFFFFF; - case PIPE_CAP_DEVICE_ID: - return 0xFFFFFFFF; - case PIPE_CAP_ACCELERATED: - return 0; - case PIPE_CAP_VIDEO_MEMORY: { - /* XXX: Do we want to return the full amount of system memory ? */ - uint64_t system_memory; - - if (!os_get_total_physical_memory(&system_memory)) - return 0; - - return (int)(system_memory >> 20); - } - default: - return u_pipe_screen_get_param_defaults(screen, param); - } -} - -static int -swr_get_shader_param(struct pipe_screen *screen, - enum pipe_shader_type shader, - enum pipe_shader_cap param) -{ - if (shader != PIPE_SHADER_VERTEX && - shader != PIPE_SHADER_FRAGMENT && - shader != PIPE_SHADER_GEOMETRY && - shader != PIPE_SHADER_TESS_CTRL && - shader != PIPE_SHADER_TESS_EVAL) - return 0; - - if (param == PIPE_SHADER_CAP_MAX_SHADER_BUFFERS || - param == PIPE_SHADER_CAP_MAX_SHADER_IMAGES) { - return 0; - } - - return gallivm_get_shader_param(param); -} - - -static float -swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param) -{ - switch (param) { - case PIPE_CAPF_MIN_LINE_WIDTH: - case PIPE_CAPF_MIN_LINE_WIDTH_AA: - case PIPE_CAPF_MIN_POINT_SIZE: - case PIPE_CAPF_MIN_POINT_SIZE_AA: - return 1; - case PIPE_CAPF_POINT_SIZE_GRANULARITY: - case PIPE_CAPF_LINE_WIDTH_GRANULARITY: - return 0.1; - case PIPE_CAPF_MAX_LINE_WIDTH: - case PIPE_CAPF_MAX_LINE_WIDTH_AA: - case PIPE_CAPF_MAX_POINT_SIZE: - return 255.0; /* arbitrary */ - case PIPE_CAPF_MAX_POINT_SIZE_AA: - return 0.0; - case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: - return 0.0; - case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: - return 16.0; /* arbitrary */ - case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE: - case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE: - case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY: - return 0.0f; - } - /* should only get here on unhandled cases */ - debug_printf("Unexpected PIPE_CAPF %d query\n", param); - return 0.0; -} - -SWR_FORMAT -mesa_to_swr_format(enum pipe_format format) -{ - static const std::map<pipe_format,SWR_FORMAT> mesa2swr = { - /* depth / stencil */ - {PIPE_FORMAT_Z16_UNORM, R16_UNORM}, // z - {PIPE_FORMAT_Z32_FLOAT, R32_FLOAT}, // z - {PIPE_FORMAT_Z24_UNORM_S8_UINT, R24_UNORM_X8_TYPELESS}, // z - {PIPE_FORMAT_Z24X8_UNORM, R24_UNORM_X8_TYPELESS}, // z - {PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, R32_FLOAT_X8X24_TYPELESS}, // z - - /* alpha */ - {PIPE_FORMAT_A8_UNORM, A8_UNORM}, - {PIPE_FORMAT_A16_UNORM, A16_UNORM}, - {PIPE_FORMAT_A16_FLOAT, A16_FLOAT}, - {PIPE_FORMAT_A32_FLOAT, A32_FLOAT}, - - /* odd sizes, bgr */ - {PIPE_FORMAT_B5G6R5_UNORM, B5G6R5_UNORM}, - {PIPE_FORMAT_B5G6R5_SRGB, B5G6R5_UNORM_SRGB}, - {PIPE_FORMAT_B5G5R5A1_UNORM, B5G5R5A1_UNORM}, - {PIPE_FORMAT_B5G5R5X1_UNORM, B5G5R5X1_UNORM}, - {PIPE_FORMAT_B4G4R4A4_UNORM, B4G4R4A4_UNORM}, - {PIPE_FORMAT_B8G8R8A8_UNORM, B8G8R8A8_UNORM}, - {PIPE_FORMAT_B8G8R8A8_SRGB, B8G8R8A8_UNORM_SRGB}, - {PIPE_FORMAT_B8G8R8X8_UNORM, B8G8R8X8_UNORM}, - {PIPE_FORMAT_B8G8R8X8_SRGB, B8G8R8X8_UNORM_SRGB}, - - /* rgb10a2 */ - {PIPE_FORMAT_R10G10B10A2_UNORM, R10G10B10A2_UNORM}, - {PIPE_FORMAT_R10G10B10A2_SNORM, R10G10B10A2_SNORM}, - {PIPE_FORMAT_R10G10B10A2_USCALED, R10G10B10A2_USCALED}, - {PIPE_FORMAT_R10G10B10A2_SSCALED, R10G10B10A2_SSCALED}, - {PIPE_FORMAT_R10G10B10A2_UINT, R10G10B10A2_UINT}, - - /* rgb10x2 */ - {PIPE_FORMAT_R10G10B10X2_USCALED, R10G10B10X2_USCALED}, - - /* bgr10a2 */ - {PIPE_FORMAT_B10G10R10A2_UNORM, B10G10R10A2_UNORM}, - {PIPE_FORMAT_B10G10R10A2_SNORM, B10G10R10A2_SNORM}, - {PIPE_FORMAT_B10G10R10A2_USCALED, B10G10R10A2_USCALED}, - {PIPE_FORMAT_B10G10R10A2_SSCALED, B10G10R10A2_SSCALED}, - {PIPE_FORMAT_B10G10R10A2_UINT, B10G10R10A2_UINT}, - - /* bgr10x2 */ - {PIPE_FORMAT_B10G10R10X2_UNORM, B10G10R10X2_UNORM}, - - /* r11g11b10 */ - {PIPE_FORMAT_R11G11B10_FLOAT, R11G11B10_FLOAT}, - - /* 32 bits per component */ - {PIPE_FORMAT_R32_FLOAT, R32_FLOAT}, - {PIPE_FORMAT_R32G32_FLOAT, R32G32_FLOAT}, - {PIPE_FORMAT_R32G32B32_FLOAT, R32G32B32_FLOAT}, - {PIPE_FORMAT_R32G32B32A32_FLOAT, R32G32B32A32_FLOAT}, - {PIPE_FORMAT_R32G32B32X32_FLOAT, R32G32B32X32_FLOAT}, - - {PIPE_FORMAT_R32_USCALED, R32_USCALED}, - {PIPE_FORMAT_R32G32_USCALED, R32G32_USCALED}, - {PIPE_FORMAT_R32G32B32_USCALED, R32G32B32_USCALED}, - {PIPE_FORMAT_R32G32B32A32_USCALED, R32G32B32A32_USCALED}, - - {PIPE_FORMAT_R32_SSCALED, R32_SSCALED}, - {PIPE_FORMAT_R32G32_SSCALED, R32G32_SSCALED}, - {PIPE_FORMAT_R32G32B32_SSCALED, R32G32B32_SSCALED}, - {PIPE_FORMAT_R32G32B32A32_SSCALED, R32G32B32A32_SSCALED}, - - {PIPE_FORMAT_R32_UINT, R32_UINT}, - {PIPE_FORMAT_R32G32_UINT, R32G32_UINT}, - {PIPE_FORMAT_R32G32B32_UINT, R32G32B32_UINT}, - {PIPE_FORMAT_R32G32B32A32_UINT, R32G32B32A32_UINT}, - - {PIPE_FORMAT_R32_SINT, R32_SINT}, - {PIPE_FORMAT_R32G32_SINT, R32G32_SINT}, - {PIPE_FORMAT_R32G32B32_SINT, R32G32B32_SINT}, - {PIPE_FORMAT_R32G32B32A32_SINT, R32G32B32A32_SINT}, - - /* 16 bits per component */ - {PIPE_FORMAT_R16_UNORM, R16_UNORM}, - {PIPE_FORMAT_R16G16_UNORM, R16G16_UNORM}, - {PIPE_FORMAT_R16G16B16_UNORM, R16G16B16_UNORM}, - {PIPE_FORMAT_R16G16B16A16_UNORM, R16G16B16A16_UNORM}, - {PIPE_FORMAT_R16G16B16X16_UNORM, R16G16B16X16_UNORM}, - - {PIPE_FORMAT_R16_USCALED, R16_USCALED}, - {PIPE_FORMAT_R16G16_USCALED, R16G16_USCALED}, - {PIPE_FORMAT_R16G16B16_USCALED, R16G16B16_USCALED}, - {PIPE_FORMAT_R16G16B16A16_USCALED, R16G16B16A16_USCALED}, - - {PIPE_FORMAT_R16_SNORM, R16_SNORM}, - {PIPE_FORMAT_R16G16_SNORM, R16G16_SNORM}, - {PIPE_FORMAT_R16G16B16_SNORM, R16G16B16_SNORM}, - {PIPE_FORMAT_R16G16B16A16_SNORM, R16G16B16A16_SNORM}, - - {PIPE_FORMAT_R16_SSCALED, R16_SSCALED}, - {PIPE_FORMAT_R16G16_SSCALED, R16G16_SSCALED}, - {PIPE_FORMAT_R16G16B16_SSCALED, R16G16B16_SSCALED}, - {PIPE_FORMAT_R16G16B16A16_SSCALED, R16G16B16A16_SSCALED}, - - {PIPE_FORMAT_R16_UINT, R16_UINT}, - {PIPE_FORMAT_R16G16_UINT, R16G16_UINT}, - {PIPE_FORMAT_R16G16B16_UINT, R16G16B16_UINT}, - {PIPE_FORMAT_R16G16B16A16_UINT, R16G16B16A16_UINT}, - - {PIPE_FORMAT_R16_SINT, R16_SINT}, - {PIPE_FORMAT_R16G16_SINT, R16G16_SINT}, - {PIPE_FORMAT_R16G16B16_SINT, R16G16B16_SINT}, - {PIPE_FORMAT_R16G16B16A16_SINT, R16G16B16A16_SINT}, - - {PIPE_FORMAT_R16_FLOAT, R16_FLOAT}, - {PIPE_FORMAT_R16G16_FLOAT, R16G16_FLOAT}, - {PIPE_FORMAT_R16G16B16_FLOAT, R16G16B16_FLOAT}, - {PIPE_FORMAT_R16G16B16A16_FLOAT, R16G16B16A16_FLOAT}, - {PIPE_FORMAT_R16G16B16X16_FLOAT, R16G16B16X16_FLOAT}, - - /* 8 bits per component */ - {PIPE_FORMAT_R8_UNORM, R8_UNORM}, - {PIPE_FORMAT_R8G8_UNORM, R8G8_UNORM}, - {PIPE_FORMAT_R8G8B8_UNORM, R8G8B8_UNORM}, - {PIPE_FORMAT_R8G8B8_SRGB, R8G8B8_UNORM_SRGB}, - {PIPE_FORMAT_R8G8B8A8_UNORM, R8G8B8A8_UNORM}, - {PIPE_FORMAT_R8G8B8A8_SRGB, R8G8B8A8_UNORM_SRGB}, - {PIPE_FORMAT_R8G8B8X8_UNORM, R8G8B8X8_UNORM}, - {PIPE_FORMAT_R8G8B8X8_SRGB, R8G8B8X8_UNORM_SRGB}, - - {PIPE_FORMAT_R8_USCALED, R8_USCALED}, - {PIPE_FORMAT_R8G8_USCALED, R8G8_USCALED}, - {PIPE_FORMAT_R8G8B8_USCALED, R8G8B8_USCALED}, - {PIPE_FORMAT_R8G8B8A8_USCALED, R8G8B8A8_USCALED}, - - {PIPE_FORMAT_R8_SNORM, R8_SNORM}, - {PIPE_FORMAT_R8G8_SNORM, R8G8_SNORM}, - {PIPE_FORMAT_R8G8B8_SNORM, R8G8B8_SNORM}, - {PIPE_FORMAT_R8G8B8A8_SNORM, R8G8B8A8_SNORM}, - - {PIPE_FORMAT_R8_SSCALED, R8_SSCALED}, - {PIPE_FORMAT_R8G8_SSCALED, R8G8_SSCALED}, - {PIPE_FORMAT_R8G8B8_SSCALED, R8G8B8_SSCALED}, - {PIPE_FORMAT_R8G8B8A8_SSCALED, R8G8B8A8_SSCALED}, - - {PIPE_FORMAT_R8_UINT, R8_UINT}, - {PIPE_FORMAT_R8G8_UINT, R8G8_UINT}, - {PIPE_FORMAT_R8G8B8_UINT, R8G8B8_UINT}, - {PIPE_FORMAT_R8G8B8A8_UINT, R8G8B8A8_UINT}, - - {PIPE_FORMAT_R8_SINT, R8_SINT}, - {PIPE_FORMAT_R8G8_SINT, R8G8_SINT}, - {PIPE_FORMAT_R8G8B8_SINT, R8G8B8_SINT}, - {PIPE_FORMAT_R8G8B8A8_SINT, R8G8B8A8_SINT}, - - /* These formats are valid for vertex data, but should not be used - * for render targets. - */ - - {PIPE_FORMAT_R32_FIXED, R32_SFIXED}, - {PIPE_FORMAT_R32G32_FIXED, R32G32_SFIXED}, - {PIPE_FORMAT_R32G32B32_FIXED, R32G32B32_SFIXED}, - {PIPE_FORMAT_R32G32B32A32_FIXED, R32G32B32A32_SFIXED}, - - {PIPE_FORMAT_R64_FLOAT, R64_FLOAT}, - {PIPE_FORMAT_R64G64_FLOAT, R64G64_FLOAT}, - {PIPE_FORMAT_R64G64B64_FLOAT, R64G64B64_FLOAT}, - {PIPE_FORMAT_R64G64B64A64_FLOAT, R64G64B64A64_FLOAT}, - - /* These formats have entries in SWR but don't have Load/StoreTile - * implementations. That means these aren't renderable, and thus having - * a mapping entry here is detrimental. - */ - /* - - {PIPE_FORMAT_L8_UNORM, L8_UNORM}, - {PIPE_FORMAT_I8_UNORM, I8_UNORM}, - {PIPE_FORMAT_L8A8_UNORM, L8A8_UNORM}, - {PIPE_FORMAT_L16_UNORM, L16_UNORM}, - {PIPE_FORMAT_UYVY, YCRCB_SWAPUVY}, - - {PIPE_FORMAT_L8_SRGB, L8_UNORM_SRGB}, - {PIPE_FORMAT_L8A8_SRGB, L8A8_UNORM_SRGB}, - - {PIPE_FORMAT_DXT1_RGBA, BC1_UNORM}, - {PIPE_FORMAT_DXT3_RGBA, BC2_UNORM}, - {PIPE_FORMAT_DXT5_RGBA, BC3_UNORM}, - - {PIPE_FORMAT_DXT1_SRGBA, BC1_UNORM_SRGB}, - {PIPE_FORMAT_DXT3_SRGBA, BC2_UNORM_SRGB}, - {PIPE_FORMAT_DXT5_SRGBA, BC3_UNORM_SRGB}, - - {PIPE_FORMAT_RGTC1_UNORM, BC4_UNORM}, - {PIPE_FORMAT_RGTC1_SNORM, BC4_SNORM}, - {PIPE_FORMAT_RGTC2_UNORM, BC5_UNORM}, - {PIPE_FORMAT_RGTC2_SNORM, BC5_SNORM}, - - {PIPE_FORMAT_L16A16_UNORM, L16A16_UNORM}, - {PIPE_FORMAT_I16_UNORM, I16_UNORM}, - {PIPE_FORMAT_L16_FLOAT, L16_FLOAT}, - {PIPE_FORMAT_L16A16_FLOAT, L16A16_FLOAT}, - {PIPE_FORMAT_I16_FLOAT, I16_FLOAT}, - {PIPE_FORMAT_L32_FLOAT, L32_FLOAT}, - {PIPE_FORMAT_L32A32_FLOAT, L32A32_FLOAT}, - {PIPE_FORMAT_I32_FLOAT, I32_FLOAT}, - - {PIPE_FORMAT_I8_UINT, I8_UINT}, - {PIPE_FORMAT_L8_UINT, L8_UINT}, - {PIPE_FORMAT_L8A8_UINT, L8A8_UINT}, - - {PIPE_FORMAT_I8_SINT, I8_SINT}, - {PIPE_FORMAT_L8_SINT, L8_SINT}, - {PIPE_FORMAT_L8A8_SINT, L8A8_SINT}, - - */ - }; - - auto it = mesa2swr.find(format); - if (it == mesa2swr.end()) - return (SWR_FORMAT)-1; - else - return it->second; -} - -static bool -swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res) -{ - struct sw_winsys *winsys = screen->winsys; - struct sw_displaytarget *dt; - - const unsigned width = align(res->swr.width, res->swr.halign); - const unsigned height = align(res->swr.height, res->swr.valign); - - UINT stride; - dt = winsys->displaytarget_create(winsys, - res->base.bind, - res->base.format, - width, height, - 64, NULL, - &stride); - - if (dt == NULL) - return false; - - void *map = winsys->displaytarget_map(winsys, dt, 0); - - res->display_target = dt; - res->swr.xpBaseAddress = (gfxptr_t)map; - - /* Clear the display target surface */ - if (map) - memset(map, 0, height * stride); - - winsys->displaytarget_unmap(winsys, dt); - - return true; -} - -static bool -swr_texture_layout(struct swr_screen *screen, - struct swr_resource *res, - bool allocate) -{ - struct pipe_resource *pt = &res->base; - - pipe_format fmt = pt->format; - const struct util_format_description *desc = util_format_description(fmt); - - res->has_depth = util_format_has_depth(desc); - res->has_stencil = util_format_has_stencil(desc); - - if (res->has_stencil && !res->has_depth) - fmt = PIPE_FORMAT_R8_UINT; - - /* We always use the SWR layout. For 2D and 3D textures this looks like: - * - * |<------- pitch ------->| - * +=======================+------- - * |Array 0 | ^ - * | | | - * | Level 0 | | - * | | | - * | | qpitch - * +-----------+-----------+ | - * | | L2L2L2L2 | | - * | Level 1 | L3L3 | | - * | | L4 | v - * +===========+===========+------- - * |Array 1 | - * | | - * | Level 0 | - * | | - * | | - * +-----------+-----------+ - * | | L2L2L2L2 | - * | Level 1 | L3L3 | - * | | L4 | - * +===========+===========+ - * - * The overall width in bytes is known as the pitch, while the overall - * height in rows is the qpitch. Array slices are laid out logically below - * one another, qpitch rows apart. For 3D surfaces, the "level" values are - * just invalid for the higher array numbers (since depth is also - * minified). 1D and 1D array surfaces are stored effectively the same way, - * except that pitch never plays into it. All the levels are logically - * adjacent to each other on the X axis. The qpitch becomes the number of - * elements between array slices, while the pitch is unused. - * - * Each level's sizes are subject to the valign and halign settings of the - * surface. For compressed formats that swr is unaware of, we will use an - * appropriately-sized uncompressed format, and scale the widths/heights. - * - * This surface is stored inside res->swr. For depth/stencil textures, - * res->secondary will have an identically-laid-out but R8_UINT-formatted - * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp - * texels, to simplify map/unmap logic which copies the stencil values - * in/out. - */ - - res->swr.width = pt->width0; - res->swr.height = pt->height0; - res->swr.type = swr_convert_target_type(pt->target); - res->swr.tileMode = SWR_TILE_NONE; - res->swr.format = mesa_to_swr_format(fmt); - res->swr.numSamples = std::max(1u, pt->nr_samples); - - if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) { - res->swr.halign = KNOB_MACROTILE_X_DIM; - res->swr.valign = KNOB_MACROTILE_Y_DIM; - - /* If SWR_MSAA_FORCE_ENABLE is set, turn on MSAA and override requested - * surface sample count. */ - if (screen->msaa_force_enable) { - res->swr.numSamples = screen->msaa_max_count; - swr_print_info("swr_texture_layout: forcing sample count: %d\n", - res->swr.numSamples); - } - } else { - res->swr.halign = 1; - res->swr.valign = 1; - } - - unsigned halign = res->swr.halign * util_format_get_blockwidth(fmt); - unsigned width = align(pt->width0, halign); - if (pt->target == PIPE_TEXTURE_1D || pt->target == PIPE_TEXTURE_1D_ARRAY) { - for (int level = 1; level <= pt->last_level; level++) - width += align(u_minify(pt->width0, level), halign); - res->swr.pitch = util_format_get_blocksize(fmt); - res->swr.qpitch = util_format_get_nblocksx(fmt, width); - } else { - // The pitch is the overall width of the texture in bytes. Most of the - // time this is the pitch of level 0 since all the other levels fit - // underneath it. However in some degenerate situations, the width of - // level1 + level2 may be larger. In that case, we use those - // widths. This can happen if, e.g. halign is 32, and the width of level - // 0 is 32 or less. In that case, the aligned levels 1 and 2 will also - // be 32 each, adding up to 64. - unsigned valign = res->swr.valign * util_format_get_blockheight(fmt); - if (pt->last_level > 1) { - width = std::max<uint32_t>( - width, - align(u_minify(pt->width0, 1), halign) + - align(u_minify(pt->width0, 2), halign)); - } - res->swr.pitch = util_format_get_stride(fmt, width); - - // The qpitch is controlled by either the height of the second LOD, or - // the combination of all the later LODs. - unsigned height = align(pt->height0, valign); - if (pt->last_level == 1) { - height += align(u_minify(pt->height0, 1), valign); - } else if (pt->last_level > 1) { - unsigned level1 = align(u_minify(pt->height0, 1), valign); - unsigned level2 = 0; - for (int level = 2; level <= pt->last_level; level++) { - level2 += align(u_minify(pt->height0, level), valign); - } - height += std::max(level1, level2); - } - res->swr.qpitch = util_format_get_nblocksy(fmt, height); - } - - if (pt->target == PIPE_TEXTURE_3D) - res->swr.depth = pt->depth0; - else - res->swr.depth = pt->array_size; - - // Fix up swr format if necessary so that LOD offset computation works - if (res->swr.format == (SWR_FORMAT)-1) { - switch (util_format_get_blocksize(fmt)) { - default: - unreachable("Unexpected format block size"); - case 1: res->swr.format = R8_UINT; break; - case 2: res->swr.format = R16_UINT; break; - case 4: res->swr.format = R32_UINT; break; - case 8: - if (util_format_is_compressed(fmt)) - res->swr.format = BC4_UNORM; - else - res->swr.format = R32G32_UINT; - break; - case 16: - if (util_format_is_compressed(fmt)) - res->swr.format = BC5_UNORM; - else - res->swr.format = R32G32B32A32_UINT; - break; - } - } - - for (int level = 0; level <= pt->last_level; level++) { - res->mip_offsets[level] = - ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr); - } - - size_t total_size = (uint64_t)res->swr.depth * res->swr.qpitch * - res->swr.pitch * res->swr.numSamples; - - // Let non-sampled textures (e.g. buffer objects) bypass the size limit - if (swr_resource_is_texture(&res->base) && total_size > SWR_MAX_TEXTURE_SIZE) - return false; - - if (allocate) { - res->swr.xpBaseAddress = (gfxptr_t)AlignedMalloc(total_size, 64); - if (!res->swr.xpBaseAddress) - return false; - - if (res->has_depth && res->has_stencil) { - res->secondary = res->swr; - res->secondary.format = R8_UINT; - res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt); - - for (int level = 0; level <= pt->last_level; level++) { - res->secondary_mip_offsets[level] = - ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary); - } - - total_size = res->secondary.depth * res->secondary.qpitch * - res->secondary.pitch * res->secondary.numSamples; - - res->secondary.xpBaseAddress = (gfxptr_t) AlignedMalloc(total_size, 64); - if (!res->secondary.xpBaseAddress) { - AlignedFree((void *)res->swr.xpBaseAddress); - return false; - } - } - } - - return true; -} - -static bool -swr_can_create_resource(struct pipe_screen *screen, - const struct pipe_resource *templat) -{ - struct swr_resource res; - memset(&res, 0, sizeof(res)); - res.base = *templat; - return swr_texture_layout(swr_screen(screen), &res, false); -} - -/* Helper function that conditionally creates a single-sample resolve resource - * and attaches it to main multisample resource. */ -static bool -swr_create_resolve_resource(struct pipe_screen *_screen, - struct swr_resource *msaa_res) -{ - struct swr_screen *screen = swr_screen(_screen); - - /* If resource is multisample, create a single-sample resolve resource */ - if (msaa_res->base.nr_samples > 1 || (screen->msaa_force_enable && - !(msaa_res->base.flags & SWR_RESOURCE_FLAG_ALT_SURFACE))) { - - /* Create a single-sample copy of the resource. Copy the original - * resource parameters and set flag to prevent recursion when re-calling - * resource_create */ - struct pipe_resource alt_template = msaa_res->base; - alt_template.nr_samples = 0; - alt_template.flags |= SWR_RESOURCE_FLAG_ALT_SURFACE; - - /* Note: Display_target is a special single-sample resource, only the - * display_target has been created already. */ - if (msaa_res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT - | PIPE_BIND_SHARED)) { - /* Allocate the multisample buffers. */ - if (!swr_texture_layout(screen, msaa_res, true)) - return false; - - /* Alt resource will only be bound as PIPE_BIND_RENDER_TARGET - * remove the DISPLAY_TARGET, SCANOUT, and SHARED bindings */ - alt_template.bind = PIPE_BIND_RENDER_TARGET; - } - - /* Allocate single-sample resolve surface */ - struct pipe_resource *alt; - alt = _screen->resource_create(_screen, &alt_template); - if (!alt) - return false; - - /* Attach it to the multisample resource */ - msaa_res->resolve_target = alt; - - /* Hang resolve surface state off the multisample surface state to so - * StoreTiles knows where to resolve the surface. */ - msaa_res->swr.xpAuxBaseAddress = (gfxptr_t)&swr_resource(alt)->swr; - } - - return true; /* success */ -} - -static struct pipe_resource * -swr_resource_create(struct pipe_screen *_screen, - const struct pipe_resource *templat) -{ - struct swr_screen *screen = swr_screen(_screen); - struct swr_resource *res = CALLOC_STRUCT(swr_resource); - if (!res) - return NULL; - - res->base = *templat; - pipe_reference_init(&res->base.reference, 1); - res->base.screen = &screen->base; - - if (swr_resource_is_texture(&res->base)) { - if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT - | PIPE_BIND_SHARED)) { - /* displayable surface - * first call swr_texture_layout without allocating to finish - * filling out the SWR_SURFACE_STATE in res */ - swr_texture_layout(screen, res, false); - if (!swr_displaytarget_layout(screen, res)) - goto fail; - } else { - /* texture map */ - if (!swr_texture_layout(screen, res, true)) - goto fail; - } - - /* If resource was multisample, create resolve resource and attach - * it to multisample resource. */ - if (!swr_create_resolve_resource(_screen, res)) - goto fail; - - } else { - /* other data (vertex buffer, const buffer, etc) */ - assert(util_format_get_blocksize(templat->format) == 1); - assert(templat->height0 == 1); - assert(templat->depth0 == 1); - assert(templat->last_level == 0); - - /* Easiest to just call swr_texture_layout, as it sets up - * SWR_SURFACE_STATE in res */ - if (!swr_texture_layout(screen, res, true)) - goto fail; - } - - return &res->base; - -fail: - FREE(res); - return NULL; -} - -static void -swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt) -{ - struct swr_screen *screen = swr_screen(p_screen); - struct swr_resource *spr = swr_resource(pt); - - if (spr->display_target) { - /* If resource is display target, winsys manages the buffer and will - * free it on displaytarget_destroy. */ - swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); - - struct sw_winsys *winsys = screen->winsys; - winsys->displaytarget_destroy(winsys, spr->display_target); - - if (spr->swr.numSamples > 1) { - /* Free an attached resolve resource */ - struct swr_resource *alt = swr_resource(spr->resolve_target); - swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true); - - /* Free multisample buffer */ - swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true); - } - } else { - /* For regular resources, defer deletion */ - swr_resource_unused(pt); - - if (spr->swr.numSamples > 1) { - /* Free an attached resolve resource */ - struct swr_resource *alt = swr_resource(spr->resolve_target); - swr_fence_work_free(screen->flush_fence, (void*)(alt->swr.xpBaseAddress), true); - } - - swr_fence_work_free(screen->flush_fence, (void*)(spr->swr.xpBaseAddress), true); - swr_fence_work_free(screen->flush_fence, - (void*)(spr->secondary.xpBaseAddress), true); - - /* If work queue grows too large, submit a fence to force queue to - * drain. This is mainly to decrease the amount of memory used by the - * piglit streaming-texture-leak test */ - if (screen->pipe && swr_fence(screen->flush_fence)->work.count > 64) - swr_fence_submit(swr_context(screen->pipe), screen->flush_fence); - } - - FREE(spr); -} - - -static void -swr_flush_frontbuffer(struct pipe_screen *p_screen, - struct pipe_context *pipe, - struct pipe_resource *resource, - unsigned level, - unsigned layer, - void *context_private, - struct pipe_box *sub_box) -{ - struct swr_screen *screen = swr_screen(p_screen); - struct sw_winsys *winsys = screen->winsys; - struct swr_resource *spr = swr_resource(resource); - struct swr_context *ctx = swr_context(pipe); - - if (pipe) { - swr_fence_finish(p_screen, NULL, screen->flush_fence, 0); - swr_resource_unused(resource); - ctx->api.pfnSwrEndFrame(ctx->swrContext); - } - - /* Multisample resolved into resolve_target at flush with store_resource */ - if (pipe && spr->swr.numSamples > 1) { - struct pipe_resource *resolve_target = spr->resolve_target; - - /* Once resolved, copy into display target */ - SWR_SURFACE_STATE *resolve = &swr_resource(resolve_target)->swr; - - void *map = winsys->displaytarget_map(winsys, spr->display_target, - PIPE_MAP_WRITE); - memcpy(map, (void*)(resolve->xpBaseAddress), resolve->pitch * resolve->height); - winsys->displaytarget_unmap(winsys, spr->display_target); - } - - debug_assert(spr->display_target); - if (spr->display_target) - winsys->displaytarget_display( - winsys, spr->display_target, context_private, sub_box); -} - - -void -swr_destroy_screen_internal(struct swr_screen **screen) -{ - struct pipe_screen *p_screen = &(*screen)->base; - - swr_fence_finish(p_screen, NULL, (*screen)->flush_fence, 0); - swr_fence_reference(p_screen, &(*screen)->flush_fence, NULL); - - JitDestroyContext((*screen)->hJitMgr); - - if ((*screen)->pLibrary) - util_dl_close((*screen)->pLibrary); - - FREE(*screen); - *screen = NULL; -} - - -static void -swr_destroy_screen(struct pipe_screen *p_screen) -{ - struct swr_screen *screen = swr_screen(p_screen); - struct sw_winsys *winsys = screen->winsys; - - swr_print_info("SWR destroy screen!\n"); - - if (winsys->destroy) - winsys->destroy(winsys); - - swr_destroy_screen_internal(&screen); -} - - -static void -swr_validate_env_options(struct swr_screen *screen) -{ - /* The client_copy_limit sets a maximum on the amount of user-buffer memory - * copied to scratch space on a draw. Past this, the draw will access - * user-buffer directly and then block. This is faster than queuing many - * large client draws. */ - screen->client_copy_limit = SWR_CLIENT_COPY_LIMIT; - int client_copy_limit = - debug_get_num_option("SWR_CLIENT_COPY_LIMIT", SWR_CLIENT_COPY_LIMIT); - if (client_copy_limit > 0) - screen->client_copy_limit = client_copy_limit; - - /* XXX msaa under development, disable by default for now */ - screen->msaa_max_count = 1; /* was SWR_MAX_NUM_MULTISAMPLES; */ - - /* validate env override values, within range and power of 2 */ - int msaa_max_count = debug_get_num_option("SWR_MSAA_MAX_COUNT", 1); - if (msaa_max_count != 1) { - if ((msaa_max_count < 1) || (msaa_max_count > SWR_MAX_NUM_MULTISAMPLES) - || !util_is_power_of_two_or_zero(msaa_max_count)) { - fprintf(stderr, "SWR_MSAA_MAX_COUNT invalid: %d\n", msaa_max_count); - fprintf(stderr, "must be power of 2 between 1 and %d" \ - " (or 1 to disable msaa)\n", - SWR_MAX_NUM_MULTISAMPLES); - fprintf(stderr, "(msaa disabled)\n"); - msaa_max_count = 1; - } - - swr_print_info("SWR_MSAA_MAX_COUNT: %d\n", msaa_max_count); - - screen->msaa_max_count = msaa_max_count; - } - - screen->msaa_force_enable = debug_get_bool_option( - "SWR_MSAA_FORCE_ENABLE", false); - if (screen->msaa_force_enable) - swr_print_info("SWR_MSAA_FORCE_ENABLE: true\n"); -} - - -struct pipe_screen * -swr_create_screen_internal(struct sw_winsys *winsys) -{ - struct swr_screen *screen = CALLOC_STRUCT(swr_screen); - - if (!screen) - return NULL; - - if (!lp_build_init()) { - FREE(screen); - return NULL; - } - - screen->winsys = winsys; - screen->base.get_name = swr_get_name; - screen->base.get_vendor = swr_get_vendor; - screen->base.is_format_supported = swr_is_format_supported; - screen->base.context_create = swr_create_context; - screen->base.can_create_resource = swr_can_create_resource; - - screen->base.destroy = swr_destroy_screen; - screen->base.get_param = swr_get_param; - screen->base.get_shader_param = swr_get_shader_param; - screen->base.get_paramf = swr_get_paramf; - - screen->base.resource_create = swr_resource_create; - screen->base.resource_destroy = swr_resource_destroy; - - screen->base.flush_frontbuffer = swr_flush_frontbuffer; - - // Pass in "" for architecture for run-time determination - screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, "", "swr"); - - swr_fence_init(&screen->base); - - swr_validate_env_options(screen); - - return &screen->base; -} |