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path: root/src/gallium/drivers/svga/svga_context.c
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Diffstat (limited to 'src/gallium/drivers/svga/svga_context.c')
-rw-r--r--src/gallium/drivers/svga/svga_context.c23
1 files changed, 4 insertions, 19 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 4782b4bf70e..dbbc249258d 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -204,7 +204,6 @@ void svga_context_flush( struct svga_context *svga,
{
struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
struct pipe_fence_handle *fence = NULL;
- enum pipe_error ret;
svga->curr.nr_fbs = 0;
@@ -219,25 +218,11 @@ void svga_context_flush( struct svga_context *svga,
svga_screen_cache_flush(svgascreen, fence);
- /* To force the reemission of rendertargets and texture bindings at
- * the beginning of every command buffer.
- */
- svga->dirty |= SVGA_NEW_COMMAND_BUFFER;
-
- /*
- * We must reemit the surface bindings here, because svga_update_state
- * will always flush the primitives before processing the
- * SVGA_NEW_COMMAND_BUFFER state change.
- *
- * TODO: Refactor this.
+ /* To force the re-emission of rendertargets and texture sampler bindings on
+ * the next command buffer.
*/
- ret = svga_reemit_framebuffer_bindings(svga);
- assert(ret == PIPE_OK);
-
- ret = svga_reemit_tss_bindings(svga);
- assert(ret == PIPE_OK);
-
- svga->dirty &= ~SVGA_NEW_COMMAND_BUFFER;
+ svga->rebind.rendertargets = TRUE;
+ svga->rebind.texture_samplers = TRUE;
if (SVGA_DEBUG & DEBUG_SYNC) {
if (fence)