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-rw-r--r--src/gallium/drivers/radeon/SILowerShaderInstructions.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeon/SILowerShaderInstructions.cpp b/src/gallium/drivers/radeon/SILowerShaderInstructions.cpp
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index 00000000000..5d49d88dc7c
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+++ b/src/gallium/drivers/radeon/SILowerShaderInstructions.cpp
@@ -0,0 +1,90 @@
+//===-- SILowerShaderInstructions.cpp - TODO: Add brief description -------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// TODO: Add full description
+//
+//===----------------------------------------------------------------------===//
+
+
+#include "AMDGPU.h"
+#include "AMDGPULowerShaderInstructions.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+
+using namespace llvm;
+
+namespace {
+ class SILowerShaderInstructionsPass : public MachineFunctionPass,
+ public AMDGPULowerShaderInstructionsPass {
+
+ private:
+ static char ID;
+ TargetMachine &TM;
+
+ public:
+ SILowerShaderInstructionsPass(TargetMachine &tm) :
+ MachineFunctionPass(ID), TM(tm) { }
+
+ bool runOnMachineFunction(MachineFunction &MF);
+
+ const char *getPassName() const { return "SI Lower Shader Instructions"; }
+
+ void lowerRETURN(MachineBasicBlock &MBB, MachineBasicBlock::iterator I);
+ void lowerSET_M0(MachineInstr &MI, MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I);
+ };
+} /* End anonymous namespace */
+
+char SILowerShaderInstructionsPass::ID = 0;
+
+FunctionPass *llvm::createSILowerShaderInstructionsPass(TargetMachine &tm) {
+ return new SILowerShaderInstructionsPass(tm);
+}
+
+bool SILowerShaderInstructionsPass::runOnMachineFunction(MachineFunction &MF)
+{
+ MRI = &MF.getRegInfo();
+ for (MachineFunction::iterator BB = MF.begin(), BB_E = MF.end();
+ BB != BB_E; ++BB) {
+ MachineBasicBlock &MBB = *BB;
+ for (MachineBasicBlock::iterator I = MBB.begin(), Next = llvm::next(I);
+ I != MBB.end(); I = Next, Next = llvm::next(I) ) {
+ MachineInstr &MI = *I;
+ switch (MI.getOpcode()) {
+ case AMDIL::RETURN:
+ lowerRETURN(MBB, I);
+ break;
+ case AMDIL::SET_M0:
+ lowerSET_M0(MI, MBB, I);
+ break;
+ default: continue;
+ }
+ MI.removeFromParent();
+ }
+ }
+
+ return false;
+}
+
+void SILowerShaderInstructionsPass::lowerRETURN(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I)
+{
+ const struct TargetInstrInfo * TII = TM.getInstrInfo();
+ BuildMI(MBB, I, MBB.findDebugLoc(I), TII->get(AMDIL::S_ENDPGM));
+}
+
+void SILowerShaderInstructionsPass::lowerSET_M0(MachineInstr &MI,
+ MachineBasicBlock &MBB, MachineBasicBlock::iterator I)
+{
+ const struct TargetInstrInfo * TII = TM.getInstrInfo();
+ BuildMI(MBB, I, MBB.findDebugLoc(I), TII->get(AMDIL::S_MOV_IMM_I32))
+ .addReg(AMDIL::M0)
+ .addOperand(MI.getOperand(1));
+}