diff options
Diffstat (limited to 'src/gallium/drivers/nouveau/nvc0/nvc0_screen.c')
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 967 |
1 files changed, 967 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c new file mode 100644 index 00000000000..ff7890bbac4 --- /dev/null +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -0,0 +1,967 @@ +/* + * Copyright 2010 Christoph Bumiller + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "util/u_format.h" +#include "util/u_format_s3tc.h" +#include "pipe/p_screen.h" + +#include "vl/vl_decoder.h" +#include "vl/vl_video_buffer.h" + +#include "nouveau_vp3_video.h" + +#include "nvc0/nvc0_context.h" +#include "nvc0/nvc0_screen.h" + +#include "nvc0/nvc0_graph_macros.h" + +#ifndef NOUVEAU_GETPARAM_GRAPH_UNITS +# define NOUVEAU_GETPARAM_GRAPH_UNITS 13 +#endif + +static boolean +nvc0_screen_is_format_supported(struct pipe_screen *pscreen, + enum pipe_format format, + enum pipe_texture_target target, + unsigned sample_count, + unsigned bindings) +{ + if (sample_count > 8) + return FALSE; + if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */ + return FALSE; + + if (!util_format_is_supported(format, bindings)) + return FALSE; + + if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER)) + if (util_format_get_blocksizebits(format) == 3 * 32) + return FALSE; + + /* transfers & shared are always supported */ + bindings &= ~(PIPE_BIND_TRANSFER_READ | + PIPE_BIND_TRANSFER_WRITE | + PIPE_BIND_SHARED); + + return (nvc0_format_table[format].usage & bindings) == bindings; +} + +static int +nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) +{ + const uint16_t class_3d = nouveau_screen(pscreen)->class_3d; + + switch (param) { + case PIPE_CAP_MAX_COMBINED_SAMPLERS: + return 16 * 5; + case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: + case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: + return 15; + case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: + return (class_3d >= NVE4_3D_CLASS) ? 13 : 12; + case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: + return 2048; + case PIPE_CAP_MIN_TEXEL_OFFSET: + return -8; + case PIPE_CAP_MAX_TEXEL_OFFSET: + return 7; + case PIPE_CAP_TEXTURE_MIRROR_CLAMP: + case PIPE_CAP_TEXTURE_SWIZZLE: + case PIPE_CAP_TEXTURE_SHADOW_MAP: + case PIPE_CAP_NPOT_TEXTURES: + case PIPE_CAP_ANISOTROPIC_FILTER: + case PIPE_CAP_SEAMLESS_CUBE_MAP: + case PIPE_CAP_CUBE_MAP_ARRAY: + case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: + case PIPE_CAP_TEXTURE_MULTISAMPLE: + return 1; + case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: + return 65536; + case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: + return (class_3d >= NVE4_3D_CLASS) ? 1 : 0; + case PIPE_CAP_TWO_SIDED_STENCIL: + case PIPE_CAP_DEPTH_CLIP_DISABLE: + case PIPE_CAP_POINT_SPRITE: + case PIPE_CAP_TGSI_TEXCOORD: + return 1; + case PIPE_CAP_SM3: + return 1; + case PIPE_CAP_GLSL_FEATURE_LEVEL: + return 150; + case PIPE_CAP_MAX_RENDER_TARGETS: + return 8; + case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: + return 1; + case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: + case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: + case PIPE_CAP_VERTEX_COLOR_CLAMPED: + return 1; + case PIPE_CAP_QUERY_TIMESTAMP: + case PIPE_CAP_QUERY_TIME_ELAPSED: + case PIPE_CAP_OCCLUSION_QUERY: + case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: + case PIPE_CAP_QUERY_PIPELINE_STATISTICS: + return 1; + case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: + return 4; + case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: + case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: + return 128; + case PIPE_CAP_BLEND_EQUATION_SEPARATE: + case PIPE_CAP_INDEP_BLEND_ENABLE: + case PIPE_CAP_INDEP_BLEND_FUNC: + return 1; + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: + return 1; + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: + return 0; + case PIPE_CAP_SHADER_STENCIL_EXPORT: + return 0; + case PIPE_CAP_PRIMITIVE_RESTART: + case PIPE_CAP_TGSI_INSTANCEID: + case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: + case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: + case PIPE_CAP_CONDITIONAL_RENDER: + case PIPE_CAP_TEXTURE_BARRIER: + case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: + case PIPE_CAP_START_INSTANCE: + return 1; + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: + return 0; /* state trackers will know better */ + case PIPE_CAP_USER_CONSTANT_BUFFERS: + case PIPE_CAP_USER_INDEX_BUFFERS: + case PIPE_CAP_USER_VERTEX_BUFFERS: + return 1; + case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: + return 256; + case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: + return 1; /* 256 for binding as RT, but that's not possible in GL */ + case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: + return NOUVEAU_MIN_BUFFER_MAP_ALIGN; + case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: + return 0; + case PIPE_CAP_COMPUTE: + return (class_3d >= NVE4_3D_CLASS) ? 1 : 0; + case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: + return 1; + case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: + return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50; + case PIPE_CAP_ENDIANNESS: + return PIPE_ENDIAN_LITTLE; + default: + NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); + return 0; + } +} + +static int +nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, + enum pipe_shader_cap param) +{ + const uint16_t class_3d = nouveau_screen(pscreen)->class_3d; + + switch (shader) { + case PIPE_SHADER_VERTEX: + /* + case PIPE_SHADER_TESSELLATION_CONTROL: + case PIPE_SHADER_TESSELLATION_EVALUATION: + */ + case PIPE_SHADER_GEOMETRY: + case PIPE_SHADER_FRAGMENT: + break; + case PIPE_SHADER_COMPUTE: + if (class_3d < NVE4_3D_CLASS) + return 0; + break; + default: + return 0; + } + + switch (param) { + case PIPE_SHADER_CAP_PREFERRED_IR: + return PIPE_SHADER_IR_TGSI; + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return 16384; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 16; + case PIPE_SHADER_CAP_MAX_INPUTS: + if (shader == PIPE_SHADER_VERTEX) + return 32; + /* NOTE: These only count our slots for GENERIC varyings. + * The address space may be larger, but the actual hard limit seems to be + * less than what the address space layout permits, so don't add TEXCOORD, + * COLOR, etc. here. + */ + if (shader == PIPE_SHADER_FRAGMENT) + return 0x1f0 / 16; + /* Actually this counts CLIPVERTEX, which occupies the last generic slot, + * and excludes 0x60 per-patch inputs. + */ + return 0x200 / 16; + case PIPE_SHADER_CAP_MAX_CONSTS: + return 65536 / 16; + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS) + return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE; + return NVC0_MAX_PIPE_CONSTBUFS; + case PIPE_SHADER_CAP_MAX_ADDRS: + return 1; + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + return shader != PIPE_SHADER_FRAGMENT; + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 1; + case PIPE_SHADER_CAP_MAX_PREDS: + return 0; + case PIPE_SHADER_CAP_MAX_TEMPS: + return NVC0_CAP_MAX_PROGRAM_TEMPS; + case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: + return 1; + case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: + return 0; + case PIPE_SHADER_CAP_SUBROUTINES: + return 1; + case PIPE_SHADER_CAP_INTEGERS: + return 1; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 16; /* would be 32 in linked (OpenGL-style) mode */ + /* + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS: + return 32; + */ + default: + NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param); + return 0; + } +} + +static float +nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) +{ + switch (param) { + case PIPE_CAPF_MAX_LINE_WIDTH: + case PIPE_CAPF_MAX_LINE_WIDTH_AA: + return 10.0f; + case PIPE_CAPF_MAX_POINT_WIDTH: + return 63.0f; + case PIPE_CAPF_MAX_POINT_WIDTH_AA: + return 63.375f; + case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: + return 16.0f; + case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: + return 15.0f; + default: + NOUVEAU_ERR("unknown PIPE_CAP %d\n", param); + return 0.0f; + } +} + +static int +nvc0_screen_get_compute_param(struct pipe_screen *pscreen, + enum pipe_compute_cap param, void *data) +{ + uint64_t *data64 = (uint64_t *)data; + const uint16_t obj_class = nvc0_screen(pscreen)->compute->oclass; + + switch (param) { + case PIPE_COMPUTE_CAP_GRID_DIMENSION: + data64[0] = 3; + return 8; + case PIPE_COMPUTE_CAP_MAX_GRID_SIZE: + data64[0] = (obj_class >= NVE4_COMPUTE_CLASS) ? 0x7fffffff : 65535; + data64[1] = 65535; + data64[2] = 65535; + return 24; + case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE: + data64[0] = 1024; + data64[1] = 1024; + data64[2] = 64; + return 24; + case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK: + data64[0] = 1024; + return 8; + case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */ + data64[0] = (uint64_t)1 << 40; + return 8; + case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */ + data64[0] = 48 << 10; + return 8; + case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */ + data64[0] = 512 << 10; + return 8; + case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */ + data64[0] = 4096; + return 8; + default: + return 0; + } +} + +static void +nvc0_screen_destroy(struct pipe_screen *pscreen) +{ + struct nvc0_screen *screen = nvc0_screen(pscreen); + + if (screen->base.fence.current) { + nouveau_fence_wait(screen->base.fence.current); + nouveau_fence_ref(NULL, &screen->base.fence.current); + } + if (screen->base.pushbuf) + screen->base.pushbuf->user_priv = NULL; + + if (screen->blitter) + nvc0_blitter_destroy(screen); + if (screen->pm.prog) { + screen->pm.prog->code = NULL; /* hardcoded, don't FREE */ + nvc0_program_destroy(NULL, screen->pm.prog); + } + + nouveau_bo_ref(NULL, &screen->text); + nouveau_bo_ref(NULL, &screen->uniform_bo); + nouveau_bo_ref(NULL, &screen->tls); + nouveau_bo_ref(NULL, &screen->txc); + nouveau_bo_ref(NULL, &screen->fence.bo); + nouveau_bo_ref(NULL, &screen->poly_cache); + nouveau_bo_ref(NULL, &screen->parm); + + nouveau_heap_destroy(&screen->lib_code); + nouveau_heap_destroy(&screen->text_heap); + + FREE(screen->tic.entries); + + nouveau_mm_destroy(screen->mm_VRAM_fe0); + + nouveau_object_del(&screen->eng3d); + nouveau_object_del(&screen->eng2d); + nouveau_object_del(&screen->m2mf); + nouveau_object_del(&screen->compute); + + nouveau_screen_fini(&screen->base); + + FREE(screen); +} + +static int +nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos, + unsigned size, const uint32_t *data) +{ + struct nouveau_pushbuf *push = screen->base.pushbuf; + + size /= 4; + + BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2); + PUSH_DATA (push, (m - 0x3800) / 8); + PUSH_DATA (push, pos); + BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1); + PUSH_DATA (push, pos); + PUSH_DATAp(push, data, size); + + return pos + size; +} + +static void +nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class) +{ + BEGIN_NVC0(push, SUBC_3D(0x10cc), 1); + PUSH_DATA (push, 0xff); + BEGIN_NVC0(push, SUBC_3D(0x10e0), 2); + PUSH_DATA (push, 0xff); + PUSH_DATA (push, 0xff); + BEGIN_NVC0(push, SUBC_3D(0x10ec), 2); + PUSH_DATA (push, 0xff); + PUSH_DATA (push, 0xff); + BEGIN_NVC0(push, SUBC_3D(0x074c), 1); + PUSH_DATA (push, 0x3f); + + BEGIN_NVC0(push, SUBC_3D(0x16a8), 1); + PUSH_DATA (push, (3 << 16) | 3); + BEGIN_NVC0(push, SUBC_3D(0x1794), 1); + PUSH_DATA (push, (2 << 16) | 2); + BEGIN_NVC0(push, SUBC_3D(0x0de8), 1); + PUSH_DATA (push, 1); + + BEGIN_NVC0(push, SUBC_3D(0x12ac), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, SUBC_3D(0x0218), 1); + PUSH_DATA (push, 0x10); + BEGIN_NVC0(push, SUBC_3D(0x10fc), 1); + PUSH_DATA (push, 0x10); + BEGIN_NVC0(push, SUBC_3D(0x1290), 1); + PUSH_DATA (push, 0x10); + BEGIN_NVC0(push, SUBC_3D(0x12d8), 2); + PUSH_DATA (push, 0x10); + PUSH_DATA (push, 0x10); + BEGIN_NVC0(push, SUBC_3D(0x1140), 1); + PUSH_DATA (push, 0x10); + BEGIN_NVC0(push, SUBC_3D(0x1610), 1); + PUSH_DATA (push, 0xe); + + BEGIN_NVC0(push, SUBC_3D(0x164c), 1); + PUSH_DATA (push, 1 << 12); + BEGIN_NVC0(push, SUBC_3D(0x030c), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, SUBC_3D(0x0300), 1); + PUSH_DATA (push, 3); + + BEGIN_NVC0(push, SUBC_3D(0x02d0), 1); + PUSH_DATA (push, 0x3fffff); + BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, SUBC_3D(0x19c0), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, SUBC_3D(0x075c), 1); + PUSH_DATA (push, 3); + + if (obj_class >= NVE4_3D_CLASS) { + BEGIN_NVC0(push, SUBC_3D(0x07fc), 1); + PUSH_DATA (push, 1); + } + + /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc + * are supposed to do */ +} + +static void +nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence) +{ + struct nvc0_screen *screen = nvc0_screen(pscreen); + struct nouveau_pushbuf *push = screen->base.pushbuf; + + /* we need to do it after possible flush in MARK_RING */ + *sequence = ++screen->base.fence.sequence; + + BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4); + PUSH_DATAh(push, screen->fence.bo->offset); + PUSH_DATA (push, screen->fence.bo->offset); + PUSH_DATA (push, *sequence); + PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT | + (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT)); +} + +static u32 +nvc0_screen_fence_update(struct pipe_screen *pscreen) +{ + struct nvc0_screen *screen = nvc0_screen(pscreen); + return screen->fence.map[0]; +} + +static int +nvc0_screen_init_compute(struct nvc0_screen *screen) +{ + screen->base.base.get_compute_param = nvc0_screen_get_compute_param; + + switch (screen->base.device->chipset & 0xf0) { + case 0xc0: + case 0xd0: + /* Using COMPUTE has weird effects on 3D state, we need to + * investigate this further before enabling it by default. + */ + if (debug_get_bool_option("NVC0_COMPUTE", FALSE)) + return nvc0_screen_compute_setup(screen, screen->base.pushbuf); + return 0; + case 0xe0: + case 0xf0: + return nve4_screen_compute_setup(screen, screen->base.pushbuf); + default: + return -1; + } +} + +boolean +nvc0_screen_resize_tls_area(struct nvc0_screen *screen, + uint32_t lpos, uint32_t lneg, uint32_t cstack) +{ + struct nouveau_bo *bo = NULL; + int ret; + uint64_t size = (lpos + lneg) * 32 + cstack; + + if (size >= (1 << 20)) { + NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size); + return FALSE; + } + + size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */ + size = align(size, 0x8000); + size *= screen->mp_count; + + size = align(size, 1 << 17); + + ret = nouveau_bo_new(screen->base.device, NOUVEAU_BO_VRAM, 1 << 17, size, + NULL, &bo); + if (ret) { + NOUVEAU_ERR("failed to allocate TLS area, size: 0x%"PRIx64"\n", size); + return FALSE; + } + nouveau_bo_ref(NULL, &screen->tls); + screen->tls = bo; + return TRUE; +} + +#define FAIL_SCREEN_INIT(str, err) \ + do { \ + NOUVEAU_ERR(str, err); \ + nvc0_screen_destroy(pscreen); \ + return NULL; \ + } while(0) + +struct pipe_screen * +nvc0_screen_create(struct nouveau_device *dev) +{ + struct nvc0_screen *screen; + struct pipe_screen *pscreen; + struct nouveau_object *chan; + struct nouveau_pushbuf *push; + uint64_t value; + uint32_t obj_class; + int ret; + unsigned i; + union nouveau_bo_config mm_config; + + switch (dev->chipset & ~0xf) { + case 0xc0: + case 0xd0: + case 0xe0: + case 0xf0: + break; + default: + return NULL; + } + + screen = CALLOC_STRUCT(nvc0_screen); + if (!screen) + return NULL; + pscreen = &screen->base.base; + + ret = nouveau_screen_init(&screen->base, dev); + if (ret) { + nvc0_screen_destroy(pscreen); + return NULL; + } + chan = screen->base.channel; + push = screen->base.pushbuf; + push->user_priv = screen; + push->rsvd_kick = 5; + + screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER | + PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER; + screen->base.sysmem_bindings |= + PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER; + + pscreen->destroy = nvc0_screen_destroy; + pscreen->context_create = nvc0_create; + pscreen->is_format_supported = nvc0_screen_is_format_supported; + pscreen->get_param = nvc0_screen_get_param; + pscreen->get_shader_param = nvc0_screen_get_shader_param; + pscreen->get_paramf = nvc0_screen_get_paramf; + pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info; + + nvc0_screen_init_resource_functions(pscreen); + + screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param; + screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported; + + ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL, + &screen->fence.bo); + if (ret) + goto fail; + nouveau_bo_map(screen->fence.bo, 0, NULL); + screen->fence.map = screen->fence.bo->map; + screen->base.fence.emit = nvc0_screen_fence_emit; + screen->base.fence.update = nvc0_screen_fence_update; + + switch (dev->chipset & 0xf0) { + case 0xf0: + obj_class = NVF0_P2MF_CLASS; + break; + case 0xe0: + obj_class = NVE4_P2MF_CLASS; + break; + default: + obj_class = NVC0_M2MF_CLASS; + break; + } + ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0, + &screen->m2mf); + if (ret) + FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret); + + BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); + PUSH_DATA (push, screen->m2mf->oclass); + if (screen->m2mf->oclass == NVE4_P2MF_CLASS) { + BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1); + PUSH_DATA (push, 0xa0b5); + } + + ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0, + &screen->eng2d); + if (ret) + FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret); + + BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); + PUSH_DATA (push, screen->eng2d->oclass); + BEGIN_NVC0(push, NVC0_2D(SINGLE_GPC), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_2D(OPERATION), 1); + PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY); + BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, SUBC_2D(0x0884), 1); + PUSH_DATA (push, 0x3f); + BEGIN_NVC0(push, SUBC_2D(0x0888), 1); + PUSH_DATA (push, 1); + + BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2); + PUSH_DATAh(push, screen->fence.bo->offset + 16); + PUSH_DATA (push, screen->fence.bo->offset + 16); + + switch (dev->chipset & 0xf0) { + case 0xf0: + obj_class = NVF0_3D_CLASS; + break; + case 0xe0: + obj_class = NVE4_3D_CLASS; + break; + case 0xd0: + case 0xc0: + default: + switch (dev->chipset) { + case 0xd9: + case 0xc8: + obj_class = NVC8_3D_CLASS; + break; + case 0xc1: + obj_class = NVC1_3D_CLASS; + break; + default: + obj_class = NVC0_3D_CLASS; + break; + } + break; + } + ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0, + &screen->eng3d); + if (ret) + FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret); + screen->base.class_3d = obj_class; + + BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); + PUSH_DATA (push, screen->eng3d->oclass); + + BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1); + PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS); + + if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) { + /* kill shaders after about 1 second (at 100 MHz) */ + BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1); + PUSH_DATA (push, 0x17); + } + + IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE), dev->drm_version >= 0x01000101); + BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8); + for (i = 0; i < 8; ++i) + PUSH_DATA(push, dev->drm_version >= 0x01000101); + + BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); + PUSH_DATA (push, 1); + + BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1); + PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1); + BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1); + PUSH_DATA (push, 0); + if (screen->eng3d->oclass < NVE4_3D_CLASS) { + BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1); + PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP); + } else { + BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1); + PUSH_DATA (push, 15); + } + BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1); + PUSH_DATA (push, 8); /* 128 */ + BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1); + PUSH_DATA (push, 1); + if (screen->eng3d->oclass >= NVC1_3D_CLASS) { + BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1); + PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1); + } + + nvc0_magic_3d_init(push, screen->eng3d->oclass); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL, + &screen->text); + if (ret) + goto fail; + + /* XXX: getting a page fault at the end of the code buffer every few + * launches, don't use the last 256 bytes to work around them - prefetch ? + */ + nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL, + &screen->uniform_bo); + if (ret) + goto fail; + + for (i = 0; i < 5; ++i) { + /* TIC and TSC entries for each unit (nve4+ only) */ + /* auxiliary constants (6 user clip planes, base instance id) */ + BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); + PUSH_DATA (push, 512); + PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9)); + PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9)); + BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1); + PUSH_DATA (push, (15 << 4) | 1); + if (screen->eng3d->oclass >= NVE4_3D_CLASS) { + unsigned j; + BEGIN_1IC0(push, NVC0_3D(CB_POS), 9); + PUSH_DATA (push, 0); + for (j = 0; j < 8; ++j) + PUSH_DATA(push, j); + } else { + BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1); + PUSH_DATA (push, 0x54); + } + } + BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1); + PUSH_DATA (push, 0); + + /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */ + BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3); + PUSH_DATA (push, 256); + PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); + PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); + BEGIN_1IC0(push, NVC0_3D(CB_POS), 5); + PUSH_DATA (push, 0); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 0.0f); + BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2); + PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); + PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9)); + + if (dev->drm_version >= 0x01000101) { + ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value); + if (ret) { + NOUVEAU_ERR("NOUVEAU_GETPARAM_GRAPH_UNITS failed.\n"); + goto fail; + } + } else { + if (dev->chipset >= 0xe0 && dev->chipset < 0xf0) + value = (8 << 8) | 4; + else + value = (16 << 8) | 4; + } + screen->mp_count = value >> 8; + screen->mp_count_compute = screen->mp_count; + + nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200); + + BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2); + PUSH_DATAh(push, screen->text->offset); + PUSH_DATA (push, screen->text->offset); + BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4); + PUSH_DATAh(push, screen->tls->offset); + PUSH_DATA (push, screen->tls->offset); + PUSH_DATA (push, screen->tls->size >> 32); + PUSH_DATA (push, screen->tls->size); + BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1); + PUSH_DATA (push, 0); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL, + &screen->poly_cache); + if (ret) + goto fail; + + BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3); + PUSH_DATAh(push, screen->poly_cache->offset); + PUSH_DATA (push, screen->poly_cache->offset); + PUSH_DATA (push, 3); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL, + &screen->txc); + if (ret) + goto fail; + + BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3); + PUSH_DATAh(push, screen->txc->offset); + PUSH_DATA (push, screen->txc->offset); + PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1); + + BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3); + PUSH_DATAh(push, screen->txc->offset + 65536); + PUSH_DATA (push, screen->txc->offset + 65536); + PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1); + + BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2); + PUSH_DATA (push, 0); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */ + PUSH_DATA (push, 0x3f); + + BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1); + PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY); + BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2); + for (i = 0; i < 8 * 2; ++i) + PUSH_DATA(push, 0); + BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1); + PUSH_DATA (push, 0); + + /* neither scissors, viewport nor stencil mask should affect clears */ + BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1); + PUSH_DATA (push, 0); + + BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2); + PUSH_DATAf(push, 0.0f); + PUSH_DATAf(push, 1.0f); + BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1); + PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1); + + /* We use scissors instead of exact view volume clipping, + * so they're always enabled. + */ + BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3); + PUSH_DATA (push, 1); + PUSH_DATA (push, 8192 << 16); + PUSH_DATA (push, 8192 << 16); + +#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n); + + i = 0; + MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf); + MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables); + MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select); + MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select); + MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select); + MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front); + MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back); + + BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1); + PUSH_DATA (push, 1); + BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1); + PUSH_DATA (push, 0x40); + BEGIN_NVC0(push, NVC0_3D(LAYER), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1); + PUSH_DATA (push, 0x30); + BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1); + PUSH_DATA (push, 3); + BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1); + PUSH_DATA (push, 0x20); + BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1); + PUSH_DATA (push, 0x00); + + BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1); + PUSH_DATA (push, 0); + BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1); + PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL); + + IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1); + + if (nvc0_screen_init_compute(screen)) + goto fail; + + PUSH_KICK (push); + + screen->tic.entries = CALLOC(4096, sizeof(void *)); + screen->tsc.entries = screen->tic.entries + 2048; + + mm_config.nvc0.tile_mode = 0; + mm_config.nvc0.memtype = 0xfe0; + screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config); + + if (!nvc0_blitter_create(screen)) + goto fail; + + nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE); + + return pscreen; + +fail: + nvc0_screen_destroy(pscreen); + return NULL; +} + +int +nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry) +{ + int i = screen->tic.next; + + while (screen->tic.lock[i / 32] & (1 << (i % 32))) + i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); + + screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1); + + if (screen->tic.entries[i]) + nv50_tic_entry(screen->tic.entries[i])->id = -1; + + screen->tic.entries[i] = entry; + return i; +} + +int +nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry) +{ + int i = screen->tsc.next; + + while (screen->tsc.lock[i / 32] & (1 << (i % 32))) + i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); + + screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1); + + if (screen->tsc.entries[i]) + nv50_tsc_entry(screen->tsc.entries[i])->id = -1; + + screen->tsc.entries[i] = entry; + return i; +} |