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Diffstat (limited to 'src/gallium/drivers/i965/brw_vs_surface_state.c')
-rw-r--r--src/gallium/drivers/i965/brw_vs_surface_state.c232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/gallium/drivers/i965/brw_vs_surface_state.c b/src/gallium/drivers/i965/brw_vs_surface_state.c
new file mode 100644
index 00000000000..177a5170d23
--- /dev/null
+++ b/src/gallium/drivers/i965/brw_vs_surface_state.c
@@ -0,0 +1,232 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_winsys.h"
+
+/* XXX: disabled true constant buffer functionality
+ */
+
+
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+#if 0
+static struct brw_winsys_buffer *
+brw_vs_update_constant_buffer(struct brw_context *brw)
+{
+ /* XXX: true constant buffers
+ */
+ struct brw_vertex_program *vp =
+ (struct brw_vertex_program *) brw->vertex_program;
+ const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
+ const int size = params->NumParameters * 4 * sizeof(GLfloat);
+ drm_intel_bo *const_buffer;
+
+ /* BRW_NEW_VERTEX_PROGRAM */
+ if (!vp->use_const_buffer)
+ return NULL;
+
+ const_buffer = brw->sws->bo_alloc(brw->sws,
+ BRW_BUFFER_TYPE_SHADER_CONSTANTS,
+ size, 64);
+
+ /* _NEW_PROGRAM_CONSTANTS */
+ brw->sws->bo_subdata(const_buffer, 0, size, params->ParameterValues,
+ NULL, 0);
+
+ return const_buffer;
+}
+#endif
+
+/**
+ * Update the surface state for a VS constant buffer.
+ *
+ * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
+ */
+#if 0
+static void
+brw_update_vs_constant_surface( struct brw_context *brw,
+ GLuint surf)
+{
+ struct brw_surface_key key;
+ struct pipe_buffer *cb = brw->curr.vs_constants;
+ enum pipe_error ret;
+
+ assert(surf == 0);
+
+ /* If we're in this state update atom, we need to update VS constants, so
+ * free the old buffer and create a new one for the new contents.
+ */
+ ret = brw_vs_update_constant_buffer(brw, &vp->const_buffer);
+ if (ret)
+ return ret;
+
+ /* If there's no constant buffer, then no surface BO is needed to point at
+ * it.
+ */
+ if (vp->const_buffer == NULL) {
+ bo_reference(brw->vs.surf_bo[surf], NULL);
+ return PIPE_OK;
+ }
+
+ memset(&key, 0, sizeof(key));
+
+ key.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ key.bo = vp->const_buffer;
+ key.depthmode = GL_NONE;
+ key.pitch = params->NumParameters;
+ key.width = params->NumParameters;
+ key.height = 1;
+ key.depth = 1;
+ key.cpp = 16;
+
+ /*
+ printf("%s:\n", __FUNCTION__);
+ printf(" width %d height %d depth %d cpp %d pitch %d\n",
+ key.width, key.height, key.depth, key.cpp, key.pitch);
+ */
+
+ if (brw_search_cache(&brw->surface_cache,
+ BRW_SS_SURFACE,
+ &key, sizeof(key),
+ &key.bo, key.bo ? 1 : 0,
+ NULL,
+ &brw->vs.surf_bo[surf]))
+ return PIPE_OK;
+
+ ret = brw_create_constant_surface(brw, &key
+ &brw->vs.surf_bo[surf]);
+ if (ret)
+ return ret;
+
+ return PIPE_OK;
+}
+#endif
+
+
+/**
+ * Constructs the binding table for the VS surface state.
+ */
+static enum pipe_error
+brw_vs_get_binding_table(struct brw_context *brw,
+ struct brw_winsys_buffer **bo_out)
+{
+#if 0
+ static GLuint data[BRW_VS_MAX_SURF]; /* always zero */
+ struct brw_winsys_reloc reloc[BRW_VS_MAX_SURF];
+ int i;
+
+ /* Emit binding table relocations to surface state */
+ for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+ make_reloc(&reloc[i],
+ BRW_USAGE_STATE,
+ 0,
+ i * 4,
+ brw->vs.surf_bo[i]);
+ }
+
+ ret = brw_cache_data( &brw->surface_cache,
+ BRW_SS_SURF_BIND,
+ NULL, 0,
+ reloc, nr_reloc,
+ data, sizeof data,
+ NULL, NULL,
+ bo_out);
+ if (ret)
+ return ret;
+
+ FREE(data);
+ return PIPE_OK;
+#else
+ return PIPE_OK;
+#endif
+}
+
+/**
+ * Vertex shader surfaces (constant buffer).
+ *
+ * This consumes the state updates for the constant buffer needing
+ * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
+ * CACHE_NEW_SURF_BIND for the binding table upload.
+ */
+static enum pipe_error prepare_vs_surfaces(struct brw_context *brw )
+{
+ enum pipe_error ret;
+
+#if 0
+ int i;
+ int nr_surfaces = 0;
+
+ brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
+
+ for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+ if (brw->vs.surf_bo[i] != NULL) {
+ nr_surfaces = i + 1;
+ }
+ }
+
+ if (brw->vs.nr_surfaces != nr_surfaces) {
+ brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
+ brw->vs.nr_surfaces = nr_surfaces;
+ }
+#endif
+
+ /* Note that we don't end up updating the bind_bo if we don't have a
+ * surface to be pointing at. This should be relatively harmless, as it
+ * just slightly increases our working set size.
+ */
+ if (brw->vs.nr_surfaces != 0) {
+ ret = brw_vs_get_binding_table(brw, &brw->vs.bind_bo);
+ if (ret)
+ return ret;
+ }
+
+ return PIPE_OK;
+}
+
+const struct brw_tracked_state brw_vs_surfaces = {
+ .dirty = {
+ .mesa = (PIPE_NEW_VERTEX_CONSTANTS |
+ PIPE_NEW_VERTEX_SHADER),
+ .brw = 0,
+ .cache = 0
+ },
+ .prepare = prepare_vs_surfaces,
+};
+
+
+