diff options
Diffstat (limited to 'src/gallium/drivers/i965/brw_pipe_surface.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_pipe_surface.c | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/src/gallium/drivers/i965/brw_pipe_surface.c b/src/gallium/drivers/i965/brw_pipe_surface.c deleted file mode 100644 index 58a610089e2..00000000000 --- a/src/gallium/drivers/i965/brw_pipe_surface.c +++ /dev/null @@ -1,258 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - */ - -#include "util/u_memory.h" -#include "util/u_simple_list.h" -#include "util/u_math.h" - -#include "pipe/p_screen.h" -#include "brw_screen.h" -#include "brw_context.h" -#include "brw_defines.h" -#include "brw_resource.h" -#include "brw_winsys.h" - -enum { - BRW_VIEW_LINEAR, - BRW_VIEW_IN_PLACE -}; - - -static boolean need_linear_view( struct brw_screen *brw_screen, - struct brw_texture *brw_texture, - union brw_surface_id id, - unsigned usage ) -{ -#if 0 - /* XXX: what about IDGNG? - */ - if (!BRW_IS_G4X(brw->brw_screen->pci_id)) - { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - - /* The original gen4 hardware couldn't set up WM surfaces pointing - * at an offset within a tile, which can happen when rendering to - * anything but the base level of a texture or the +X face/0 depth. - * This was fixed with the 4 Series hardware. - * - * For these original chips, you would have to make the depth and - * color destination surfaces include information on the texture - * type, LOD, face, and various limits to use them as a destination. - * - * This is easy in Gallium as surfaces are all backed by - * textures, but there's also a nasty requirement that the depth - * and the color surfaces all be of the same LOD, which is - * harder to get around as we can't look at a surface in - * isolation and decide if it's legal. - * - * Instead, end up being pessimistic and say that for i965, - * ... ?? - */ - if (brw_tex->tiling != I915_TILING_NONE && - (brw_tex_image_offset(brw_tex, face, level, zslize) & 4095)) { - if (BRW_DEBUG & DEBUG_VIEW) - debug_printf("%s: need surface view for non-aligned tex image\n", - __FUNCTION__); - return GL_TRUE; - } - } -#endif - - /* Tiled 3d textures don't have subsets that look like 2d surfaces: - */ - - /* Everything else should be fine to render to in-place: - */ - return GL_FALSE; -} - -/* Look at all texture views and figure out if any of them need to be - * back-copied into the texture for sampling - */ -void brw_update_texture( struct brw_screen *brw_screen, - struct brw_texture *tex ) -{ - /* currently nothing to do */ -} - - -/* Create a new surface with linear layout to serve as a render-target - * where it would be illegal (perhaps due to tiling constraints) to do - * this in-place. - * - * Currently not implemented, not sure if it's needed. - */ -static struct brw_surface *create_linear_view( struct brw_screen *brw_screen, - struct pipe_context *pipe, - struct brw_texture *tex, - union brw_surface_id id, - unsigned usage ) -{ - return NULL; -} - - -/* Create a pipe_surface that just points directly into the existing - * texture's storage. - */ -static struct brw_surface *create_in_place_view( struct brw_screen *brw_screen, - struct pipe_context *pipe, - struct brw_texture *tex, - union brw_surface_id id, - unsigned usage ) -{ - struct brw_surface *surface; - - surface = CALLOC_STRUCT(brw_surface); - if (surface == NULL) - return NULL; - - pipe_reference_init(&surface->base.reference, 1); - - /* XXX: ignoring render-to-slice-of-3d-texture - */ - assert(tex->b.b.target != PIPE_TEXTURE_3D || id.bits.layer == 0); - - surface->base.context = pipe; - surface->base.format = tex->b.b.format; - surface->base.width = u_minify(tex->b.b.width0, id.bits.level); - surface->base.height = u_minify(tex->b.b.height0, id.bits.level); - surface->base.usage = usage; - surface->base.u.tex.first_layer = id.bits.layer; - surface->base.u.tex.last_layer = surface->base.u.tex.first_layer; - surface->base.u.tex.level = id.bits.level; - surface->id = id; - surface->offset = tex->image_offset[id.bits.level][id.bits.layer]; - surface->cpp = tex->cpp; - surface->pitch = tex->pitch; - surface->tiling = tex->tiling; - - bo_reference( &surface->bo, tex->bo ); - pipe_resource_reference( &surface->base.texture, &tex->b.b ); - - surface->ss.ss0.surface_format = tex->ss.ss0.surface_format; - surface->ss.ss0.surface_type = BRW_SURFACE_2D; - - if (tex->tiling == BRW_TILING_NONE) { - surface->ss.ss1.base_addr = surface->offset; - } else { - uint32_t tile_offset = surface->offset % 4096; - - surface->ss.ss1.base_addr = surface->offset - tile_offset; - - if (tex->tiling == BRW_TILING_X) { - /* Note that the low bits of these fields are missing, so - * there's the possibility of getting in trouble. - */ - surface->ss.ss5.x_offset = (tile_offset % 512) / tex->cpp / 4; - surface->ss.ss5.y_offset = tile_offset / 512 / 2; - } else { - surface->ss.ss5.x_offset = (tile_offset % 128) / tex->cpp / 4; - surface->ss.ss5.y_offset = tile_offset / 128 / 2; - } - } - -#if 0 - if (region_bo != NULL) - surface->ss.ss1.base_addr += region_bo->offset; /* reloc */ -#endif - - surface->ss.ss2.width = surface->base.width - 1; - surface->ss.ss2.height = surface->base.height - 1; - surface->ss.ss3.tiled_surface = tex->ss.ss3.tiled_surface; - surface->ss.ss3.tile_walk = tex->ss.ss3.tile_walk; - surface->ss.ss3.pitch = tex->ss.ss3.pitch; - - return surface; -} - -/* Get a surface which is view into a texture - */ -static struct pipe_surface *brw_create_surface(struct pipe_context *pipe, - struct pipe_resource *pt, - const struct pipe_surface *surf_tmpl) -{ - struct brw_texture *tex = brw_texture(pt); - struct brw_screen *bscreen = brw_screen(pipe->screen); - struct brw_surface *surface; - union brw_surface_id id; - int type; - - assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); - id.bits.level = surf_tmpl->u.tex.level; - id.bits.layer = surf_tmpl->u.tex.first_layer; - - if (need_linear_view(bscreen, tex, id, surf_tmpl->usage)) - type = BRW_VIEW_LINEAR; - else - type = BRW_VIEW_IN_PLACE; - - - foreach (surface, &tex->views[type]) { - if (id.value == surface->id.value) - return &surface->base; - } - - switch (type) { - case BRW_VIEW_LINEAR: - surface = create_linear_view( bscreen, pipe, tex, id, surf_tmpl->usage ); - break; - case BRW_VIEW_IN_PLACE: - surface = create_in_place_view( bscreen, pipe, tex, id, surf_tmpl->usage ); - break; - } - - insert_at_head( &tex->views[type], surface ); - return &surface->base; -} - - -static void brw_surface_destroy( struct pipe_context *pipe, - struct pipe_surface *surf ) -{ - struct brw_surface *surface = brw_surface(surf); - - /* Unreference texture, shared buffer: - */ - remove_from_list(surface); - bo_reference(&surface->bo, NULL); - pipe_resource_reference( &surface->base.texture, NULL ); - - FREE(surface); -} - - -void brw_pipe_surface_init( struct brw_context *brw ) -{ - brw->base.create_surface = brw_create_surface; - brw->base.surface_destroy = brw_surface_destroy; -} |