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Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_shader.h')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_shader.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h index c46b4522e3c..c603168a04b 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h @@ -181,16 +181,10 @@ struct ir3_shader_variant { uint8_t regid; uint8_t compmask; uint8_t ncomp; - /* In theory inloc of fs should match outloc of vs. Or - * rather the outloc of the vs is 8 plus the offset passed - * to bary.f. Presumably that +8 is to account for - * gl_Position/gl_PointSize? - * - * NOTE inloc is currently aligned to 4 (we don't try - * to pack varyings). Changing this would likely break - * assumptions in few places (like setting up of flat - * shading in fd3_program) so be sure to check all the - * spots where inloc is used. + /* location of input (ie. offset passed to bary.f, etc). This + * matches the SP_VS_VPC_DST_REG.OUTLOCn value (a3xx and a4xx + * have the OUTLOCn value offset by 8, presumably to account + * for gl_Position/gl_PointSize) */ uint8_t inloc; /* vertex shader specific: */ |