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-rw-r--r--src/compiler/nir/nir_lower_pntc_ytransform.c134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_pntc_ytransform.c b/src/compiler/nir/nir_lower_pntc_ytransform.c
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+++ b/src/compiler/nir/nir_lower_pntc_ytransform.c
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+/*
+ * Copyright © 2020 Igalia S.L.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "program/prog_instruction.h"
+
+/* Lower gl_PointCoord to account for user requested point-coord origin
+ * and for whether draw buffer is flipped.
+ */
+
+typedef struct {
+ const gl_state_index16 *pntc_state_tokens;
+ nir_shader *shader;
+ nir_builder b;
+ nir_variable *pntc_transform;
+} lower_pntc_ytransform_state;
+
+static nir_ssa_def *
+get_pntc_transform(lower_pntc_ytransform_state *state)
+{
+ if (state->pntc_transform == NULL) {
+ /* NOTE: name must be prefixed w/ "gl_" to trigger slot based
+ * special handling in uniform setup:
+ */
+ nir_variable *var = nir_variable_create(state->shader,
+ nir_var_uniform,
+ glsl_vec4_type(),
+ "gl_PntcYTransform");
+
+ var->num_state_slots = 1;
+ var->state_slots = ralloc_array(var, nir_state_slot, 1);
+ var->state_slots[0].swizzle = SWIZZLE_XYZW;
+ memcpy(var->state_slots[0].tokens, state->pntc_state_tokens,
+ sizeof(var->state_slots[0].tokens));
+ var->data.how_declared = nir_var_hidden;
+ state->pntc_transform = var;
+ }
+ return nir_load_var(&state->b, state->pntc_transform);
+}
+
+static void
+lower_load_pointcoord(lower_pntc_ytransform_state *state,
+ nir_intrinsic_instr *intr)
+{
+ nir_builder *b = &state->b;
+ b->cursor = nir_after_instr(&intr->instr);
+
+ nir_ssa_def *pntc = &intr->dest.ssa;
+ nir_ssa_def *transform = get_pntc_transform(state);
+ nir_ssa_def *y = nir_channel(b, pntc, 1);
+ /* The offset is 1 if we're flipping, 0 otherwise. */
+ nir_ssa_def *offset = nir_channel(b, transform, 1);
+ /* Flip the sign of y if we're flipping. */
+ nir_ssa_def *scaled = nir_fmul(b, y, nir_channel(b, transform, 0));
+
+ /* Reassemble the vector. */
+ nir_ssa_def *flipped_pntc = nir_vec2(b,
+ nir_channel(b, pntc, 0),
+ nir_fadd(b, offset, scaled));
+
+ nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, nir_src_for_ssa(flipped_pntc),
+ flipped_pntc->parent_instr);
+}
+
+static void
+lower_pntc_ytransform_block(lower_pntc_ytransform_state *state,
+ nir_block *block)
+{
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type == nir_instr_type_intrinsic) {
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic == nir_intrinsic_load_deref) {
+ nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ if (var->data.mode == nir_var_shader_in &&
+ var->data.location == VARYING_SLOT_PNTC) {
+ lower_load_pointcoord(state, intr);
+ }
+ }
+ }
+ }
+}
+
+bool
+nir_lower_pntc_ytransform(nir_shader *shader,
+ const gl_state_index16 pntc_state_tokens[][STATE_LENGTH])
+{
+ if (!shader->options->lower_wpos_pntc)
+ return false;
+
+ lower_pntc_ytransform_state state = {
+ .pntc_state_tokens = *pntc_state_tokens,
+ .shader = shader,
+ .pntc_transform = NULL,
+ };
+
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_builder_init(&state.b, function->impl);
+
+ nir_foreach_block(block, function->impl) {
+ lower_pntc_ytransform_block(&state, block);
+ }
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+ }
+
+ return state.pntc_transform != NULL;
+}