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-rw-r--r--src/gallium/drivers/zink/zink_context.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c
index 1c26e599940..db7ef943e39 100644
--- a/src/gallium/drivers/zink/zink_context.c
+++ b/src/gallium/drivers/zink/zink_context.c
@@ -360,13 +360,13 @@ zink_create_sampler_state(struct pipe_context *pctx,
}
ALWAYS_INLINE static VkImageLayout
-get_layout_for_binding(struct zink_resource *res, enum zink_descriptor_type type)
+get_layout_for_binding(struct zink_resource *res, enum zink_descriptor_type type, bool is_compute)
{
if (res->obj->is_buffer)
return 0;
switch (type) {
case ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW:
- return res->bind_history & BITFIELD64_BIT(ZINK_DESCRIPTOR_TYPE_IMAGE) ?
+ return res->image_bind_count[is_compute] ?
VK_IMAGE_LAYOUT_GENERAL :
res->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT) ?
//Vulkan-Docs#1490
@@ -469,7 +469,7 @@ update_descriptor_state(struct zink_context *ctx, enum pipe_shader_type shader,
ctx->di.sampler_surfaces[shader][slot].is_buffer = true;
} else {
struct zink_surface *surface = get_imageview_for_binding(ctx, shader, type, slot);
- ctx->di.textures[shader][slot].imageLayout = get_layout_for_binding(res, type);
+ ctx->di.textures[shader][slot].imageLayout = get_layout_for_binding(res, type, shader == PIPE_SHADER_COMPUTE);
ctx->di.textures[shader][slot].imageView = surface->image_view;
ctx->di.sampler_surfaces[shader][slot].surface = surface;
ctx->di.sampler_surfaces[shader][slot].is_buffer = false;
@@ -496,7 +496,7 @@ update_descriptor_state(struct zink_context *ctx, enum pipe_shader_type shader,
ctx->di.image_surfaces[shader][slot].is_buffer = true;
} else {
struct zink_surface *surface = get_imageview_for_binding(ctx, shader, type, slot);
- ctx->di.images[shader][slot].imageLayout = get_layout_for_binding(res, type);
+ ctx->di.images[shader][slot].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
ctx->di.images[shader][slot].imageView = surface->image_view;
ctx->di.image_surfaces[shader][slot].surface = surface;
ctx->di.image_surfaces[shader][slot].is_buffer = false;