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-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index ff872f360e9..43d5085895f 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -347,7 +347,7 @@ nearest_texcoord_unnorm(unsigned wrapMode, float s, unsigned size)
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
/* fall-through */
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- return ifloor( CLAMP(s, 0.5F, size - 0.5F) );
+ return ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) );
default:
assert(0);
return 0;
@@ -366,14 +366,14 @@ linear_texcoord_unnorm(unsigned wrapMode, float s, unsigned size,
switch (wrapMode) {
case PIPE_TEX_WRAP_CLAMP:
/* Not exactly what the spec says, but it matches NVIDIA output */
- s = CLAMP(s - 0.5F, 0.0, size - 1.0);
+ s = CLAMP(s - 0.5F, 0.0, (float) size - 1.0);
*i0 = ifloor(s);
*i1 = *i0 + 1;
break;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
/* fall-through */
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- s = CLAMP(s, 0.5F, size - 0.5F);
+ s = CLAMP(s, 0.5F, (float) size - 0.5F);
s -= 0.5F;
*i0 = ifloor(s);
*i1 = *i0 + 1;