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authorMarek Olšák <marek.olsak@amd.com>2017-11-15 17:50:33 +0100
committerMarek Olšák <marek.olsak@amd.com>2018-02-13 01:00:45 +0100
commit79aca14f5f37de32140fb710970133c72886a0f2 (patch)
tree5ba45b2c941ae39cb9fd5391ebebe81bff20f47d /src
parentca721b3d894a49d7342f5aa053ed132017e9352a (diff)
mesa: inline init_texture_unit
because this is going to be changed Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstate.c90
1 files changed, 39 insertions, 51 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8f87cac0ce4..e24b3c494cc 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -967,55 +967,6 @@ alloc_proxy_textures( struct gl_context *ctx )
/**
- * Initialize a texture unit.
- *
- * \param ctx GL context.
- * \param unit texture unit number to be initialized.
- */
-static void
-init_texture_unit( struct gl_context *ctx, GLuint unit )
-{
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- GLuint tex;
-
- texUnit->EnvMode = GL_MODULATE;
- ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
-
- texUnit->Combine = default_combine_state;
- texUnit->_EnvMode = default_combine_state;
- texUnit->_CurrentCombine = & texUnit->_EnvMode;
-
- texUnit->TexGenEnabled = 0x0;
- texUnit->GenS.Mode = GL_EYE_LINEAR;
- texUnit->GenT.Mode = GL_EYE_LINEAR;
- texUnit->GenR.Mode = GL_EYE_LINEAR;
- texUnit->GenQ.Mode = GL_EYE_LINEAR;
- texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
- texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
-
- /* Yes, these plane coefficients are correct! */
- ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
- ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
-
- /* initialize current texture object ptrs to the shared default objects */
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&texUnit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- }
-
- texUnit->_BoundTextures = 0;
-}
-
-
-/**
* Initialize texture state for the given context.
*/
GLboolean
@@ -1043,8 +994,45 @@ _mesa_init_texture(struct gl_context *ctx)
*/
ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2;
- for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++)
- init_texture_unit(ctx, u);
+ for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u];
+ GLuint tex;
+
+ texUnit->EnvMode = GL_MODULATE;
+ ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
+
+ texUnit->Combine = default_combine_state;
+ texUnit->_EnvMode = default_combine_state;
+ texUnit->_CurrentCombine = & texUnit->_EnvMode;
+
+ texUnit->TexGenEnabled = 0x0;
+ texUnit->GenS.Mode = GL_EYE_LINEAR;
+ texUnit->GenT.Mode = GL_EYE_LINEAR;
+ texUnit->GenR.Mode = GL_EYE_LINEAR;
+ texUnit->GenQ.Mode = GL_EYE_LINEAR;
+ texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR;
+ texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR;
+
+ /* Yes, these plane coefficients are correct! */
+ ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+
+ /* initialize current texture object ptrs to the shared default objects */
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&texUnit->CurrentTex[tex],
+ ctx->Shared->DefaultTex[tex]);
+ }
+
+ texUnit->_BoundTextures = 0;
+ }
/* After we're done initializing the context's texture state the default
* texture objects' refcounts should be at least