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authorBrian Paul <brianp@vmware.com>2011-10-23 10:44:47 -0600
committerBrian Paul <brianp@vmware.com>2011-10-23 10:44:47 -0600
commit6e0f9001fe3fb191c2928bd09aa9e9d05ddf4ea9 (patch)
tree4e2089a6790e76a4210ffc9d0f9aebf5c28adb40 /src/mesa/main/texcompress.c
parent33abbd4fbdb3149df5ecc296b04a79225962e433 (diff)
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
Only swrast and the drivers that fall back to swrast need these fields now. This removes the last of the fields related to software rendering from gl_texture_image.
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r--src/mesa/main/texcompress.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 03e05d5ef7b..0458b9b689e 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -461,8 +461,8 @@ _mesa_decompress_image(gl_format format, GLuint width, GLuint height,
/* setup dummy texture image info */
memset(&texImage, 0, sizeof(texImage));
- texImage.Base.Data = (void *) src;
- texImage.Base.RowStride = srcRowStride;
+ texImage.Data = (void *) src;
+ texImage.RowStride = srcRowStride;
switch (format) {
/* DXT formats */