summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r300/r300_state.c
diff options
context:
space:
mode:
authorEmma Anholt <emma@anholt.net>2022-02-02 21:08:13 -0800
committerEmma Anholt <emma@anholt.net>2022-02-03 14:28:44 -0800
commit17cea74b8cd3b1a56d923edeb40772b3e8b18ab2 (patch)
tree8e2b677411e3434a16c5f36e7a412bb9bae07937 /src/gallium/drivers/r300/r300_state.c
parent5f55e7b845f7d81bf864af1fced3260bf9d7b190 (diff)
r300: Set up shadow sampler lowering in precompiles.
Otherwise you end up lowering all shadow samples to a MOV dst temp[0].0000, which is pretty silly. Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14847>
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 25b69c427bb..e3f482b6ca8 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -1053,12 +1053,19 @@ static void* r300_create_fs_state(struct pipe_context* pipe,
/* Precompile the fragment shader at creation time to avoid jank at runtime.
* In most cases we won't have anything in the key at draw time.
- *
- * TODO: precompile state for shadow samplers (but this needs a decision for
- * the default shadow compare and texture swizzle values).
*/
struct r300_fragment_program_external_state precompile_state;
memset(&precompile_state, 0, sizeof(precompile_state));
+
+ struct tgsi_shader_info info;
+ tgsi_scan_shader(fs->state.tokens, &info);
+ for (int i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ if (info.sampler_targets[i] == TGSI_TEXTURE_SHADOW1D ||
+ info.sampler_targets[i] == TGSI_TEXTURE_SHADOW2D) {
+ precompile_state.unit[i].compare_mode_enabled = true;
+ precompile_state.unit[i].texture_compare_func = PIPE_FUNC_LESS;
+ }
+ }
r300_pick_fragment_shader(r300, fs, &precompile_state);
return (void *)fs;