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author | Roland Scheidegger <sroland@vmware.com> | 2014-01-17 02:12:20 +0100 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2014-01-17 17:01:01 +0100 |
commit | 3b64714da48f1654dbbf6ef5b4abe5b0c5952a9e (patch) | |
tree | 07bc69f2167f1a00c0197bd77fa0c3ddfe7090a2 /common.py | |
parent | 4b9bcf31f47c4530f22cbbaca73491d01e44a9d4 (diff) |
llvmpipe: fix large point rasterization with point_quad_rasterization
The whole round-pointsize-to-int stuff must only be done with GL legacy
rules (no point_quad_rasterization) or all the wrong edges are lit up.
This was previously in a private branch (d3d pointsprite test complains
loudly otherwise) and got lost in a merge. However, it should certainly
apply to GL point sprite rasterization as well.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'common.py')
0 files changed, 0 insertions, 0 deletions