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authorBrian Paul <brianp@vmware.com>2010-11-21 09:31:19 -0700
committerBrian Paul <brianp@vmware.com>2010-11-21 09:40:28 -0700
commit0ec0f1025d70d0fc353acd9f6184e3aeb8a0f464 (patch)
tree29ae9982e1b23d7cd6b382cc50dad1659fc0cb01
parent5ed51e950f8b5850cada5aa6289215dbf254c1c7 (diff)
docs: update some GL 3.0 status
-rw-r--r--docs/GL3.txt11
1 files changed, 6 insertions, 5 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index cf772a631ae..8628a6e88dd 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -22,3 +22,3 @@ Half-float some infrastructure done
Multisample blit DONE
-Non-normalized Integer texture/framebuffer formats not started
+Non-normalized Integer texture/framebuffer formats ~50% done
1D/2D Texture arrays core Mesa, swrast done
@@ -33,6 +33,7 @@ Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
-glClearBuffer commands DONE, except for dispatch
-glGetStringi command DONE, except for dispatch
-glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
-glVertexAttribI commands not started
+glClearBuffer commands DONE
+glGetStringi command DONE
+glTexParameterI, glGetTexParameterI commands DONE
+glVertexAttribI commands DONE (but converts int
+ values to floats)