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Diffstat (limited to 'vcl/opengl/combinedFragmentShader.glsl')
-rw-r--r--vcl/opengl/combinedFragmentShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/combinedFragmentShader.glsl b/vcl/opengl/combinedFragmentShader.glsl
index c44e75c09373..8d73d0861f87 100644
--- a/vcl/opengl/combinedFragmentShader.glsl
+++ b/vcl/opengl/combinedFragmentShader.glsl
@@ -29,7 +29,7 @@ void main()
// Calculate the multiplier so we can transform the 0->1 fade factor
// to take feather and line width into account.
- float multiplied = 1.0 / (1.0 - (start / end));
+ float multiplied = start == end ? 1.0 : 1.0 / (1.0 - (start / end));
float dist = (1.0 - abs(fade_factor)) * multiplied;