summaryrefslogtreecommitdiff
path: root/vcl/opengl/combinedFragmentShader.glsl
blob: c44e75c09373aee517cb2be332c3ea2d036f1773 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

varying float fade_factor; // 0->1 fade factor used for AA
uniform vec4 color;

uniform float line_width;
uniform float feather;

#define TYPE_NORMAL 0
#define TYPE_LINE   1

uniform int type;

void main()
{
    float alpha = 1.0;

    if (type == TYPE_LINE)
    {
        float start = (line_width / 2.0) - feather; // where we start to apply alpha
        float end = (line_width / 2.0) + feather; // where we end to apply alpha

        // Calculate the multiplier so we can transform the 0->1 fade factor
        // to take feather and line width into account.
        float multiplied = 1.0 / (1.0 - (start / end));

        float dist = (1.0 - abs(fade_factor)) * multiplied;

        alpha = clamp(dist, 0.0, 1.0);
    }

    vec4 result_color = color;
    result_color.a = result_color.a * alpha;

    gl_FragColor = result_color;
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */