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Diffstat (limited to 'Xcode-iOS/Demos/src/fireworks.c')
-rw-r--r--Xcode-iOS/Demos/src/fireworks.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/Xcode-iOS/Demos/src/fireworks.c b/Xcode-iOS/Demos/src/fireworks.c
index fa39abff52..5b4c4118c7 100644
--- a/Xcode-iOS/Demos/src/fireworks.c
+++ b/Xcode-iOS/Demos/src/fireworks.c
@@ -1,7 +1,7 @@
/*
- * fireworks.c
- * written by Holmes Futrell
- * use however you want
+ * fireworks.c
+ * written by Holmes Futrell
+ * use however you want
*/
#include "SDL.h"
@@ -17,11 +17,11 @@
static GLuint particleTextureID; /* OpenGL particle texture id */
static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */
-/*
- used to describe what type of particle a given struct particle is.
- emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
- trail - shoots off, following emitter particle
- dust - radiates outwards from emitter explosion
+/*
+ used to describe what type of particle a given struct particle is.
+ emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles.
+ trail - shoots off, following emitter particle
+ dust - radiates outwards from emitter explosion
*/
enum particleType
{
@@ -30,7 +30,7 @@ enum particleType
dust
};
/*
- struct particle is used to describe each particle displayed on screen
+ struct particle is used to describe each particle displayed on screen
*/
struct particle
{
@@ -57,8 +57,8 @@ int nextPowerOfTwo(int x);
void drawParticles();
void stepParticles(void);
-/* helper function (used in texture loading)
- returns next power of two greater than or equal to x
+/* helper function (used in texture loading)
+ returns next power of two greater than or equal to x
*/
int
nextPowerOfTwo(int x)
@@ -70,8 +70,8 @@ nextPowerOfTwo(int x)
return val;
}
-/*
- steps each active particle by timestep MILLESECONDS_PER_FRAME
+/*
+ steps each active particle by timestep MILLESECONDS_PER_FRAME
*/
void
stepParticles(void)
@@ -145,13 +145,13 @@ stepParticles(void)
curr++;
}
/* the number of active particles is computed as the difference between
- old number of active particles, where slot points, and the
+ old number of active particles, where slot points, and the
new size of the array, where particles points */
num_active_particles = slot - particles;
}
/*
- This draws all the particles shown on screen
+ This draws all the particles shown on screen
*/
void
drawParticles()
@@ -177,7 +177,7 @@ drawParticles()
}
/*
- This causes an emitter to explode in a circular bloom of dust particles
+ This causes an emitter to explode in a circular bloom of dust particles
*/
void
explodeEmitter(struct particle *emitter)
@@ -219,7 +219,7 @@ explodeEmitter(struct particle *emitter)
}
/*
- This spawns a trail particle from an emitter
+ This spawns a trail particle from an emitter
*/
void
spawnTrailFromEmitter(struct particle *emitter)
@@ -254,7 +254,7 @@ spawnTrailFromEmitter(struct particle *emitter)
}
/*
- spawns a new emitter particle at the bottom of the screen
+ spawns a new emitter particle at the bottom of the screen
destined for the point (x,y).
*/
void
@@ -313,7 +313,7 @@ initializeParticles(void)
}
/*
- loads the particle texture
+ loads the particle texture
*/
void
initializeTexture()
@@ -375,7 +375,7 @@ main(int argc, char *argv[])
}
/* seed the random number generator */
srand(time(NULL));
- /*
+ /*
request some OpenGL parameters
that may speed drawing
*/