diff options
Diffstat (limited to 'Xcode-iOS/Demos/src/fireworks.c')
-rw-r--r-- | Xcode-iOS/Demos/src/fireworks.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/Xcode-iOS/Demos/src/fireworks.c b/Xcode-iOS/Demos/src/fireworks.c index fa39abff52..5b4c4118c7 100644 --- a/Xcode-iOS/Demos/src/fireworks.c +++ b/Xcode-iOS/Demos/src/fireworks.c @@ -1,7 +1,7 @@ /* - * fireworks.c - * written by Holmes Futrell - * use however you want + * fireworks.c + * written by Holmes Futrell + * use however you want */ #include "SDL.h" @@ -17,11 +17,11 @@ static GLuint particleTextureID; /* OpenGL particle texture id */ static SDL_bool pointSizeExtensionSupported; /* is GL_OES_point_size_array supported ? */ -/* - used to describe what type of particle a given struct particle is. - emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles. - trail - shoots off, following emitter particle - dust - radiates outwards from emitter explosion +/* + used to describe what type of particle a given struct particle is. + emitter - this particle flies up, shooting off trail particles, then finally explodes into dust particles. + trail - shoots off, following emitter particle + dust - radiates outwards from emitter explosion */ enum particleType { @@ -30,7 +30,7 @@ enum particleType dust }; /* - struct particle is used to describe each particle displayed on screen + struct particle is used to describe each particle displayed on screen */ struct particle { @@ -57,8 +57,8 @@ int nextPowerOfTwo(int x); void drawParticles(); void stepParticles(void); -/* helper function (used in texture loading) - returns next power of two greater than or equal to x +/* helper function (used in texture loading) + returns next power of two greater than or equal to x */ int nextPowerOfTwo(int x) @@ -70,8 +70,8 @@ nextPowerOfTwo(int x) return val; } -/* - steps each active particle by timestep MILLESECONDS_PER_FRAME +/* + steps each active particle by timestep MILLESECONDS_PER_FRAME */ void stepParticles(void) @@ -145,13 +145,13 @@ stepParticles(void) curr++; } /* the number of active particles is computed as the difference between - old number of active particles, where slot points, and the + old number of active particles, where slot points, and the new size of the array, where particles points */ num_active_particles = slot - particles; } /* - This draws all the particles shown on screen + This draws all the particles shown on screen */ void drawParticles() @@ -177,7 +177,7 @@ drawParticles() } /* - This causes an emitter to explode in a circular bloom of dust particles + This causes an emitter to explode in a circular bloom of dust particles */ void explodeEmitter(struct particle *emitter) @@ -219,7 +219,7 @@ explodeEmitter(struct particle *emitter) } /* - This spawns a trail particle from an emitter + This spawns a trail particle from an emitter */ void spawnTrailFromEmitter(struct particle *emitter) @@ -254,7 +254,7 @@ spawnTrailFromEmitter(struct particle *emitter) } /* - spawns a new emitter particle at the bottom of the screen + spawns a new emitter particle at the bottom of the screen destined for the point (x,y). */ void @@ -313,7 +313,7 @@ initializeParticles(void) } /* - loads the particle texture + loads the particle texture */ void initializeTexture() @@ -375,7 +375,7 @@ main(int argc, char *argv[]) } /* seed the random number generator */ srand(time(NULL)); - /* + /* request some OpenGL parameters that may speed drawing */ |