diff options
author | David Ludwig <dludwig@pobox.com> | 2014-11-02 11:26:54 -0500 |
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committer | David Ludwig <dludwig@pobox.com> | 2014-11-02 11:26:54 -0500 |
commit | c236483a81fbff2187bb6fe6bc5285159504cc90 (patch) | |
tree | 93e30babb15d09a1ad1e7e16465b30f7c2bb5a29 /docs | |
parent | 6409f618902f67331cb70213853c8a99d5f5460e (diff) |
WinRT: updated docs to include details of recently-expanded GLES2 support
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README-winrt.md | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/docs/README-winrt.md b/docs/README-winrt.md index 28653da04b..a6718d6cff 100644 --- a/docs/README-winrt.md +++ b/docs/README-winrt.md @@ -86,10 +86,11 @@ Here is a rough list of what works, and what doens't: * What partially works: * keyboard input. Most of WinRT's documented virtual keys are supported, as well as many keys with documented hardware scancodes. - * OpenGL. Experimental support for OpenGL ES 2 is available via a - Microsoft-modified version of the ANGLE project, as available at - https://github.com/msopentech/angle . Support is currently limited to the - "winrt" branch, however support for the "future-dev" branch is planned. + * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE + project, using either MS Open Technologies' repository, at + https://github.com/msopentech/angle (both the "winrt" and "future-dev" + branches are supported), or the official ANGLE repository, at + https://chromium.googlesource.com/angle/angle * SDLmain. WinRT uses a different signature for each app's main() function. SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp (in `SDL\src\main\winrt\`) directly in order for their C-style main() |