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authorPeter Hutterer <peter@cs.unisa.edu.au>2007-03-01 17:19:37 +1030
committerPeter Hutterer <whot@hyena.localdomain>2007-03-01 17:19:37 +1030
commit43bd35fcf85b51b7e5714844bade90184dbd746f (patch)
tree76120c1a607fff3e0e1d7d65fc0ad7373fc28133 /include/inputstr.h
parent2a35d44b6d87f96a7ce90dc8f0142f48cc176e95 (diff)
dix: Remove InitSprite, work can be done by InitializeSprite.
Free sprite struct if a spriteOwner is paired. xfree86: Use PairDevices instead of passing booleans around when creating a sprite. Xext: Switch back to using LookupPointer/KeyboardDevice instead of inputInfo.xyz.
Diffstat (limited to 'include/inputstr.h')
-rw-r--r--include/inputstr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/inputstr.h b/include/inputstr.h
index c4a2d1855..90a985b5f 100644
--- a/include/inputstr.h
+++ b/include/inputstr.h
@@ -355,7 +355,7 @@ typedef struct _DeviceIntRec {
int nPrivates;
DeviceUnwrapProc unwrapProc;
Bool isMPDev; /* TRUE if multipointer device */
- /* Each devices has a sprite. However, keyboards and shared pointers do
+ /* Each device has a sprite. However, keyboards and shared pointers do
not in fact own a sprite but rather have their pointer set to the
sprite of another device. pSprite always has to point to a valid
sprite. spriteOwner indicates whether it is the device's sprite. */