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authorKeith Packard <keithp@keithp.com>2012-03-21 12:55:09 -0700
committerKeith Packard <keithp@keithp.com>2012-03-21 13:54:42 -0700
commit9838b7032ea9792bec21af424c53c07078636d21 (patch)
treeb72d0827dac50f0f3b8eab29b3b7639546d735d7 /hw/dmx/dmxvisual.c
parent75199129c603fc8567185ac31866c9518193cb78 (diff)
Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh' from util/modular. Compared to the patch that Daniel posted in January, I've added a few indent flags: -bap -psl -T PrivatePtr -T pmWait -T _XFUNCPROTOBEGIN -T _XFUNCPROTOEND -T _X_EXPORT The typedefs were needed to make the output of sdksyms.sh match the previous output, otherwise, the code is formatted badly enough that sdksyms.sh generates incorrect output. The generated code was compared with the previous version and found to be essentially identical -- "assert" line numbers and BUILD_TIME were the only differences found. The comparison was done with this script: dir1=$1 dir2=$2 for dir in $dir1 $dir2; do (cd $dir && find . -name '*.o' | while read file; do dir=`dirname $file` base=`basename $file .o` dump=$dir/$base.dump objdump -d $file > $dump done) done find $dir1 -name '*.dump' | while read dump; do otherdump=`echo $dump | sed "s;$dir1;$dir2;"` diff -u $dump $otherdump done Signed-off-by: Keith Packard <keithp@keithp.com> Acked-by: Daniel Stone <daniel@fooishbar.org> Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Diffstat (limited to 'hw/dmx/dmxvisual.c')
-rw-r--r--hw/dmx/dmxvisual.c82
1 files changed, 44 insertions, 38 deletions
diff --git a/hw/dmx/dmxvisual.c b/hw/dmx/dmxvisual.c
index 7b8771f9e..23b9bddea 100644
--- a/hw/dmx/dmxvisual.c
+++ b/hw/dmx/dmxvisual.c
@@ -48,24 +48,25 @@
#include <GL/glxint.h>
extern VisualID glxMatchVisualInConfigList(ScreenPtr pScreen,
- VisualPtr pVisual,
- __GLXvisualConfig *configs,
- int nconfigs);
+ VisualPtr pVisual,
+ __GLXvisualConfig * configs,
+ int nconfigs);
-static Visual *dmxLookupGLXVisual(ScreenPtr pScreen, VisualPtr pVisual)
+static Visual *
+dmxLookupGLXVisual(ScreenPtr pScreen, VisualPtr pVisual)
{
DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
- int j;
- VisualID vid;
+ int j;
+ VisualID vid;
vid = glxMatchVisualInConfigList(pScreen, pVisual,
- dmxScreen->glxVisuals,
- dmxScreen->numGlxVisuals);
+ dmxScreen->glxVisuals,
+ dmxScreen->numGlxVisuals);
if (vid) {
- /* Find the X visual of the matching GLX visual */
- for (j = 0; j < dmxScreen->beNumVisuals; j++)
- if (vid == dmxScreen->beVisuals[j].visualid)
- return dmxScreen->beVisuals[j].visual;
+ /* Find the X visual of the matching GLX visual */
+ for (j = 0; j < dmxScreen->beNumVisuals; j++)
+ if (vid == dmxScreen->beVisuals[j].visualid)
+ return dmxScreen->beVisuals[j].visual;
}
/* No matching visual found */
@@ -74,66 +75,71 @@ static Visual *dmxLookupGLXVisual(ScreenPtr pScreen, VisualPtr pVisual)
#endif
/** Return the visual that matched \a pVisual. */
-Visual *dmxLookupVisual(ScreenPtr pScreen, VisualPtr pVisual)
+Visual *
+dmxLookupVisual(ScreenPtr pScreen, VisualPtr pVisual)
{
DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
- int i;
+ int i;
+
#ifdef GLXEXT
- Visual *retval;
+ Visual *retval;
#endif
if (!dmxScreen->beDisplay)
- return NULL;
+ return NULL;
#ifdef GLXEXT
if ((retval = dmxLookupGLXVisual(pScreen, pVisual)))
- return retval;
+ return retval;
#endif
for (i = 0; i < dmxScreen->beNumVisuals; i++) {
- if (pVisual->class == dmxScreen->beVisuals[i].class &&
- pVisual->bitsPerRGBValue == dmxScreen->beVisuals[i].bits_per_rgb &&
- pVisual->ColormapEntries == dmxScreen->beVisuals[i].colormap_size &&
- pVisual->nplanes == dmxScreen->beVisuals[i].depth &&
- pVisual->redMask == dmxScreen->beVisuals[i].red_mask &&
- pVisual->greenMask == dmxScreen->beVisuals[i].green_mask &&
- pVisual->blueMask == dmxScreen->beVisuals[i].blue_mask) {
- return dmxScreen->beVisuals[i].visual;
- }
+ if (pVisual->class == dmxScreen->beVisuals[i].class &&
+ pVisual->bitsPerRGBValue == dmxScreen->beVisuals[i].bits_per_rgb &&
+ pVisual->ColormapEntries == dmxScreen->beVisuals[i].colormap_size &&
+ pVisual->nplanes == dmxScreen->beVisuals[i].depth &&
+ pVisual->redMask == dmxScreen->beVisuals[i].red_mask &&
+ pVisual->greenMask == dmxScreen->beVisuals[i].green_mask &&
+ pVisual->blueMask == dmxScreen->beVisuals[i].blue_mask) {
+ return dmxScreen->beVisuals[i].visual;
+ }
}
return NULL;
}
/** Return the visual that matched the \a vid. */
-Visual *dmxLookupVisualFromID(ScreenPtr pScreen, VisualID vid)
+Visual *
+dmxLookupVisualFromID(ScreenPtr pScreen, VisualID vid)
{
Visual *visual;
- int i;
+ int i;
if (!dmxScreens[pScreen->myNum].beDisplay)
- return NULL;
+ return NULL;
for (i = 0; i < pScreen->numVisuals; i++) {
- if (pScreen->visuals[i].vid == vid) {
- visual = dmxLookupVisual(pScreen, &pScreen->visuals[i]);
- if (visual) return visual;
- }
+ if (pScreen->visuals[i].vid == vid) {
+ visual = dmxLookupVisual(pScreen, &pScreen->visuals[i]);
+ if (visual)
+ return visual;
+ }
}
return NULL;
}
/** Return the colormap for the \a visual. */
-Colormap dmxColormapFromDefaultVisual(ScreenPtr pScreen, Visual *visual)
+Colormap
+dmxColormapFromDefaultVisual(ScreenPtr pScreen, Visual * visual)
{
DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum];
- int i;
+ int i;
if (dmxScreen->beDisplay) {
- for (i = 0; i < dmxScreen->beNumDefColormaps; i++)
- if (visual == dmxScreen->beVisuals[i].visual)
- return dmxScreen->beDefColormaps[i];
+ for (i = 0; i < dmxScreen->beNumDefColormaps; i++)
+ if (visual == dmxScreen->beVisuals[i].visual)
+ return dmxScreen->beDefColormaps[i];
}
return None;