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2015-04-01update (passing) reference shaders w/ @constRob Clark434-45588/+30858
for passing shaders, where reference shader did not contain @const, copy the output shader over. $ir3compiler $args $f >& $out ./ir3test $ref $out res=$? if [ $res = 0 ]; then pass=$((pass + 1)) + grep @const $out > /dev/null + outconst=$? + grep @const $ref > /dev/null + refconst=$? + if [ $outconst = 0 ] && [ $refconst != 0 ]; then + cp $out $ref + fi else
2015-01-23add relative dest testRob Clark1-0/+207
2015-01-12add firefox OTMC shadersRob Clark60-0/+4928
2015-01-06add more 0ad shadersRob Clark143-0/+19743
2015-01-05test updatesRob Clark10-121/+1130
Drop duplicate chrome shader, add a handful of shaders extracted from piglit tests.
2015-01-01add relative-temp testsRob Clark3-0/+458
2014-11-01add a set of 0ad shadersRob Clark183-0/+17500
2014-11-01half-precision for builtin frag shadersRob Clark2-19/+19
2014-11-01update reference shadersRob Clark274-15041/+22845
regenerate w/ --nocp since that is easier than visually inspecting larger shaders, and gives correct output in a few cases where the original RA would fail. We don't want shaders that are fixed by new RA to be flagged as fail due to incorrect reference.
2014-10-25remove fake 'kill' outputsRob Clark6-7/+0
ir3_compiler was inadvertantly listing kill's in the outputs
2014-10-25initial commitRob Clark332-0/+23141