diff options
author | Thomas Hellstrom <thellstrom@vmware.com> | 2017-06-21 14:06:43 +0200 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2017-06-21 13:43:25 -0600 |
commit | df56af2bbbc9f6f44a14f816c185071d27e35f28 (patch) | |
tree | e6572cc423df04dd6522e4bf04d1136aba82ae6a | |
parent | 5bdccab7e7c7bf4018f0a3436911ca32a87f8b0c (diff) |
glx/glx-multithread-texture: Use larger color differences
Color spacing of 1 between consecutive textures may yield false positives
when probing, and defer error reporting to the transition from color 255 to
color 0. That may be confusing. So increase the color spacing to detect
errors earlier.
Cc: Frank Henigman <fjhenigman@google.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | tests/glx/glx-multithread-texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/glx/glx-multithread-texture.c b/tests/glx/glx-multithread-texture.c index 08121e38e..a70d24693 100644 --- a/tests/glx/glx-multithread-texture.c +++ b/tests/glx/glx-multithread-texture.c @@ -107,7 +107,7 @@ load_func(void *arg) glEnable(GL_TEXTURE_2D); while (!quit && count <= num_test) { - int color = count & 0xff; + int color = (3 * count) & 0xff; assert(tex->user == LOAD); if (tex->color != color) { |