diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2016-01-14 16:07:26 -0800 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2016-01-20 16:36:30 -0800 |
commit | bf441e2c6981ed89c2163bc989371641800c03b6 (patch) | |
tree | aca2e7b053e63fe1003e3c3c160fdd6115e4b8bd | |
parent | d87159e42658b1ca4046183ce5505078a26ee9ed (diff) |
arb_shader_subroutine: Call a subroutine by the type name instead of by uniform name
This should be a compilation error because it shouldn't be able to find
a function prototype. At least that's my understanding of the spec.
This was accidentally discovered while trying to reproduce bug #93722.
NOTE: This test fails on Mesa.
v2: Fix bad assignment to piglit_fragcolor. Noticed by Ilia. Also fix
the type of func_type to match the functions.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> [v1]
Cc: Dave Airlie <airlied@redhat.com>
-rw-r--r-- | tests/spec/arb_shader_subroutine/compiler/call-subroutine-type-name.frag | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_subroutine/compiler/call-subroutine-type-name.frag b/tests/spec/arb_shader_subroutine/compiler/call-subroutine-type-name.frag new file mode 100644 index 000000000..d00336952 --- /dev/null +++ b/tests/spec/arb_shader_subroutine/compiler/call-subroutine-type-name.frag @@ -0,0 +1,30 @@ +// [config] +// expect_result: fail +// glsl_version: 1.50 +// require_extensions: GL_ARB_shader_subroutine +// [end config] + +#version 150 +#extension GL_ARB_shader_subroutine: require + +uniform vec2 u; +out vec4 piglit_fragcolor; +subroutine vec4 func_type(vec2 p); + +subroutine uniform func_type f; + +subroutine(func_type) vec4 R(vec2 p) +{ + return vec4(p.r); +} + +subroutine(func_type) vec4 G(vec2 p) +{ + return vec4(p.g); +} + +void main() +{ + // This should be f(u). You can't call subroutine type name. + piglit_fragcolor = func_type(u); +} |