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2016-11-10
framework/profile: make run hooks public
Dylan Baker
2
-5
/
+6
2016-11-10
tests/quick.py: reduce the number of vs_in tests in quick.py
Dylan Baker
1
-0
/
+27
2016-11-10
texelFetch, textureSize: replace deprecated gl_FragColor
Sebastian Olender
2
-6
/
+12
2016-11-10
glsl-1.50: do not link interface-blocks-containing-unsized-arrays.geom
Iago Toral Quiroga
1
-1
/
+6
2016-11-09
draw-vertices-half-float: Add coverage for GL_OES_vertex_half_float
Kevin Strasser
3
-27
/
+82
2016-11-08
all.py: Remove non-existing test entry
Anuj Phogat
1
-1
/
+0
2016-11-08
ext_framebuffer_multisample: Add a test for alpha to coverage with no draw bu...
Anuj Phogat
3
-0
/
+139
2016-11-08
ext_framebuffer_multisample: Add an option to disable draw buffer zero write
Anuj Phogat
13
-15
/
+35
2016-11-08
literal-varyings: new test for a radeonsi optimization
Marek Olšák
1
-0
/
+43
2016-11-07
shader_runner: Fix texture rgbw on GLES.
Francisco Jerez
1
-1
/
+2
2016-11-07
shader_runner: Add integer relative probe rect rgba command.
Francisco Jerez
1
-0
/
+14
2016-11-07
shader_runner: Add blend barrier command.
Francisco Jerez
1
-0
/
+2
2016-11-07
shader_runner: Add texture storage command.
Francisco Jerez
1
-0
/
+35
2016-11-07
shader_runner: Add framebuffer blit command.
Francisco Jerez
1
-0
/
+28
2016-11-07
shader_runner: Add winsys framebuffer binding command.
Francisco Jerez
1
-0
/
+13
2016-11-07
shader_runner: Add multisample framebuffer binding command.
Francisco Jerez
1
-0
/
+30
2016-11-07
shader_runner: Add fb tex slice binding command.
Francisco Jerez
1
-0
/
+67
2016-11-07
shader_runner: Extend fb tex 2d command to support binding multiple render ta...
Francisco Jerez
1
-12
/
+21
2016-11-07
shader_runner: Allow definition of separate draw and read framebuffers.
Francisco Jerez
1
-38
/
+62
2016-11-07
shader_runner: Reindent code handling fb commands.
Francisco Jerez
1
-50
/
+53
2016-11-07
shader_runner: Refactor handling of fb commands.
Francisco Jerez
1
-27
/
+40
2016-11-07
shader_runner: Take advantage of texture binding book-keeping in fb command h...
Francisco Jerez
1
-12
/
+5
2016-11-07
shader_runner: Drop unnecessary texture target argument from fb tex layered c...
Francisco Jerez
7
-7
/
+7
2016-11-07
shader_runner: Take advantage of texture binding book-keeping in image bindin...
Francisco Jerez
1
-6
/
+2
2016-11-07
shader_runner: Rework tracking of texture bindings.
Francisco Jerez
1
-31
/
+94
2016-11-07
shader_runner: Don't attempt non-existing GL_TEXTURE_2D enable on GLES2+.
Francisco Jerez
1
-5
/
+10
2016-11-07
shader_runner: Remove unused parser utils.
Francisco Jerez
2
-53
/
+2
2016-11-07
shader_runner: Factor out open-coded texture target parsing as parser primitive.
Francisco Jerez
3
-13
/
+24
2016-11-07
shader_runner: Migrate lookup_enum_string() to new parser library.
Francisco Jerez
3
-51
/
+67
2016-11-07
shader_runner: Migrate process_comparison() to new parser library.
Francisco Jerez
3
-69
/
+50
2016-11-07
built-in-constants: Switch to new parser library.
Francisco Jerez
1
-19
/
+15
2016-11-07
shader_runner: Migrate numeric parser utils to parser library.
Francisco Jerez
3
-155
/
+279
2016-11-07
shader_runner: Switch to the recently introduced parser primitives.
Francisco Jerez
1
-243
/
+202
2016-11-07
shader_runner: Rework script parser utils.
Francisco Jerez
2
-2
/
+147
2016-11-07
cl: Use HAVE_LIBRT to determine linking with rt.
Vinson Lee
1
-1
/
+1
2016-11-07
util: Remove duplicate assignment.
Vinson Lee
1
-1
/
+1
2016-11-04
util: Include time.h on all platforms.
Vinson Lee
1
-1
/
+1
2016-10-27
gl-2.1: Add a test for alpha testing with multiple render targets
Anuj Phogat
3
-0
/
+154
2016-10-27
arb_enhanced_layouts: fix shader GLSL version requirement
Iago Toral Quiroga
1
-2
/
+2
2016-10-27
arb_timer_query: Add wall clock sanity checks
Robert Bragg
1
-1
/
+50
2016-10-27
util: Add piglit_delay_ns() api
Robert Bragg
2
-4
/
+40
2016-10-26
gles-es-1.00: add linker test to check default precision qualifier redeclaration
Samuel Iglesias Gonsálvez
1
-0
/
+34
2016-10-25
shader_runner: Check return from program_must_be_in_use
Dylan Baker
1
-12
/
+12
2016-10-24
shader_runner: report PIGLIT_FAIL if linking unexpectedly fails
Brian Paul
1
-1
/
+1
2016-10-24
glsl-1.20: test declaring gl_Position with the invariant qualifier.
Brian Paul
1
-0
/
+25
2016-10-24
arb_gpu_shader_fp64: add some inout function argument tests
Nicolai Hähnle
1
-0
/
+43
2016-10-24
glsl-1.20: test array of structs inout parameter
Nicolai Hähnle
1
-0
/
+55
2016-10-19
egl_mesa_platform_surfaceless: Fix build against old EGL headers (v2)
Chad Versace
1
-0
/
+10
2016-10-19
cl: Add a test for the predefined macros
Niels Ole Salscheider
3
-0
/
+465
2016-10-18
egl_mesa_platform_surfaceless: Initial tests (v2)
Chad Versace
5
-1
/
+228
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