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author | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-30 00:51:10 +0200 |
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committer | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-30 00:51:10 +0200 |
commit | 479e7c4aae4241ca7c304ce9853238c3d1947fff (patch) | |
tree | 8091defcb0b41e25d6cb8e1f4b8d89211e32e470 | |
parent | 12d494f3bff88cea8be1c78293e5dfd70a78e6b7 (diff) |
texturing/lodbias: Aesthetics and a todo note (too lazy/tired right now).
-rw-r--r-- | tests/texturing/lodbias.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tests/texturing/lodbias.c b/tests/texturing/lodbias.c index 45123ef2d..87390ff45 100644 --- a/tests/texturing/lodbias.c +++ b/tests/texturing/lodbias.c @@ -34,6 +34,10 @@ * 2. LOD bias is applied *before* clamping. * 3. The supported bias range must be reported correctly. * + * @todo + * Check per-texture object LOD bias (support for this was added in OpenGL 1.4). + * In particular, check interaction of per-texture and per-TexUnit bias. + * Check clamping behaviour. */ #include <assert.h> @@ -249,6 +253,8 @@ static void Init(void) piglit_require_extension("GL_EXT_texture_lod_bias"); glGetIntegerv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLodBias); + if (!Automatic) + printf("MAX_TEXTURE_LOD_BIAS_EXT = %i\n", MaxTextureLodBias); glGenTextures(2, Textures); |