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__kernel void kernel_blur_hor (__global const float4 *in,
__global float4 *aux,
int width, int radius)
{
const int in_index = get_global_id(0) * (width + 2 * radius)
+ (radius + get_global_id (1));
const int aux_index = get_global_id(0) * width + get_global_id (1);
int i;
float4 mean;
mean = (float4)(0.0f);
if (get_global_id(1) < width)
{
for (i=-radius; i <= radius; i++)
{
mean += in[in_index + i];
}
aux[aux_index] = mean / (float)(2 * radius + 1);
}
}
__kernel void kernel_blur_ver (__global const float4 *aux,
__global float4 *out,
int width, int radius)
{
const int out_index = get_global_id(0) * width + get_global_id (1);
int i;
float4 mean;
mean = (float4)(0.0f);
int aux_index = get_global_id(0) * width + get_global_id (1);
if (get_global_id(1) < width)
{
for (i=-radius; i <= radius; i++)
{
mean += aux[aux_index];
aux_index += width;
}
out[out_index] = mean / (float)(2 * radius + 1);
}
}
__kernel
__attribute__((reqd_work_group_size(256,1,1)))
void kernel_box_blur_fast (__global const float4 *in,
__global float4 *out,
__local float4 *column_sum,
const int width,
const int height,
const int radius,
const int size)
{
const int local_id0 = get_local_id(0);
const int twice_radius = 2 * radius;
const int in_width = twice_radius + width;
const int in_height = twice_radius + height;
const float4 area = (float4)( (twice_radius + 1) * (twice_radius + 1) );
int column_index_start,column_index_end;
int y = get_global_id(1) * size;
const int out_x = get_group_id(0)
* ( get_local_size(0) - twice_radius ) + local_id0 - radius;
const int in_x = out_x + radius;
int tmp_size = size;
int tmp_index = 0;
float4 tmp_sum = (float4)0.0f;
float4 total_sum = (float4)0.0f;
if (in_x < in_width)
{
column_index_start = y;
column_index_end = y + twice_radius;
for (int i = 0; i < twice_radius + 1; ++i)
{
tmp_sum += in[(y + i) * in_width + in_x];
}
column_sum[local_id0] = tmp_sum;
}
barrier(CLK_LOCAL_MEM_FENCE);
while (1)
{
if (out_x < width)
{
if (local_id0 >= radius && local_id0 < get_local_size(0) - radius)
{
total_sum = (float4)0.0f;
for (int i = 0; i < twice_radius + 1; ++i)
{
total_sum += column_sum[local_id0 - radius + i];
}
out[y * width + out_x] = total_sum / area;
}
}
if (--tmp_size == 0 || y == height - 1)
break;
barrier(CLK_LOCAL_MEM_FENCE);
++y;
if (in_x < in_width)
{
tmp_sum = column_sum[local_id0];
tmp_sum -= in[(column_index_start) * in_width + in_x];
tmp_sum += in[(column_index_end + 1) * in_width + in_x];
++column_index_start;
++column_index_end;
column_sum[local_id0] = tmp_sum;
}
barrier(CLK_LOCAL_MEM_FENCE);
}
}
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