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KEYWORDS:

Wayland is a nano display server, relying on drm modesetting, gem
batchbuffer submission and hw initialization generally in the
kernel.  Wayland is compositing manager and display server in one
process.  window management is largely pushed to the clients, they
draw their own decorations and move and resize themselves,
typically implemented in a library.  more of the core desktop could
be pushed into wayland, for example, stock desktop components such
as the panel or the desktop background.

It is still designed with a windowed type of desktop in mind, as
opposed to fullscreen-all-the-time type of interface.

Current trends goes towards less and less rendering in X server,
more hardware setup and management in kernel and shared libraries
allow code sharing without putting it all in a server.

Client allocates DRM buffers, draws decorations, and full window
contents and posts entire thing to server along with dimensions.

Everything is direct rendered and composited.  No cliprects, no
drawing api/protocl between server and client.  No
pixmaps/windows/drawables, only surfaces (essentially pixmaps).  No
gcs/fonts, no nested windows.  OpenGL is already direct rendered,
pixman may be direct rendered which adds the cairo API, or cairo
may gain a GL backend.

ISSUES:

Include panel and desktop background in wayland?

How does clients move their surfaces? set a full tri-mesh every time?

How does the server apply transformations to a surface behind the
clients back? (wobbly, minimize, zoom)  Maybe wobble is client side?

How do apps share the glyph cache?

Input handling - keyboard focus, multiple input devices, multiple
pointers, multi touch.

Drawing cursors, moving them, cursor themes, attaching surfaces to
cursors.  How do you change cursors when you mouse over a text
field if you don't have subwindows?

synaptics, 3-button emulation, xkb, scim

RMI

the get_interface method is called on an object to get an object
handle that implements the specified interface.