diff options
Diffstat (limited to 'hw/xquartz/xpr/xprScreen.c')
-rw-r--r-- | hw/xquartz/xpr/xprScreen.c | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/hw/xquartz/xpr/xprScreen.c b/hw/xquartz/xpr/xprScreen.c index cba358f8b..972278b75 100644 --- a/hw/xquartz/xpr/xprScreen.c +++ b/hw/xquartz/xpr/xprScreen.c @@ -196,6 +196,13 @@ xprAddPseudoramiXScreens(int *x, int *y, int *width, int *height, ScreenPtr pScr return; } + /* If the displays are captured, we are in a RandR game mode + * on the primary display, so we only want to include the first + * display. The others are covered by the shield window. + */ + if (CGDisplayIsCaptured(kCGDirectMainDisplay)) + displayCount = 1; + displayList = malloc(displayCount * sizeof(CGDirectDisplayID)); if(!displayList) FatalError("Unable to allocate memory for list of displays.\n"); @@ -292,9 +299,34 @@ xprAddScreen(int index, ScreenPtr pScreen) DEBUG_LOG("index=%d depth=%d\n", index, depth); if(depth == -1) { +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 depth = CGDisplaySamplesPerPixel(kCGDirectMainDisplay) * CGDisplayBitsPerSample(kCGDirectMainDisplay); +#else + CGDisplayModeRef modeRef; + CFStringRef encStrRef; + + modeRef = CGDisplayCopyDisplayMode(kCGDirectMainDisplay); + if(!modeRef) + goto have_depth; + + encStrRef = CGDisplayModeCopyPixelEncoding(modeRef); + CFRelease(modeRef); + if(!encStrRef) + goto have_depth; + + if(CFStringCompare(encStrRef, CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + depth = 24; + } else if(CFStringCompare(encStrRef, CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + depth = 15; + } else if(CFStringCompare(encStrRef, CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + depth = 8; + } + + CFRelease(encStrRef); +#endif } +have_depth: switch(depth) { case 8: // pseudo-working dfb->visuals = PseudoColorMask; @@ -319,7 +351,7 @@ xprAddScreen(int index, ScreenPtr pScreen) // case 24: default: if(depth != 24) - ErrorF("Unsupported color depth requested. Defaulting to 24bit. (depth=%d darwinDesiredDepth=%d CGDisplaySamplesPerPixel=%d CGDisplayBitsPerSample=%d)\n", darwinDesiredDepth, depth, (int)CGDisplaySamplesPerPixel(kCGDirectMainDisplay), (int)CGDisplayBitsPerSample(kCGDirectMainDisplay)); + ErrorF("Unsupported color depth requested. Defaulting to 24bit. (depth=%d darwinDesiredDepth=%d)\n", depth, darwinDesiredDepth); dfb->visuals = TrueColorMask; //LARGE_VISUALS; dfb->preferredCVC = TrueColor; dfb->depth = 24; |