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authorIan Romanick <ian.d.romanick@intel.com>2013-10-01 18:38:44 -0700
committerIan Romanick <ian.d.romanick@intel.com>2013-10-14 14:50:27 -0700
commit31450c71aeddbfc9e8748a31b9aa91819d1ce229 (patch)
tree4b78a83bd66ab7f548ec06dd06efd96026c4d85e
parent13fbb8442a479f30436f62b864b8aa40b0d8d374 (diff)
sso: Add compile tests for the location layout qualifier
NVIDIA (304.64 on GTX 260) fails all of the 1.10, 1.20, and 1.30 tests because they fail to recognize the layout keyword at all. Paul has suggested that adding #extension GL_ARB_fragment_coord_conventions: require may work around this issue in some cases. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com> Acked-by: Wen Su <WSu@nvidia.com>
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag14
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert15
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag14
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert15
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag14
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert15
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag15
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert16
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag15
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom22
-rw-r--r--tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert16
11 files changed, 171 insertions, 0 deletions
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag
new file mode 100644
index 000000000..b91faa132
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.frag
@@ -0,0 +1,14 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 110
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 0) in vec4 a;
+
+void main()
+{
+ gl_FragColor = a;
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert
new file mode 100644
index 000000000..ecc8e788b
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.10/layout-location.vert
@@ -0,0 +1,15 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 110
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 0) out vec4 a;
+
+void main()
+{
+ gl_Position = gl_Vertex;
+ a = vec4(0);
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag
new file mode 100644
index 000000000..0090a9f57
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.frag
@@ -0,0 +1,14 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.20
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 120
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 0) in vec4 a;
+
+void main()
+{
+ gl_FragColor = a;
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert
new file mode 100644
index 000000000..d432b8194
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.20/layout-location.vert
@@ -0,0 +1,15 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.20
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 120
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 0) out vec4 a;
+
+void main()
+{
+ gl_Position = gl_Vertex;
+ a = vec4(0);
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag
new file mode 100644
index 000000000..a0dde35f6
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.frag
@@ -0,0 +1,14 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.30
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 130
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 0) in vec4 a;
+
+void main()
+{
+ gl_FragColor = a;
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert
new file mode 100644
index 000000000..104dc716d
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.30/layout-location.vert
@@ -0,0 +1,15 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.30
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 130
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 0) out vec4 a;
+
+void main()
+{
+ gl_Position = gl_Vertex;
+ a = vec4(0);
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag
new file mode 100644
index 000000000..683892de3
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.frag
@@ -0,0 +1,15 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.40
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 140
+#extension GL_ARB_separate_shader_objects: require
+
+out vec4 fragcolor;
+layout(location = 0) in vec4 a;
+
+void main()
+{
+ fragcolor = a;
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert
new file mode 100644
index 000000000..8c55c4aeb
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.40/layout-location.vert
@@ -0,0 +1,16 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.40
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 140
+#extension GL_ARB_separate_shader_objects: require
+
+in vec4 piglit_vertex;
+layout(location = 0) out vec4 a;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ a = vec4(0);
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag
new file mode 100644
index 000000000..63fafe784
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.frag
@@ -0,0 +1,15 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+out vec4 fragcolor;
+layout(location = 0) in vec4 a;
+
+void main()
+{
+ fragcolor = a;
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom
new file mode 100644
index 000000000..f34cf2ee2
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.geom
@@ -0,0 +1,22 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+layout(points) in;
+layout(points) out;
+
+layout(location = 0) in vec4 in_position;
+
+layout(location = 0) out vec4 position;
+layout(location = 1) out vec4 color;
+
+void main()
+{
+ position = in_position;
+ color = vec4(0);
+ EmitVertex();
+}
diff --git a/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert
new file mode 100644
index 000000000..98857185e
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/compiler/1.50/layout-location.vert
@@ -0,0 +1,16 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_separate_shader_objects
+// [end config]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+in vec4 piglit_vertex;
+layout(location = 0) out vec4 a;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ a = vec4(0);
+}