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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QDebug>

#include <QtGui/private/qegl_p.h>
#include <QtGui/private/qeglproperties_p.h>
#include <QtGui/private/qeglcontext_p.h>

#if !defined(QT_OPENGL_ES_1)
#include <QtOpenGL/private/qpaintengineex_opengl2_p.h>
#endif

#ifndef QT_OPENGL_ES_2
#include <QtOpenGL/private/qpaintengine_opengl_p.h>
#endif

#include <QtOpenGL/private/qgl_p.h>
#include <QtOpenGL/private/qgl_egl_p.h>

#include "qpixmapdata_waylandgl_p.h"

QT_BEGIN_NAMESPACE

QWaylandGLPixmapData::QWaylandGLPixmapData()
    : QWaylandPixmapData(QPixmapData::PixmapType),
      ctx(0)
{
}

QWaylandGLPixmapData::~QWaylandGLPixmapData()
{
    if (ctx)
        delete ctx;
}


void QWaylandGLPixmapData::fill(const QColor &color)
{
    if (ctx) {
        ctx->makeCurrent();
        glFinish();
        eglWaitClient();
    }

    QWaylandPixmapData::fill(color);

    if (ctx) {
        ctx->makeCurrent();
        eglWaitNative(EGL_CORE_NATIVE_ENGINE);
    }
}

void QWaylandGLPixmapData::copy(const QPixmapData *data, const QRect &rect)
{
    if (ctx) {
        ctx->makeCurrent();
        glFinish();
        eglWaitClient();
    }

    QWaylandPixmapData::copy(data, rect);

    if (ctx) {
        ctx->makeCurrent();
        eglWaitNative(EGL_CORE_NATIVE_ENGINE);
    }
}

bool QWaylandGLPixmapData::scroll(int dx, int dy, const QRect &rect)
{
    if (ctx) {
        ctx->makeCurrent();
        glFinish();
        eglWaitClient();
    }

    bool success = QWaylandPixmapData::scroll(dx, dy, rect);

    if (ctx) {
        ctx->makeCurrent();
        eglWaitNative(EGL_CORE_NATIVE_ENGINE);
    }

    return success;
}

Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_pixmap_2_engine)

QPaintEngine* QWaylandGLPixmapData::paintEngine() const
{
    // We need to create the context before beginPaint - do it here:
    if (!ctx) {
        ctx = new QGLContext(glFormat());

        // While we use a seperate QGLContext for each pixmap, the underlying QEglContext is
        // the same. So we must use a "fake" QGLContext and fool the texture cache into thinking
        // each pixmap's QGLContext is sharing with this central one. The only place this is
        // going to fail is where we the underlying EGL RGB and ARGB contexts aren't sharing.

        // Update the glFormat for the QGLContext:
    }

    QPaintEngine* engine;

    engine = qt_gl_pixmap_2_engine();

    // Support multiple painters on multiple pixmaps simultaniously
    if (engine->isActive()) {
        qWarning("Pixmap paint engine already active");

        engine = new QGL2PaintEngineEx;
        return engine;
    }

    return engine;
}

void QWaylandGLPixmapData::beginPaint()
{
//    qDebug("QWaylandGLPixmapData::beginPaint()");
    // TODO: Check to see if the surface is renderable
    if ((EGLSurface)gl_surface == EGL_NO_SURFACE) {
        QPixmap tmpPixmap(this);

//        qDebug("QWaylandGLPixmapData - using EGL Config ID %d", ctx->d_func()->eglContext->configAttrib(EGL_CONFIG_ID));
        EGLSurface surface;// = QEgl::createSurface(&tmpPixmap, cfg);
        if (surface == EGL_NO_SURFACE) {
            qWarning() << "Error creating EGL surface for pixmap:" << QEgl::errorString();
            return;
        }
        gl_surface = (void*)surface;
    }
    QGLPaintDevice::beginPaint();
}

QGLContext* QWaylandGLPixmapData::context() const
{
    return ctx;
}

QSize QWaylandGLPixmapData::size() const
{
    return QSize(w, h);
}


QGLFormat QWaylandGLPixmapData::glFormat()
{
    return QGLFormat::defaultFormat(); //###
}

QT_END_NAMESPACE