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/*
* Copyright (c) The Piglit project 2007
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
/**
* Null parameters are ignored.
*
* \param es Is it GLSL ES?
*/
void piglit_get_glsl_version(bool *es, int* major, int* minor);
GLuint piglit_compile_shader(GLenum target, const char *filename);
GLuint piglit_compile_shader_text_nothrow(GLenum target, const char *text);
GLuint piglit_compile_shader_text(GLenum target, const char *text);
GLboolean piglit_link_check_status(GLint prog);
GLboolean piglit_link_check_status_quiet(GLint prog);
GLint piglit_link_simple_program(GLint vs, GLint fs);
GLint piglit_build_simple_program(const char *vs_source, const char *fs_source);
GLuint piglit_build_simple_program_unlinked(const char *vs_source,
const char *fs_source);
GLint piglit_link_simple_program_multiple_shaders(GLint shader1, ...);
GLint piglit_build_simple_program_unlinked_multiple_shaders_v(GLenum target1,
const char*source1,
va_list ap);
GLint piglit_build_simple_program_unlinked_multiple_shaders(GLenum target1,
const char *source1,
...);
GLint piglit_build_simple_program_multiple_shaders(GLenum target1,
const char *source1,
...);
extern GLboolean piglit_program_pipeline_check_status(GLuint pipeline);
extern GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline);
/**
* Require a specific version of GLSL.
*
* \param version Integer version, for example 130
*/
extern void piglit_require_GLSL_version(int version);
/** Require any version of GLSL */
extern void piglit_require_GLSL(void);
extern void piglit_require_fragment_shader(void);
extern void piglit_require_vertex_shader(void);
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