diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test deleted file mode 100644 index 2a11d3549..000000000 --- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-index-row-rd.shader_test +++ /dev/null @@ -1,90 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-read.sh 1.20 - -[require] -GLSL >= 1.20 -GL_MAX_VARYING_COMPONENTS >= 16 - -[vertex shader] -uniform int index; -uniform int row; -uniform float expect; -varying mat2x2[3] m; -varying vec4 color; - -void main() -{ - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - m[0] = mat2(1.0, 2.0, 3.0, 4.0); - m[1] = mat2(5.0, 6.0, 7.0, 8.0); - m[2] = mat2(9.0, 10.0, 11.0, 12.0); - - /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: - * - * "A vertex shader may also read varying variables, getting back the - * same values it has written. Reading a varying variable in a vertex - * shader returns undefined values if it is read before being - * written." - */ - color = (m[index][1][row] == expect) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[fragment shader] -uniform int index; -uniform int row; -uniform float expect; -varying mat2x2[3] m; -varying vec4 color; - -void main() -{ - /* There is some trickery here. The fragment shader has to actually use - * the varyings generated by the vertex shader, or the compiler (more - * likely the linker) might demote the varying outputs to just be vertex - * shader global variables. Since the point of the test is the vertex - * shader reading from a varying, that would defeat the test. - */ - gl_FragColor = (m[index][1][row] == expect) - ? color : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform int index 0 -uniform int row 0 -uniform float expect 3 -draw rect 20 5 10 10 -probe rgb 25 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 4 -draw rect 20 20 10 10 -probe rgb 25 25 0.0 1.0 0.0 - -uniform int index 1 -uniform int row 0 -uniform float expect 7 -draw rect 60 5 10 10 -probe rgb 65 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 8 -draw rect 60 20 10 10 -probe rgb 65 25 0.0 1.0 0.0 - -uniform int index 2 -uniform int row 0 -uniform float expect 11 -draw rect 100 5 10 10 -probe rgb 105 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 12 -draw rect 100 20 10 10 -probe rgb 105 25 0.0 1.0 0.0 - |