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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test65
1 files changed, 0 insertions, 65 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
deleted file mode 100644
index 6a9561f08..000000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat2-col-rd.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-GL_MAX_VARYING_COMPONENTS >= 16
-
-[vertex shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat2(1.0, 2.0, 3.0, 4.0);
- m[1] = mat2(5.0, 6.0, 7.0, 8.0);
- m[2] = mat2(9.0, 10.0, 11.0, 12.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec2 expect;
-varying mat2x2[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[1][col] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec2 expect 5 6
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 expect 7 8
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-