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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test54
1 files changed, 0 insertions, 54 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
deleted file mode 100644
index 1583f7115..000000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-varying-array-mat3-col-rd.shader_test
+++ /dev/null
@@ -1,54 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-GL_MAX_VARYING_COMPONENTS >= 31
-
-[vertex shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0);
- m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform vec3 expect;
-varying mat3x3[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[1][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform vec3 expect 10 11 12
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec3 expect 13 14 15
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec3 expect 16 17 18
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-