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author | Dylan Baker <baker.dylan.c@gmail.com> | 2015-03-26 17:44:43 -0700 |
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committer | Dylan Baker <baker.dylan.c@gmail.com> | 2015-06-09 15:08:25 -0700 |
commit | ed872266bf104f91997f2524f9cbb64f4fba064f (patch) | |
tree | 77afdf0a4f1a34054e098ee64b3b5f22df77fe83 /tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test | |
parent | 8de771e67db8ad97a77a1cc7c7bbd4316167dafb (diff) |
generators: port variable-index-read.sh to python
This patch replaces a bash based generator with a python generator. This
has the obvious advantage of remove a large swath of generated tests
from the check-in, and prevents modification of a generated file. It
also is much faster than the bash generator, so running at compile time
isn't a problem.
There are no functional differences between the bash generated versions
and the python generated versions, only whitespace/line-wrapping
differences, and small changes to the copyright header.
All tests that passed with the bash versions pass with the python
versions on the i965 driver with multiple hardware revisions.
Tested with python2.7 and python3.3
v2: - rename generated test .list file (Emil)
- Use a shared function to add the license text
(also removes a typo in the text spotted by Emil)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test deleted file mode 100644 index b231faa2b..000000000 --- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat3-row-rd.shader_test +++ /dev/null @@ -1,55 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-read.sh 1.20 - -[require] -GLSL >= 1.20 - -[vertex shader] -uniform int row; -uniform float expect; -uniform mat3x3[3] m = mat3x3[3]( - mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0), - mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0), - mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0)); -varying vec4 color; - -void main() -{ - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; -} - -[fragment shader] -uniform int row; -uniform float expect; -uniform mat3x3[3] m = mat3x3[3]( - mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0), - mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0), - mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0)); -varying vec4 color; - -void main() -{ - gl_FragColor = (m[1][1][row] == expect) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform int row 0 -uniform float expect 13 -draw rect 75 5 10 10 -probe rgb 80 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 14 -draw rect 75 20 10 10 -probe rgb 80 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 15 -draw rect 75 35 10 10 -probe rgb 80 40 0.0 1.0 0.0 - |