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author | Chris Forbes <chrisf@ijw.co.nz> | 2014-08-17 22:46:00 +1200 |
---|---|---|
committer | Marek Olšák <marek.olsak@amd.com> | 2015-07-18 23:25:47 +0200 |
commit | 6d71ea8ba305cd407bf7e649b90de2435a6b4351 (patch) | |
tree | f6c96ae8f7afe5f9e21610be4e4992b5b6836cdf | |
parent | b2953d2b3f4d0d04d8b02a68742d3369426dbeb6 (diff) |
built-in-constants: Fix shader template for TCS.
Previously this tried to assign vec4 to float, and would fail there
rather than testing anything useful.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r-- | tests/shaders/built-in-constants.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/built-in-constants.c b/tests/shaders/built-in-constants.c index 9eeb0d10f..fb728d399 100644 --- a/tests/shaders/built-in-constants.c +++ b/tests/shaders/built-in-constants.c @@ -72,7 +72,7 @@ static const char *const vertex_shader_body = static const char *const tessellation_control_shader_body = "layout(vertices = 1) out;\n" - "void main() { gl_TessLevelInner[0] = vec4(f[0]); }\n" + "void main() { gl_TessLevelInner[0] = f[0]; }\n" ; static const char *const tessellation_evaluation_shader_body = |