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authorChris Forbes <chrisf@ijw.co.nz>2014-08-17 22:46:00 +1200
committerMarek Olšák <marek.olsak@amd.com>2015-07-18 23:25:47 +0200
commit6d71ea8ba305cd407bf7e649b90de2435a6b4351 (patch)
treef6c96ae8f7afe5f9e21610be4e4992b5b6836cdf
parentb2953d2b3f4d0d04d8b02a68742d3369426dbeb6 (diff)
built-in-constants: Fix shader template for TCS.
Previously this tried to assign vec4 to float, and would fail there rather than testing anything useful. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--tests/shaders/built-in-constants.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/built-in-constants.c b/tests/shaders/built-in-constants.c
index 9eeb0d10f..fb728d399 100644
--- a/tests/shaders/built-in-constants.c
+++ b/tests/shaders/built-in-constants.c
@@ -72,7 +72,7 @@ static const char *const vertex_shader_body =
static const char *const tessellation_control_shader_body =
"layout(vertices = 1) out;\n"
- "void main() { gl_TessLevelInner[0] = vec4(f[0]); }\n"
+ "void main() { gl_TessLevelInner[0] = f[0]; }\n"
;
static const char *const tessellation_evaluation_shader_body =