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gallium
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drivers
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softpipe
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sp_quad_pipe.c
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Author
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2016-03-31
softpipe: add support for explicit early depth testing
Dave Airlie
1
-2
/
+4
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
1
-2
/
+2
2011-07-21
softpipe: use the polygon stipple utility module
Brian Paul
1
-1
/
+1
2011-07-21
softpipe: implement fragment shader variants
Brian Paul
1
-3
/
+3
2011-07-21
softpipe: rename a function
Brian Paul
1
-7
/
+7
2010-10-13
softpipe: add support for shader stencil export capability
Dave Airlie
1
-1
/
+2
2010-04-19
softpipe: add option to do polygon stipple in softpipe vs. draw module
Brian Paul
1
-0
/
+5
2009-07-27
softpipe: move all depth/stencil/alpha pixel processing into one stage
Keith Whitwell
1
-40
/
+6
2009-07-24
softpipe: move all color-combine code into sp_quad_blend.c
Keith Whitwell
1
-12
/
+3
2009-07-24
softpipe: actually pass >1 quad from triangle routine
Keith Whitwell
1
-3
/
+3
2009-07-24
softpipe: expand quad pipeline to process >1 quad at a time
Keith Whitwell
1
-43
/
+45
2009-07-24
softpipe: rip out old mulithread support
Keith Whitwell
1
-31
/
+17
2009-05-16
gallium: remove occlusion_count flag from depth-stencil state
Keith Whitwell
1
-1
/
+1
2009-02-11
softpipe: rename sp_quad.[ch] -> sp_quad_pipe.[ch]
Brian
1
-0
/
+118