summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFredrik Höglund <fredrik@kde.org>2014-01-20 17:58:15 +0100
committerFredrik Höglund <fredrik@kde.org>2015-10-07 01:26:38 +0200
commit95b9120110f8893b40250d8f8612a903707a904d (patch)
treeb18d4943f87aa85c1c5d1e5e3e016fc7c52621b7
parent42e459657a21bc52ed8db06bad56c77ef7696a74 (diff)
arb_multi_bind: Add a glBindImageTextures testarb-multi-bind
This test verifies that glBindImageTextures works as expected.
-rw-r--r--tests/all.py1
-rw-r--r--tests/spec/arb_multi_bind/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_multi_bind/image-textures.c296
3 files changed, 298 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index ef6fd4904..ca83ecb93 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3591,6 +3591,7 @@ with profile.group_manager(
'bindbuffersrange uniform-buffers')
g(['arb_multi_bind-bindbuffersrange', 'xfb-buffers'],
'bindbuffersrange xfb-buffers')
+ g(['arb_multi_bind-image-textures'], 'image-textures')
g(['arb_multi_bind-samplers'], 'samplers')
g(['arb_multi_bind-textures'], 'textures')
g(['arb_multi_bind-vertexbuffers'], 'vertexbuffers')
diff --git a/tests/spec/arb_multi_bind/CMakeLists.gl.txt b/tests/spec/arb_multi_bind/CMakeLists.gl.txt
index 8c8b94c75..56627225c 100644
--- a/tests/spec/arb_multi_bind/CMakeLists.gl.txt
+++ b/tests/spec/arb_multi_bind/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries (
piglit_add_executable (arb_multi_bind-bindbuffersbase bindbuffersbase.c)
piglit_add_executable (arb_multi_bind-bindbuffersrange bindbuffersrange.c)
+piglit_add_executable (arb_multi_bind-image-textures image-textures.c)
piglit_add_executable (arb_multi_bind-samplers samplers.c)
piglit_add_executable (arb_multi_bind-textures textures.c)
piglit_add_executable (arb_multi_bind-vertexbuffers vertexbuffers.c)
diff --git a/tests/spec/arb_multi_bind/image-textures.c b/tests/spec/arb_multi_bind/image-textures.c
new file mode 100644
index 000000000..f4fc5cb78
--- /dev/null
+++ b/tests/spec/arb_multi_bind/image-textures.c
@@ -0,0 +1,296 @@
+/*
+ * Copyright © 2014 Fredrik Höglund
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file image-textures.c
+ *
+ * Tests that glBindImageTextures works as expected.
+ */
+
+#include "piglit-util-gl.h"
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 30;
+ config.supports_gl_core_version = 31;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+
+enum piglit_result
+piglit_display(void)
+{
+ /* unreached */
+ return PIGLIT_FAIL;
+}
+
+
+/**
+ * Compares an indexed parameter value against the expected value,
+ * and returns true if they match and false otherwise.
+ */
+static bool
+check_binding_param(GLenum param, GLuint index, GLint expected)
+{
+ GLint value;
+ glGetIntegeri_v(param, index, &value);
+
+ if (value != expected) {
+ fprintf(stderr, "%s[%u] = %d, expected %d\n",
+ piglit_get_gl_enum_name(param),
+ index, value, expected);
+ return false;
+ }
+
+ return true;
+}
+
+
+/**
+ * Checks that the image texture binding given by index matches the expected
+ * values.
+ */
+bool
+check_binding_(GLuint index, GLuint texture, GLboolean layered,
+ GLbitfield access, GLenum format,
+ const char *file, unsigned line)
+{
+ bool pass = true;
+
+ pass = check_binding_param(GL_IMAGE_BINDING_NAME,
+ index, texture) && pass;
+
+ pass = check_binding_param(GL_IMAGE_BINDING_LEVEL,
+ index, 0) && pass;
+
+ pass = check_binding_param(GL_IMAGE_BINDING_LAYER,
+ index, 0) && pass;
+
+ pass = check_binding_param(GL_IMAGE_BINDING_LAYERED,
+ index, layered) && pass;
+
+ pass = check_binding_param(GL_IMAGE_BINDING_ACCESS,
+ index, access) && pass;
+
+ pass = check_binding_param(GL_IMAGE_BINDING_FORMAT,
+ index, format) && pass;
+
+ if (!pass)
+ fprintf(stderr, "(Error at %s:%u)\n", file, line);
+
+ return pass;
+}
+
+
+/**
+ * Checks that the given texture ID is not a valid texture.
+ */
+static bool
+check_is_not_texture_(GLuint id, const char *expr, const char *file, unsigned line)
+{
+ if (glIsTexture(id)) {
+ fprintf(stderr, "%s = %u is a valid texture\n", expr, id);
+ fprintf(stderr, "(Error at %s:%u)\n", file, line);
+ return false;
+ }
+
+ return true;
+}
+
+
+#define check_binding(index, texture, layered, access, format) \
+ check_binding_(index, texture, layered, access, format, \
+ __FILE__, __LINE__)
+
+#define check_is_not_texture(id) \
+ check_is_not_texture_(id, #id, __FILE__, __LINE__)
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint value;
+ GLuint textures[4];
+ GLuint texture;
+ int i;
+ bool pass = true;
+
+ piglit_require_extension("GL_ARB_multi_bind");
+ piglit_require_extension("GL_ARB_shader_image_load_store");
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of image units supported by the
+ * implementation."
+ */
+ glGetIntegerv(GL_MAX_IMAGE_UNITS, &value);
+ glBindImageTextures(0, value + 1, NULL);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if any value in
+ * <textures> is not zero or the name of an existing texture
+ * object (per binding)."
+ */
+
+ /* Create a single valid texture */
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+
+ /* Verify that binding an non-generated texture fails */
+ textures[0] = texture + 1; /* Invalid */
+ textures[1] = texture; /* Valid */
+ glBindImageTextures(0, 2, textures);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* Verify that unit 0 is unchanged and that
+ * texture[1] was bound to unit 1.
+ */
+ pass = check_binding(0, 0, GL_FALSE, GL_READ_ONLY, GL_R8) && pass;
+ pass = check_binding(1, texture, GL_FALSE,
+ GL_READ_WRITE, GL_R8) && pass;
+
+ /* Verify that the non-generated texture was not created */
+ pass = check_is_not_texture(textures[0]) && pass;
+
+ /* Verify that binding a texture that has not been created fails */
+ glGenTextures(1, &textures[0]);
+ glBindImageTextures(2, 2, textures);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* Verify that the unit 2 is unchanged and that
+ * texture[1] was bound to unit 3.
+ */
+ pass = check_binding(2, 0, GL_FALSE, GL_READ_ONLY, GL_R8) && pass;
+ pass = check_binding(3, texture, GL_FALSE,
+ GL_READ_WRITE, GL_R8) && pass;
+
+ /* Verify that the generated texture was not created */
+ pass = check_is_not_texture(textures[0]) && pass;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the width, height,
+ * or depth of the level zero texture image of any texture in
+ * <textures> is zero (per binding)."
+ */
+
+ /* Create texture[0] by binding it, and attach a 0x0 image to it. */
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 0, 0, 0, GL_RED, GL_FLOAT, NULL);
+
+ /* Verify that binding it with glBindImageTextures fails */
+ glBindImageTextures(4, 2, textures);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* Verify that the unit 4 is unchanged and that
+ * texture[1] was bound to unit 5.
+ */
+ pass = check_binding(4, 0, GL_FALSE, GL_READ_ONLY, GL_R8) && pass;
+ pass = check_binding(5, texture, GL_FALSE,
+ GL_READ_WRITE, GL_R8) && pass;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the internal format
+ * of the level zero texture image of any texture in <textures> is
+ * not found in table 8.33 (per binding)."
+ */
+
+ /* Replace the base level image in texture[0] with one that
+ * has an invalid format, but valid dimensions.
+ */
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0,
+ GL_RGB, GL_FLOAT, NULL);
+
+ /* Verify that binding it with glBindImageTextures fails */
+ glBindImageTextures(6, 2, textures);
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+ /* Verify that the unit 6 is unchanged and that
+ * texture[1] was bound to unit 7.
+ */
+ pass = check_binding(6, 0, GL_FALSE, GL_READ_ONLY, GL_R8) && pass;
+ pass = check_binding(7, texture, GL_FALSE,
+ GL_READ_WRITE, GL_R8) && pass;
+
+ glDeleteTextures(2, textures);
+
+ /* Generate four textures */
+ glGenTextures(4, textures);
+
+ /* Bind each texture and add a 1x1 image */
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+
+ glBindTexture(GL_TEXTURE_2D, textures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, 1, 1, 0, GL_RG, GL_FLOAT, NULL);
+
+ glBindTexture(GL_TEXTURE_2D, textures[2]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
+ GL_RGBA, GL_FLOAT, NULL);
+
+ glBindTexture(GL_TEXTURE_3D, textures[3]);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA,
+ GL_FLOAT, NULL);
+
+ /* Bind the textures to image units [0..4] */
+ glBindImageTextures(0, 4, textures);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ /* Verify that the textures were successfully bound */
+ pass = check_binding(0, textures[0], GL_FALSE,
+ GL_READ_WRITE, GL_R8) && pass;
+ pass = check_binding(1, textures[1], GL_FALSE,
+ GL_READ_WRITE, GL_RG8) && pass;
+ pass = check_binding(2, textures[2], GL_FALSE,
+ GL_READ_WRITE, GL_RGBA8) && pass;
+ pass = check_binding(3, textures[3], GL_TRUE,
+ GL_READ_WRITE, GL_RGBA8) && pass;
+
+ /* Unbind a single texture */
+ texture = 0;
+ glBindImageTextures(1, 1, &texture);
+
+ /* Verify that the texture was unbound and that the image unit
+ * has been reset
+ */
+ pass = check_binding(1, 0, GL_FALSE, GL_READ_ONLY, GL_R8) && pass;
+
+ /* Unbind all textures */
+ glBindImageTextures(0, 8, NULL);
+
+ /* Verify that the textures were unbound */
+ for (i = 0; i < 8; i++)
+ pass = check_binding(i, 0, GL_FALSE,
+ GL_READ_ONLY, GL_R8) && pass;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}