1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
//========================================================================
//
// SplashState.h
//
// Copyright 2003-2013 Glyph & Cog, LLC
//
//========================================================================
#ifndef SPLASHSTATE_H
#define SPLASHSTATE_H
#include <aconf.h>
#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif
#include "SplashTypes.h"
class SplashPattern;
class SplashScreen;
class SplashClip;
class SplashBitmap;
class SplashPath;
//------------------------------------------------------------------------
// line cap values
//------------------------------------------------------------------------
#define splashLineCapButt 0
#define splashLineCapRound 1
#define splashLineCapProjecting 2
//------------------------------------------------------------------------
// line join values
//------------------------------------------------------------------------
#define splashLineJoinMiter 0
#define splashLineJoinRound 1
#define splashLineJoinBevel 2
//------------------------------------------------------------------------
// SplashState
//------------------------------------------------------------------------
class SplashState {
public:
// Create a new state object, initialized with default settings.
SplashState(int width, int height, GBool vectorAntialias,
SplashScreenParams *screenParams);
SplashState(int width, int height, GBool vectorAntialias,
SplashScreen *screenA);
// Copy a state object.
SplashState *copy() { return new SplashState(this); }
~SplashState();
// Set the stroke pattern. This does not copy <strokePatternA>.
void setStrokePattern(SplashPattern *strokePatternA);
// Set the fill pattern. This does not copy <fillPatternA>.
void setFillPattern(SplashPattern *fillPatternA);
// Set the screen. This does not copy <screenA>.
void setScreen(SplashScreen *screenA);
// Set the line dash pattern. This copies the <lineDashA> array.
void setLineDash(SplashCoord *lineDashA, int lineDashLengthA,
SplashCoord lineDashPhaseA);
void clipResetToRect(SplashCoord x0, SplashCoord y0,
SplashCoord x1, SplashCoord y1);
SplashError clipToRect(SplashCoord x0, SplashCoord y0,
SplashCoord x1, SplashCoord y1);
SplashError clipToPath(SplashPath *path, GBool eo);
// Set the soft mask bitmap.
void setSoftMask(SplashBitmap *softMaskA);
// Set the transfer function.
void setTransfer(Guchar *red, Guchar *green, Guchar *blue, Guchar *gray);
private:
SplashState(SplashState *state);
SplashCoord matrix[6];
SplashPattern *strokePattern;
SplashPattern *fillPattern;
SplashScreen *screen;
SplashBlendFunc blendFunc;
SplashCoord strokeAlpha;
SplashCoord fillAlpha;
SplashCoord lineWidth;
int lineCap;
int lineJoin;
SplashCoord miterLimit;
SplashCoord flatness;
SplashCoord *lineDash;
int lineDashLength;
SplashCoord lineDashPhase;
GBool strokeAdjust;
SplashClip *clip;
GBool clipIsShared;
SplashBitmap *softMask;
GBool deleteSoftMask;
GBool inNonIsolatedGroup;
GBool inKnockoutGroup;
Guchar rgbTransferR[256],
rgbTransferG[256],
rgbTransferB[256];
Guchar grayTransfer[256];
Guchar cmykTransferC[256],
cmykTransferM[256],
cmykTransferY[256],
cmykTransferK[256];
Guint overprintMask;
SplashState *next; // used by Splash class
friend class Splash;
};
#endif
|