diff options
author | Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> | 2012-11-22 15:34:48 +0200 |
---|---|---|
committer | Kristian Høgsberg <krh@bitplanet.net> | 2012-11-23 21:50:14 -0500 |
commit | fb205078819380538e6c0793f10ce603d7368da3 (patch) | |
tree | 0dc48985639a4cf66c288c4f93de7db55b13e995 /src | |
parent | 0f5d41e3bbc2741c86b4c85f9f52b22cf35aa71b (diff) |
client: Add an entry point for dispatching a queue without blocking
On the client side EGL, all the wl_buffer.release events need to be
processed before buffer allocation, otherwise a third buffer might
be allocated unnecessarily. However, the buffer allocation should
not block in the case no event was received. In order to do that, a
non-blocking queue dispatch function is needed.
Diffstat (limited to 'src')
-rw-r--r-- | src/wayland-client.c | 19 | ||||
-rw-r--r-- | src/wayland-client.h | 2 |
2 files changed, 21 insertions, 0 deletions
diff --git a/src/wayland-client.c b/src/wayland-client.c index 4d0637b..56dbb4f 100644 --- a/src/wayland-client.c +++ b/src/wayland-client.c @@ -926,6 +926,25 @@ wl_display_dispatch_queue(struct wl_display *display, return dispatch_queue(display, queue, 1); } +/** Dispatch pending events in an event queue + * + * \param display The display context object + * \param queue The event queue to dispatch + * \return The number of dispatched events on success or -1 on failure + * + * Dispatch all incoming events for objects assigned to the given + * event queue. On failure -1 is returned and errno set appropriately. + * If there are no events queued, this functions return immediately. + * + * \memberof wl_display + */ +WL_EXPORT int +wl_display_dispatch_queue_pending(struct wl_display *display, + struct wl_event_queue *queue) +{ + return dispatch_queue(display, queue, 0); +} + /** Process incoming events * * \param display The display context object diff --git a/src/wayland-client.h b/src/wayland-client.h index 71fe450..8d2b8df 100644 --- a/src/wayland-client.h +++ b/src/wayland-client.h @@ -145,6 +145,8 @@ int wl_display_get_fd(struct wl_display *display); int wl_display_dispatch(struct wl_display *display); int wl_display_dispatch_queue(struct wl_display *display, struct wl_event_queue *queue); +int wl_display_dispatch_queue_pending(struct wl_display *display, + struct wl_event_queue *queue); int wl_display_dispatch_pending(struct wl_display *display); int wl_display_get_error(struct wl_display *display); |