summaryrefslogtreecommitdiff
path: root/src/video/cocoa/SDL_cocoamouse.m
blob: a041c09cff573ccd647509aa681621fa226f4a47 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_events.h"
#include "SDL_cocoavideo.h"

#include "../../events/SDL_mouse_c.h"

void
Cocoa_InitMouse(_THIS)
{
}

static int
ConvertMouseButtonToSDL(int button)
{
    switch (button)
    {
        case 0:
            return(SDL_BUTTON_LEFT);   /* 1 */
        case 1:
            return(SDL_BUTTON_RIGHT);  /* 3 */
        case 2:
            return(SDL_BUTTON_MIDDLE); /* 2 */
    }
    return button+1;
}

void
Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
{
    int i;
    NSPoint point = { 0, 0 };
    SDL_Window *window;
    SDL_Window *focus = SDL_GetMouseFocus();

    /* See if there are any fullscreen windows that might handle this event */
    window = NULL;
    for (i = 0; i < _this->num_displays; ++i) {
        SDL_VideoDisplay *display = &_this->displays[i];
        SDL_Window *candidate = display->fullscreen_window;

        if (candidate) {
            SDL_Rect bounds;

            Cocoa_GetDisplayBounds(_this, display, &bounds);
            point = [NSEvent mouseLocation];
            point.x = point.x - bounds.x;
            point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y;
            if ((point.x >= 0 && point.x < candidate->w) &&
                (point.y >= 0 && point.y < candidate->h)) {
                /* This is it! */
                window = candidate;
                break;
            } else if (candidate == focus) {
                SDL_SetMouseFocus(NULL);
            }
        }
    }

    if (!window) {
        return;
    }

    switch ([event type]) {
    case NSLeftMouseDown:
    case NSOtherMouseDown:
    case NSRightMouseDown:
        SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber]));
        break;
    case NSLeftMouseUp:
    case NSOtherMouseUp:
    case NSRightMouseUp:
        SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber]));
        break;
    case NSScrollWheel:
        Cocoa_HandleMouseWheel(window, event);
        break;
    case NSLeftMouseDragged:
    case NSRightMouseDragged:
    case NSOtherMouseDragged: /* usually middle mouse dragged */
    case NSMouseMoved:
        SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
        break;
    default: /* just to avoid compiler warnings */
        break;
    }
}

void
Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
{
    float x = [event deltaX];
    float y = [event deltaY];

    if (x > 0) {
        x += 0.9f;
    } else if (x < 0) {
        x -= 0.9f;
    }
    if (y > 0) {
        y += 0.9f;
    } else if (y < 0) {
        y -= 0.9f;
    }
    SDL_SendMouseWheel(window, (int)x, (int)y);
}

void
Cocoa_QuitMouse(_THIS)
{
}

/* vi: set ts=4 sw=4 expandtab: */