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2012-01-22
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
7
-19
/
+19
2012-01-21
Reorganized the render target code, moving the viewport handling to the gener...
Sam Lantinga
7
-342
/
+260
2012-01-21
We've already crashed by this point if we don't have a renderer. The calling...
Sam Lantinga
1
-1
/
+0
2012-01-21
Added the correct version.rc to the Visual Studio build.
Sam Lantinga
1
-1
/
+1
2012-01-19
Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga
5
-10
/
+10
2012-01-19
Fix for building with Visual Studio
Sam Lantinga
1
-1
/
+1
2012-01-18
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
8
-44
/
+644
2012-01-18
Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position
Sam Lantinga
1
-1
/
+7
2012-01-16
Fixed blit mapping problem when surfaces are freed and then newly allocated a...
Sam Lantinga
1
-0
/
+17
2012-01-15
Fixed bug 1371 - DX joystick axis ordering fix
Sam Lantinga
1
-0
/
+54
2012-01-15
Check for sem_timedwait(), which isn't available on some systems (including O...
Sam Lantinga
1
-0
/
+14
2012-01-14
Make sure that we use consistent configuration options on platforms like Wind...
Sam Lantinga
4
-2
/
+4
2012-01-14
Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed wi...
Sam Lantinga
1
-3
/
+11
2012-01-13
Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop
Sam Lantinga
3
-10
/
+23
2012-01-12
Better interpolation for the x4 upsampling case
Sam Lantinga
2
-844
/
+844
2012-01-12
Fixed issue where there was a garbage sample at the end of the buffer.
Sam Lantinga
1
-1
/
+2
2012-01-10
Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NV...
Sam Lantinga
1
-4
/
+9
2012-01-08
Fixed memory corruption in the upsampling code, caught by valgrind
Sam Lantinga
2
-101
/
+101
2012-01-08
Fixed bug 1091 - Hardcoded size in SDL_audiocvt.c may lead to heap/stack corr...
Sam Lantinga
1
-1
/
+1
2012-01-08
Fixed bug 1014 - SDL_ConvertAudio crashes
Sam Lantinga
2
-304
/
+304
2012-01-08
Made the application activity events consistent between iOS and Android
Sam Lantinga
2
-3
/
+5
2012-01-08
X11 OpenGL ES minor corrections
Sam Lantinga
5
-13
/
+55
2011-08-26
* Take a global reference to the activity to prevent the reference being GCed
Tim Angus
1
-1
/
+1
2012-01-08
Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sam Lantinga
10
-196
/
+423
2012-01-08
Fixed bug 1293 - [Android] Support Pause/Resume
Sam Lantinga
2
-2
/
+22
2012-01-08
Fixed bug 1303 - SDL_CreateFromWindow duplicates window (Cocoa only)
Sam Lantinga
1
-3
/
+7
2012-01-08
Fixed bug 1305 - mouse wheel scroll-down event created when mouse wheel is pr...
Sam Lantinga
1
-1
/
+1
2012-01-07
The #define was asking to use dlopen(), but the code wasn't doing it.
Sam Lantinga
1
-3
/
+6
2012-01-07
Fixed crash if the rendering system couldn't create an OpenGL window.
Sam Lantinga
1
-0
/
+2
2012-01-07
Fixed bug 1313 - Segfault on SDL_CreateWindow when gl lib cannot be loaded
Sam Lantinga
1
-2
/
+9
2012-01-07
Fixed bug 1333 - segfault if opengl window could not get created
Sam Lantinga
2
-1
/
+13
2012-01-07
Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone ...
Sam Lantinga
2
-0
/
+4
2012-01-07
Fixed tab spacing
Sam Lantinga
1
-13
/
+13
2012-01-07
Better error messaging when SDL can't create a window surface.
Sam Lantinga
2
-3
/
+1
2012-01-07
Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sam Lantinga
3
-0
/
+3
2012-01-07
Added X11 dynamic loading support for XSetWMProperties()
Sam Lantinga
1
-4
/
+1
2011-06-27
X11: Move to XSetWMProperties and add support to _NET_WM_PID
Marco Trevisan (TreviƱo)
3
-32
/
+33
2012-01-07
Fixed bug 1224 - Blit map not updated if source palette changed
Sam Lantinga
3
-5
/
+15
2012-01-07
Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat
Sam Lantinga
2
-2
/
+7
2012-01-07
Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFa...
Sam Lantinga
1
-1
/
+1
2012-01-07
Fixed bug 1344 - No OpenGL headers when compiling -> no working Software rend...
Sam Lantinga
1
-0
/
+3
2012-01-07
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2...
Sam Lantinga
1
-1
/
+1
2012-01-02
Use arts_suspend() in a loop to wait for arts to become ready.
Ryan C. Gordon
1
-2
/
+15
2012-01-01
Fixed bug 1337 - joystick crash due to heap corruption with btnx
Sam Lantinga
1
-0
/
+20
2011-12-31
Check return value, not unsigned "supported" flags
Sam Lantinga
1
-1
/
+1
2011-12-31
Happy New Year!
Sam Lantinga
383
-383
/
+383
2011-12-30
Added the ability to update a subrect of a YV12/IYUV texture.
Sam Lantinga
1
-8
/
+41
2011-12-30
Fixed bug 1315 - Greenish video when video size smaller than texture
Sam Lantinga
1
-10
/
+2
2011-12-30
Initialize timers first so the tick counter is valid by the time the audio an...
Sam Lantinga
1
-25
/
+25
2011-12-29
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not ...
Sam Lantinga
1
-2
/
+2
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