Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-12-31 | Happy New Year! | Sam Lantinga | 1 | -1/+1 | |
2011-10-31 | Lots of fixes importing SDL source wholesale into a new iOS project | Sam Lantinga | 1 | -0/+4 | |
--HG-- rename : src/libm/math.h => src/libm/math_libm.h | |||||
2011-10-26 | Don't bother checking S_OK here, it'll work in falling through. | Ryan C. Gordon | 1 | -2/+3 | |
2011-08-04 | Removed some Windows endlines. | Ryan C. Gordon | 1 | -1/+1 | |
2011-08-03 | Cleaned up CoInitialize() politics on Windows. | Ryan C. Gordon | 1 | -0/+21 | |
2011-04-08 | SDL 1.3 is now under the zlib license. | Sam Lantinga | 1 | -19/+18 | |
2011-02-11 | Happy 2011! :) | Sam Lantinga | 1 | -1/+1 | |
2011-01-24 | Include windows.h in a single point in the source, so we can be consistent ↵ | Sam Lantinga | 1 | -0/+41 | |
about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c --HG-- rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp rename : src/SDL_android.h => src/core/android/SDL_android.h |