diff options
Diffstat (limited to 'test/automated/render/render.c')
-rw-r--r-- | test/automated/render/render.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/test/automated/render/render.c b/test/automated/render/render.c index f87e151e..889c6a05 100644 --- a/test/automated/render/render.c +++ b/test/automated/render/render.c @@ -341,9 +341,9 @@ static int render_clearScreen (void) */ /* Clear screen. */ - ret = SDL_RenderRect( NULL ); + ret = SDL_RenderFillRect( NULL ); /* - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; */ @@ -413,8 +413,8 @@ static int render_testPrimitives (void) ret = SDL_SetRenderDrawColor( 13, 73, 200, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderRect( &rect ); - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + ret = SDL_RenderFillRect( &rect ); + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; /* Draw a rectangle. */ @@ -425,8 +425,8 @@ static int render_testPrimitives (void) ret = SDL_SetRenderDrawColor( 200, 0, 100, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderRect( &rect ); - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + ret = SDL_RenderFillRect( &rect ); + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; /* Draw some points like so: @@ -439,8 +439,8 @@ static int render_testPrimitives (void) ret = SDL_SetRenderDrawColor( x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderPoint( x, y ); - if (SDL_ATassert( "SDL_RenderPoint", ret == 0)) + ret = SDL_RenderDrawPoint( x, y ); + if (SDL_ATassert( "SDL_RenderDrawPoint", ret == 0)) return -1; } } @@ -449,29 +449,29 @@ static int render_testPrimitives (void) ret = SDL_SetRenderDrawColor( 0, 255, 0, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderLine( 0, 30, 80, 30 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 0, 30, 80, 30 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_SetRenderDrawColor( 55, 55, 5, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderLine( 40, 30, 40, 60 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 40, 30, 40, 60 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_SetRenderDrawColor( 5, 105, 105, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; - ret = SDL_RenderLine( 0, 0, 29, 29 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 0, 0, 29, 29 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; - ret = SDL_RenderLine( 29, 30, 0, 59 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 29, 30, 0, 59 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; - ret = SDL_RenderLine( 79, 0, 50, 29 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 79, 0, 50, 29 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; - ret = SDL_RenderLine( 79, 59, 50, 30 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 79, 59, 50, 30 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; /* See if it's the same. */ @@ -506,8 +506,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_NONE ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderRect( NULL ); - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + ret = SDL_RenderFillRect( NULL ); + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; rect.x = 10; rect.y = 25; @@ -519,8 +519,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_ADD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderRect( &rect ); - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + ret = SDL_RenderFillRect( &rect ); + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; rect.x = 30; rect.y = 40; @@ -532,8 +532,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_BLEND ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderRect( &rect ); - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + ret = SDL_RenderFillRect( &rect ); + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; rect.x = 25; rect.y = 25; @@ -545,8 +545,8 @@ static int render_testPrimitivesBlend (void) ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_MOD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderRect( &rect ); - if (SDL_ATassert( "SDL_RenderRect", ret == 0)) + ret = SDL_RenderFillRect( &rect ); + if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; /* Draw blended lines, lines for everyone. */ @@ -558,8 +558,8 @@ static int render_testPrimitivesBlend (void) (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderLine( 0, 0, i, 59 ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 0, 0, i, 59 ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; } for (i=0; i<SCREEN_H; i+=2) { @@ -570,8 +570,8 @@ static int render_testPrimitivesBlend (void) (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderLine( 0, 0, 79, i ); - if (SDL_ATassert( "SDL_RenderLine", ret == 0)) + ret = SDL_RenderDrawLine( 0, 0, 79, i ); + if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; } @@ -585,8 +585,8 @@ static int render_testPrimitivesBlend (void) ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; - ret = SDL_RenderPoint( i, j ); - if (SDL_ATassert( "SDL_RenderPoint", ret == 0)) + ret = SDL_RenderDrawPoint( i, j ); + if (SDL_ATassert( "SDL_RenderDrawPoint", ret == 0)) return -1; } } |