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authorSam Lantinga <slouken@libsdl.org>2009-10-04 19:14:30 +0000
committerSam Lantinga <slouken@libsdl.org>2009-10-04 19:14:30 +0000
commite66e17ea31df4851411b3de709b952d5d2c79f07 (patch)
tree4c47f8ae8b54b262db2e6e816bad0c0e632a4bc8 /include/SDL_surface.h
parentb8e0d8078eef79701d0a03a2d6e244212a658b5e (diff)
Fixed bug #826
Ken Bull 2009-10-04 09:51:30 PDT 2009/10/4 E. Wing <ewmailing@gmail.com>: > Hi Kenneth, > I noticed that SDL_SetColorKey and SDL_GetColorKey start with > /* > instead of > /** > in SDL_Surface.h in SDL 1.3. > > I haven't scrutinized the headers and I don't know if you had an > automated process to add these, but I thought I would let you know in > case there might be others that have the same problem. > > Thanks, > Eric > The attached patch corrects this and other documentation errors in SDL_surface.h --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403966
Diffstat (limited to 'include/SDL_surface.h')
-rw-r--r--include/SDL_surface.h135
1 files changed, 58 insertions, 77 deletions
diff --git a/include/SDL_surface.h b/include/SDL_surface.h
index 30448291..2c20208a 100644
--- a/include/SDL_surface.h
+++ b/include/SDL_surface.h
@@ -42,17 +42,18 @@ extern "C" {
/* *INDENT-ON* */
#endif
-/* These are the currently supported flags for the SDL_surface */
-/* Used internally (read-only) */
-#define SDL_PREALLOC 0x00000001 /* Surface uses preallocated memory */
-#define SDL_RLEACCEL 0x00000002 /* Surface is RLE encoded */
+/** These are the currently supported flags for the SDL_surface
+ * \internal Used internally (read-only)
+ */
+/*@{*/
+#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
+#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
+/*@}*/
-/* Evaluates to true if the surface needs to be locked before access */
+/** Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
/**
- * \struct SDL_Surface
- *
* \brief A collection of pixels used in software blitting
*
* \note This structure should be treated as read-only, except for 'pixels',
@@ -87,21 +88,19 @@ typedef struct SDL_Surface
} SDL_Surface;
/**
- * \typedef SDL_blit
- *
* \brief The type of function used for surface blitting functions
*/
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
struct SDL_Surface * dst, SDL_Rect * dstrect);
-/*
+/**
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
* If the function runs out of memory, it will return NULL.
*
- * The 'flags' are obsolete and should be set to 0.
+ * \param flags The 'flags' are obsolete and should be set to 0.
*/
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
@@ -118,8 +117,6 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
/**
- * \fn int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
- *
* \brief Set the palette used by a surface.
*
* \return 0, or -1 if the surface format doesn't use a palette.
@@ -129,8 +126,9 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
SDL_Palette * palette);
-/*
- * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+/**
+ * \brief Sets up a surface for directly accessing the pixels.
+ *
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
* 'surface->format'. Once you are done accessing the surface, you should
@@ -144,11 +142,14 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ *
+ * \sa SDL_UnlockSurface()
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
+/** \sa SDL_LockSurface() */
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
-/*
+/**
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
@@ -157,10 +158,10 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
int freesrc);
-/* Convenience macro -- load a surface from a file */
+/** Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
-/*
+/**
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
@@ -168,13 +169,11 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
-/* Convenience macro -- save a surface to a file */
+/** Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
-/*
- * \fn int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
- *
+/**
* \brief Sets the RLE acceleration hint for a surface.
*
* \return 0 on success, or -1 if the surface is not valid
@@ -185,9 +184,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
int flag);
-/*
- * \fn int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key)
- *
+/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
@@ -199,9 +196,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
Uint32 flag, Uint32 key);
-/*
- * \fn int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key)
- *
+/**
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
@@ -213,8 +208,6 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
Uint32 * key);
/**
- * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
- *
* \brief Set an additional color value used in blit operations
*
* \param surface The surface to update
@@ -231,8 +224,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
/**
- * \fn int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
- *
* \brief Get the additional color value used in blit operations
*
* \param surface The surface to query
@@ -249,8 +240,6 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
Uint8 * b);
/**
- * \fn int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
- *
* \brief Set an additional alpha value used in blit operations
*
* \param surface The surface to update
@@ -264,8 +253,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
Uint8 alpha);
/**
- * \fn int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
- *
* \brief Get the additional alpha value used in blit operations
*
* \param surface The surface to query
@@ -279,8 +266,6 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
Uint8 * alpha);
/**
- * \fn int SDL_SetSurfaceBlendMode(SDL_Surface *surface, int blendMode)
- *
* \brief Set the blend mode used for blit operations
*
* \param surface The surface to update
@@ -294,8 +279,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
int blendMode);
/**
- * \fn int SDL_GetSurfaceBlendMode(SDL_Surface *surface, int *blendMode)
- *
* \brief Get the blend mode used for blit operations
*
* \param surface The surface to query
@@ -309,8 +292,6 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
int *blendMode);
/**
- * \fn int SDL_SetSurfaceScaleMode(SDL_Surface *surface, int scaleMode)
- *
* \brief Set the scale mode used for blit operations
*
* \param surface The surface to update
@@ -326,8 +307,6 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
int scaleMode);
/**
- * \fn int SDL_GetSurfaceScaleMode(SDL_Surface *surface, int *scaleMode)
- *
* \brief Get the scale mode used for blit operations
*
* \param surface The surface to query
@@ -340,7 +319,7 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
int *scaleMode);
-/*
+/**
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
@@ -355,7 +334,7 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
const SDL_Rect * rect);
-/*
+/**
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
@@ -363,7 +342,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
SDL_Rect * rect);
-/*
+/**
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
@@ -378,66 +357,66 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
-/*
+/**
* This function draws a point with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
- * This function returns 0 on success, or -1 on error.
+ * \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawPoint
(SDL_Surface * dst, int x, int y, Uint32 color);
-/*
+/**
* This function blends a point with an RGBA value
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
- * This function returns 0 on success, or -1 on error.
+ * \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendPoint
(SDL_Surface * dst, int x, int y, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
-/*
+/**
* This function draws a line with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
- * This function returns 0 on success, or -1 on error.
+ * \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
-/*
+/**
* This function blends an RGBA value along a line
- * This function returns 0 on success, or -1 on error.
+ * \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
-/*
+/**
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
- * This function returns 0 on success, or -1 on error.
+ * \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color);
-/*
+/**
* This function blends an RGBA value into the given rectangle.
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
- * This function returns 0 on success, or -1 on error.
+ * \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendRect
(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g,
Uint8 b, Uint8 a);
-/*
+/**
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
@@ -493,37 +472,39 @@ extern DECLSPEC int SDLCALL SDL_BlendRect
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
- while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
- while ( SDL_LockSurface(image) < 0 )
- Sleep(10);
- -- Write image pixels to image->pixels --
- SDL_UnlockSurface(image);
- }
+ * @code
+ * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+ * while ( SDL_LockSurface(image) < 0 )
+ * Sleep(10);
+ * -- Write image pixels to image->pixels --
+ * SDL_UnlockSurface(image);
+ * }
+ * @endcode
+ *
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
+ *
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
+ * blitting works internally and how to use the other blit functions.
*/
-/* You should call SDL_BlitSurface() unless you know exactly how SDL
- blitting works internally and how to use the other blit functions.
-*/
#define SDL_BlitSurface SDL_UpperBlit
-/* This is the public blit function, SDL_BlitSurface(), and it performs
- rectangle validation and clipping before passing it to SDL_LowerBlit()
-*/
+/** This is the public blit function, SDL_BlitSurface(), and it performs
+ * rectangle validation and clipping before passing it to SDL_LowerBlit()
+ */
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
-/* This is a semi-private blit function and it performs low-level surface
- blitting only.
-*/
+
+/** This is a semi-private blit function and it performs low-level surface
+ * blitting only.
+ */
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect);
/**
- * \fn int SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, const SDL_Rect * dstrect)
- *
* \brief Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.
*
* \note This function uses a static buffer, and is not thread-safe.