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authorSam Lantinga <slouken@libsdl.org>2011-02-05 12:01:36 -0800
committerSam Lantinga <slouken@libsdl.org>2011-02-05 12:01:36 -0800
commit90afe5e825551836438060f154c54ba2de693f47 (patch)
tree2fcd20e5526fa05645803171f2d54a54ea6d6049 /VisualC
parentf002356b917c0ebc4d03c0cb3c85f3dc6a0d2251 (diff)
Updated projects
Diffstat (limited to 'VisualC')
-rw-r--r--VisualC/SDL/SDL_VS2008.vcproj22
-rw-r--r--VisualC/SDL/SDL_VS2010.vcxproj10
2 files changed, 21 insertions, 11 deletions
diff --git a/VisualC/SDL/SDL_VS2008.vcproj b/VisualC/SDL/SDL_VS2008.vcproj
index 722b7500..44799bfa 100644
--- a/VisualC/SDL/SDL_VS2008.vcproj
+++ b/VisualC/SDL/SDL_VS2008.vcproj
@@ -434,6 +434,10 @@
>
</File>
<File
+ RelativePath="..\..\include\SDL_hints.h"
+ >
+ </File>
+ <File
RelativePath="..\..\include\SDL_input.h"
>
</File>
@@ -775,10 +779,6 @@
>
</File>
<File
- RelativePath="..\..\src\render\direct3d\SDL_d3drender.c"
- >
- </File>
- <File
RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
>
</File>
@@ -891,6 +891,10 @@
>
</File>
<File
+ RelativePath="..\..\src\SDL_hints.c"
+ >
+ </File>
+ <File
RelativePath="..\..\src\stdlib\SDL_iconv.c"
>
</File>
@@ -1015,15 +1019,19 @@
>
</File>
<File
- RelativePath="..\..\src\render\opengl\SDL_renderer_gl.c"
+ RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\render\opengl\SDL_render_gl.c"
>
</File>
<File
- RelativePath="..\..\src\render\software\SDL_renderer_sw.c"
+ RelativePath="..\..\src\render\software\SDL_render_sw.c"
>
</File>
<File
- RelativePath="..\..\src\render\software\SDL_renderer_sw_c.h"
+ RelativePath="..\..\src\render\software\SDL_render_sw_c.h"
>
</File>
<File
diff --git a/VisualC/SDL/SDL_VS2010.vcxproj b/VisualC/SDL/SDL_VS2010.vcxproj
index 0bd8a0b0..390c45e8 100644
--- a/VisualC/SDL/SDL_VS2010.vcxproj
+++ b/VisualC/SDL/SDL_VS2010.vcxproj
@@ -243,6 +243,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
+ <ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
@@ -294,7 +295,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
@@ -369,8 +370,8 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
- <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" />
- <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" />
+ <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
@@ -379,7 +380,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
+ <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -388,6 +389,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />