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Diffstat (limited to 'shaders/humus-hdr/4.shader_test')
-rw-r--r-- | shaders/humus-hdr/4.shader_test | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/shaders/humus-hdr/4.shader_test b/shaders/humus-hdr/4.shader_test new file mode 100644 index 0000000..5edbfac --- /dev/null +++ b/shaders/humus-hdr/4.shader_test @@ -0,0 +1,64 @@ +[require] +GLSL >= 1.10 + +[fragment shader] +#version 130 +#define saturate(x) clamp(x,0.0,1.0) +#define lerp mix + +varying vec3 cubeCoord; + + +#line 14 +uniform samplerCube RGB; +uniform samplerCube Exp; + +uniform vec2 scaleBias; + +void main(){ + vec3 sky = textureCube(RGB, cubeCoord).rgb; + float ex = textureCube(Exp, cubeCoord).x; + + // Expand RGBE + sky *= exp2(ex * scaleBias.x + scaleBias.y); + + gl_FragColor.rgb = sky.rgb; +} + + + + + + + + + + + + + + + + + + + + + + +[vertex shader] +#version 130 +#define saturate(x) clamp(x,0.0,1.0) +#define lerp mix + +varying vec3 cubeCoord; + + +#line 6 +void main(){ + gl_Position = gl_Vertex; + cubeCoord = gl_MultiTexCoord0.xyz; +} + + + |